Survivalcraft API 1.8.2.3
v1.8.2.3
Survivalcraft 2.4
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这里是所有函数, 及指向其所属类的链接:
- c -
CalculateAbsoluteBonesTransforms() :
Game.ComponentModel
CalculateAbsoluteBoundingBox() :
Engine.Graphics.Model
CalculateBaseProjectionMatrix() :
Game.BasePerspectiveCamera
CalculateBoundingBox() :
Game.BlockMesh
,
Game.ObjModelReader.ObjMesh
CalculateBounds() :
Game.TerrainBrush
CalculateBox() :
Game.FurnitureDesign
CalculateBoxBoxOverlap() :
Game.ComponentBody
CalculateCacheRatio() :
Game.ArrayCache< T >
CalculateCellIndex() :
Game.TerrainChunk
CalculateCharacterPosition() :
Engine.Media.BitmapFont
CalculateChunkSliceContentsHashes() :
Game.TerrainUpdater
CalculateContentHashString() :
Game.CommunityContentManager
,
OriginalCommunityContentManager
CalculateCornerLights() :
Game.BlockGeometryGenerator
CalculateCreatureInjuryAmount() :
Game.JsModLoader
,
Game.ModLoader
CalculateCubeVertexLight() :
Game.BlockGeometryGenerator
CalculateDawnGlowIntensityDelegate() :
Game.SubsystemSky
CalculateDawnGlowIntensitySurvivalcraft() :
Game.SubsystemSky
CalculateDay() :
Game.SubsystemTimeOfDay
CalculateDelay() :
Game.SubsystemAudio
CalculateDigTime() :
Game.ComponentMiner
CalculateDistanceFromNearestView() :
Game.SubsystemGameWidgets
CalculateDistanceToFluid() :
Game.SubsystemFluidBlockBehavior
CalculateDriveDirectionAndSpeed() :
Game.ComponentCattleDriveBehavior
CalculateDuskGlowIntensityDelegate() :
Game.SubsystemSky
CalculateDuskGlowIntensitySurvivalcraft() :
Game.SubsystemSky
CalculateExplosionPower() :
Game.ModLoader
CalculateEyePosition() :
Game.ComponentCreatureModel
,
Game.ComponentFishModel
,
Game.ComponentHumanModel
CalculateEyeRotation() :
Game.ComponentCreatureModel
,
Game.ComponentHumanModel
CalculateFacesMasks() :
Game.FurnitureDesign
CalculateFactorsResult() :
Game.ComponentFactors
CalculateFallDamage() :
Game.ComponentHealth
,
Game.ModLoader
CalculateFlowSpeed() :
Game.SubsystemFluidBlockBehavior
CalculateFluidVertexHeight() :
Game.FluidBlock
CalculateFogDelegate() :
Game.SubsystemSky
CalculateFogNoHazeDelegate() :
Game.SubsystemSky
CalculateFogNoHazeSurvivalcraft() :
Game.SubsystemSky
CalculateFogSurvivalcraft() :
Game.SubsystemSky
CalculateForestDensity() :
Game.TerrainContentsGenerator24
CalculateGameTimeDalta() :
Game.SubsystemTime
CalculateHazeFactorDelegate() :
Game.SubsystemSky
CalculateHazeFactorSurvivalcraft() :
Game.SubsystemSky
CalculateHeight() :
Game.ITerrainContentsGenerator
,
Game.TerrainContentsGenerator21
,
Game.TerrainContentsGenerator22
,
Game.TerrainContentsGenerator23
,
Game.TerrainContentsGenerator24
,
Game.TerrainContentsGeneratorFlat
CalculateHighInputsCount() :
Game.ElectricElement
CalculateHumidity() :
Game.ITerrainContentsGenerator
,
Game.TerrainContentsGenerator21
,
Game.TerrainContentsGenerator22
,
Game.TerrainContentsGenerator23
,
Game.TerrainContentsGenerator24
,
Game.TerrainContentsGeneratorFlat
CalculateHungerFactor() :
Game.ComponentFactors
CalculateIdealEntrySpace() :
Game.TerrainSerializer23.RegionFileStorage
CalculateImpulseAndDamage() :
Game.SubsystemExplosions
CalculateIndex() :
Game.SwitchBlock
CalculateInjuryAmount() :
Game.Attackment
CalculateInsulationFromSlots() :
Game.ComponentClothing
CalculateIsVisible() :
Game.ComponentModel
CalculateKerningDepths() :
Engine.Media.BitmapFont
CalculateLighting() :
Game.LightingManager
,
Game.ModLoader
CalculateLightingTables() :
Game.LightingManager
CalculateLightIntensityDelegate() :
Game.SubsystemSky
CalculateLightIntensitySurvivalcraft() :
Game.SubsystemSky
CalculateLineHeight() :
Game.FontTextWidget
CalculateListenerDistance() :
Game.SubsystemAudio
CalculateListenerDistanceSquared() :
Game.SubsystemAudio
CalculateMainValue() :
Game.FurnitureDesign
CalculateModelLight() :
Game.SubsystemModelsRenderer
CalculateMotionVoltage() :
Game.MotionDetectorElectricElement
CalculateMountainRangeFactor() :
Game.ITerrainContentsGenerator
,
Game.TerrainContentsGenerator21
,
Game.TerrainContentsGenerator22
,
Game.TerrainContentsGenerator23
,
Game.TerrainContentsGenerator24
,
Game.TerrainContentsGeneratorFlat
CalculateNeighborHeight() :
Game.FluidBlock
CalculateNumberLength() :
Game.StringUtils
CalculateOceanShoreDistance() :
Game.ITerrainContentsGenerator
,
Game.TerrainContentsGenerator21
,
Game.TerrainContentsGenerator22
,
Game.TerrainContentsGenerator23
,
Game.TerrainContentsGenerator24
,
Game.TerrainContentsGeneratorFlat
CalculateOceanShoreX() :
Game.TerrainContentsGenerator21
,
Game.TerrainContentsGenerator22
,
Game.TerrainContentsGenerator23
,
Game.TerrainContentsGenerator24
CalculateOceanShoreZ() :
Game.TerrainContentsGenerator21
,
Game.TerrainContentsGenerator22
,
Game.TerrainContentsGenerator23
,
Game.TerrainContentsGenerator24
CalculateOtherFactorsResult() :
Game.ComponentFactors
CalculatePlane() :
Game.CellFace
CalculatePushBack() :
Game.ComponentBody
CalculateResilienceFactor() :
Game.ComponentFactors
CalculateScrollAreaLength() :
Game.ListPanelWidget
,
Game.ScrollPanelWidget
,
Game.TreeViewWidget
CalculateSeasonAngleDelegate() :
Game.SubsystemSky
CalculateSeasonAngleSurvivalcraft() :
Game.SubsystemSky
CalculateShadowStrengthFactor() :
Game.FurnitureDesign
CalculateShadowTextureCoordinate() :
Game.SubsystemShadows
CalculateSkyColorDelegate() :
Game.SubsystemSky
CalculateSkyColorSurvivalcraft() :
Game.SubsystemSky
CalculateSkyFogDelegate() :
Game.SubsystemSky
CalculateSkyFogSurvivalcraft() :
Game.SubsystemSky
CalculateSlotTexCoordTables() :
Game.BlocksManager
CalculateSmoothLight() :
Game.LightingManager
,
Game.ModLoader
CalculateSmoothRisePushBack() :
Game.ComponentBody
CalculateSpawnSuitability() :
Game.SubsystemCreatureSpawn
CalculateSpeedFactor() :
Game.ComponentFactors
CalculateSplitCount() :
Game.InventorySlotWidget
CalculateSquaredDistanceFromNearestView() :
Game.SubsystemGameWidgets
CalculateStrengthFactor() :
Game.ComponentFactors
CalculateTemperature() :
Game.ITerrainContentsGenerator
,
Game.SubsystemMetersBlockBehavior
,
Game.TerrainContentsGenerator21
,
Game.TerrainContentsGenerator22
,
Game.TerrainContentsGenerator23
,
Game.TerrainContentsGenerator24
,
Game.TerrainContentsGeneratorFlat
CalculateTextOffset() :
Engine.Graphics.BaseFontBatch
CalculateTimeOfDay() :
Game.SubsystemTimeOfDay
CalculateTopmostCellHeight() :
Game.Terrain
,
Game.TerrainChunk
CalculateTreeDensity() :
Game.PlantsManager
CalculateTreeProbability() :
Game.PlantsManager
CalculateVelocityAlignMatrix() :
Game.SubsystemProjectiles
CalculateVertexLightFace0() :
Game.BlockGeometryGenerator
CalculateVertexLightFace1() :
Game.BlockGeometryGenerator
CalculateVertexLightFace2() :
Game.BlockGeometryGenerator
CalculateVertexLightFace3() :
Game.BlockGeometryGenerator
CalculateVertexLightFace4() :
Game.BlockGeometryGenerator
CalculateVertexLightFace5() :
Game.BlockGeometryGenerator
CalculateVoltage() :
Game.LedElectricElement
,
Game.PhotodiodeElectricElement
CalculateVolume() :
Game.SubsystemAudio
CalculateVrHandRay() :
Game.ComponentInput
CalculateWinterDistanceDelegate() :
Game.SubsystemSky
CalculateWinterDistanceSurvivalcraft() :
Game.SubsystemSky
CalcVisibilityRangeDelegate() :
Game.Projectile
CallAllocate() :
Game.SubsystemBlocksManager
CallChunkGenerationStepAction() :
Game.TerrainContentsGenerator24
CallNearbyCreaturesHelp() :
Game.ComponentHerdBehavior
,
Game.ModLoader
Camera() :
Game.Camera
CameraManageScreen() :
Game.CameraManageScreen
CanBeFiredByDispenser() :
Game.Block
CanBeReplacedByFallenLeaves() :
Game.SubsystemFallenLeavesBlockBehavior
CanBeReplacedBySnow() :
Game.SubsystemSnowBlockBehavior
CanBlockBeBuiltIntoFurniture() :
Game.Block
Cancel() :
Game.CancellableProgress
CancellableBusyDialog() :
Game.CancellableBusyDialog
CancellableProgress() :
Game.CancellableProgress
CanFireProjectile() :
Game.SubsystemProjectiles
CanGatherPickable() :
Game.ComponentPickableGatherer
,
Game.ComponentPickableGathererPlayer
CanSleep() :
Game.ComponentSleep
CanSupportFallenLeaves() :
Game.SubsystemFallenLeavesBlockBehavior
CanSupportSnow() :
Game.SubsystemSnowBlockBehavior
CanWear() :
Game.Block
,
Game.ClothingBlock
CanWearClothing() :
Game.ComponentClothing
Capture() :
Game.ScreenCaptureManager
CapturePhoto() :
Game.ScreenCaptureManager
CarpetBlock() :
Game.CarpetBlock
CastValue< T >() :
TemplatesDatabase.DatabaseObject
CatmullRom() :
Engine.MathUtils
,
Engine.Vector2
,
Engine.Vector3
,
Engine.Vector4
Ceiling() :
Engine.MathUtils
,
Engine.Point2
,
Engine.Point3
,
Engine.Vector2
,
Engine.Vector3
,
Engine.Vector4
CellDoorBlock() :
Game.CellDoorBlock
CellFace() :
Game.CellFace
CellTrapdoorBlock() :
Game.CellTrapdoorBlock
Center() :
Engine.BoundingBox
,
Engine.BoundingRectangle
ChangeCell() :
Game.SubsystemTerrain
ChangeCellToBehavior() :
Game.SubsystemTerrain
ChangeChineseInfo() :
Game.CommunityServerManager
ChangeExtension() :
Engine.Storage
ChangeGameTimeDelta() :
Game.ModLoader
ChangeLanguage() :
Game.LanguageControl
ChangeMenuMusic() :
Game.MusicManager
ChangeNumber() :
Game.EditMemoryBankDialogAPI
ChangeOriginalInfo() :
Game.CommunityServerManager
ChangeParent() :
Game.ViewWidget
,
Game.Widget
ChangeSkyColor() :
Game.ModLoader
ChangeTextNoEvent() :
Game.TextBoxWidget
ChangeVisualEffectOnInjury() :
Game.ModLoader
ChangeWorld() :
Game.WorldsManager
ChaseBehaviorScoreTarget() :
Game.ModLoader
CheckALError() :
Engine.Audio.Mixer
CheckALErrorFull() :
Engine.Audio.Mixer
CheckAndRequestPermission() :
SC4Android.MainActivity
CheckboxWidget() :
Game.CheckboxWidget
CheckCache() :
Game.ArrayCache< T >
CheckContinueKey() :
Game.ExceptionManager
CheckDependencies() :
Game.ModEntity
CheckGLError() :
Engine.Graphics.GLWrapper
CheckIfBodyTouchesFire() :
Game.ComponentOnFire
CheckIsPointInWater() :
Game.PlayerData
ChestWidget() :
Game.ChestWidget
ChooseConfig() :
Engine.Graphics.Egl
ChooseFile() :
Engine.Storage
ChristmasTreeElectricElement() :
Game.ChristmasTreeElectricElement
ChunkBlock() :
Game.ChunkBlock
ChunkGenerationStep() :
Game.ChunkGenerationStep
Clamp() :
Engine.MathUtils
,
Engine.Vector2
,
Engine.Vector3
,
Engine.Vector4
ClassSubstitute() :
ModsManager.ClassSubstitute
Clear() :
Engine.DynamicArray< T >
,
Engine.Graphics.BaseBatch
,
Engine.Graphics.BaseFlatBatch
,
Engine.Graphics.BaseFontBatch
,
Engine.Graphics.BasePrimitivesRenderer< T1, T2, T3 >
,
Engine.Graphics.BaseTexturedBatch
,
Engine.Graphics.Display
,
Engine.Graphics.GLWrapper
,
Engine.Input.GamePad
,
Engine.Input.Keyboard
,
Engine.Input.Mouse
,
Engine.Input.Touch
,
Engine.Media.BitmapFont.Counter
,
Engine.ReadOnlyList< T >
,
Game.BlocksTexturesCache
,
Game.CharacterSkinsCache
,
Game.IAStarStorage< T >
,
Game.SortedMultiCollection< TKey, TValue >
,
Game.SubsystemExplosions.SparseSpatialArray< T >
,
Game.SubsystemPathfinding.Storage
,
Game.TextureAtlasManager
,
Game.TreeViewWidget
,
Game.WidgetInput
,
Game.WidgetsList
,
MultiKeyboard
,
MultiMouse
,
TemplatesDatabase.ValuesDictionary
ClearCache() :
Game.ArrayCache< T >
ClearChildren() :
Game.ContainerWidget
,
Game.TreeViewNode
ClearColor() :
Engine.Graphics.GLWrapper
ClearDepth() :
Engine.Graphics.GLWrapper
ClearGeometry() :
Game.TerrainGeometry
ClearInput() :
Game.WidgetInput
ClearItems() :
Game.ListPanelWidget
ClearSlots() :
Game.ComponentFurnitureInventory
ClearStencil() :
Engine.Graphics.GLWrapper
ClearWidget() :
Game.ClearWidget
ClickTextWidget() :
Game.ClickTextWidget
Clone() :
Engine.Media.BitmapFont
,
Engine.Serialization.Archive.SerializeData
,
Game.CommunityServerManager.Info
,
Game.FurnitureDesign
CloneChain() :
Game.FurnitureDesign
Close() :
Engine.Browser.BrowserInterop
,
Engine.Window
,
Game.ZipArchive
ClosedHandler() :
Engine.Window
CloseInputMethod() :
Game.TextBoxWidget
ClothingData() :
Game.ClothingData
ClothingProcessSlotItems() :
Game.ModLoader
ClothingSlotProcessCapacity() :
Game.ModLoader
ClothingWidget() :
Game.ClothingWidget
ClothingWidgetOpen() :
Game.ModLoader
CmykToColor() :
Game.PaintBucketBlock
CoalChunkBlock() :
Game.CoalChunkBlock
CobblestoneSlabBlock() :
Game.CobblestoneSlabBlock
CobblestoneStairsBlock() :
Game.CobblestoneStairsBlock
ColladaAccessor() :
Engine.Media.Collada.ColladaAccessor
ColladaAsset() :
Engine.Media.Collada.ColladaAsset
ColladaFloatArray() :
Engine.Media.Collada.ColladaFloatArray
ColladaGeometry() :
Engine.Media.Collada.ColladaGeometry
ColladaInput() :
Engine.Media.Collada.ColladaInput
ColladaLibraryGeometries() :
Engine.Media.Collada.ColladaLibraryGeometries
ColladaLibraryVisualScenes() :
Engine.Media.Collada.ColladaLibraryVisualScenes
ColladaMesh() :
Engine.Media.Collada.ColladaMesh
ColladaNameId() :
Engine.Media.Collada.ColladaNameId
ColladaNode() :
Engine.Media.Collada.ColladaNode
ColladaPolygons() :
Engine.Media.Collada.ColladaPolygons
ColladaRoot() :
Engine.Media.Collada.ColladaRoot
ColladaScene() :
Engine.Media.Collada.ColladaScene
ColladaSource() :
Engine.Media.Collada.ColladaSource
ColladaVertices() :
Engine.Media.Collada.ColladaVertices
ColladaVisualScene() :
Engine.Media.Collada.ColladaVisualScene
CollateDrawItems() :
Game.Widget.DrawContext
CollisionBox() :
Game.ComponentBody.CollisionBox
Color() :
Engine.Color
ColorMask() :
Engine.Graphics.GLWrapper
ColorToCmyk() :
Game.PaintBucketBlock
CombineClo() :
ModsManager
CombineColors() :
Game.PaintBucketBlock
CombineCr() :
ModsManager
CombineCrLogic() :
ModsManager
CombineDataBase() :
ModsManager
CombineLightAndShadow() :
Game.BlockGeometryGenerator
CombineNullables() :
Game.ComponentPilot
CombinePaths() :
Engine.Storage
CommunityContentScreen() :
Game.CommunityContentScreen
Compare() :
Engine.DynamicArray< T >
,
Engine.Graphics.ShaderParameter
,
Game.BlocksManager.BlockAllocateDataComparer
,
Game.FurnitureDesign
,
Game.ReleasesScreen.ReleaseInfoComparer
,
Game.StringUtils
,
Game.SubsystemUpdate.Comparer
CompareChain() :
Game.FurnitureDesign
CompareIngredients() :
Game.CraftingRecipesManager
CompareModVersion() :
Game.ModLoader
ComparePoints() :
Game.Terrain
Comparer() :
Engine.DynamicArray< T >
CompareTo() :
Game.SubsystemModelsRenderer.ModelData
,
Game.TerrainBrush.Cell
,
Game.Widget.DrawItem
CompareValueDictionaries() :
Game.ModifyWorldScreen
CompareVersion() :
Game.APIUpdateManager
,
Game.PlayScreen
CompareVersions() :
Game.VersionsManager
Compile() :
Game.TerrainBrush
CompileDrawSubsets() :
Game.TerrainRenderer
CompileShaders() :
Engine.Graphics.Shader
ComponentBody() :
Game.ComponentBody
ComponentBody_PositionChanged() :
Game.SubsystemBodies
ComponentSpawn_Despawned() :
Game.ComponentShapeshifter
CompressChunkData() :
Game.TerrainSerializer23
CompressedTexture2D() :
Engine.Graphics.CompressedTexture2D
ComputeIntersection() :
Engine.BoundingFrustum
ComputeIntersectionLine() :
Engine.BoundingFrustum
ConfirmQuit() :
Game.LoadingScreen
Conjugate() :
Engine.Quaternion
ConsoleLogSink() :
Engine.ConsoleLogSink
Construct() :
Engine.Graphics.Shader
ContainerWidget() :
Game.ContainerWidget
Contains() :
Engine.BoundingBox
,
Engine.BoundingCircle
,
Engine.BoundingRectangle
,
Engine.Box
,
Engine.DynamicArray< T >
,
Engine.ReadOnlyList< T >
,
Engine.Rectangle
,
Game.WidgetsList
,
TemplatesDatabase.DatabaseObject.StringBin
ContainsAll() :
Game.KeyCompatibleGroupsManager.KeyCompatibleGroup
ContainsKey() :
Game.ContentManager
,
Game.KeyCompatibleGroupsManager.KeyCompatibleGroup
,
Game.SortedMultiCollection< TKey, TValue >
,
TemplatesDatabase.ValuesDictionary
ContainsParticleSystem() :
Game.SubsystemParticles
ContainsTexture() :
Game.CharacterSkinsCache
,
Game.TextureAtlas
ContainsValue() :
TemplatesDatabase.ValuesDictionary
ContentInfo() :
Game.ContentInfo
ContentLoaded() :
Game.LoadingScreen
ContentScreen() :
Game.ContentScreen
ContentToNode() :
Game.CommunityContentScreen
ConvertChunks() :
Game.VersionConverter128To129
,
Game.VersionConverter21To22
,
Game.VersionConverter22To23
ConvertContentsLightData() :
Game.VersionConverter128To129
,
Game.VersionConverter21To22
ConvertFromString() :
Engine.Serialization.BlendStateHumanReadableConverter
,
Engine.Serialization.BooleanHumanReadableConverter
,
Engine.Serialization.BoundingBoxHumanReadableConverter
,
Engine.Serialization.BoundingCircleHumanReadableConverter
,
Engine.Serialization.BoundingRectangleHumanReadableConverter
,
Engine.Serialization.BoundingSphereHumanReadableConverter
,
Engine.Serialization.BoxHumanReadableConverter
,
Engine.Serialization.ByteHumanReadableConverter
,
Engine.Serialization.CharHumanReadableConverter
,
Engine.Serialization.ColorHumanReadableConverter
,
Engine.Serialization.DateTimeHumanReadableConverter
,
Engine.Serialization.DecimalHumanReadableConverter
,
Engine.Serialization.DoubleHumanReadableConverter
,
Engine.Serialization.EnumHumanReadableConverter
,
Engine.Serialization.GuidHumanReadableConverter
,
Engine.Serialization.HumanReadableConverter
,
Engine.Serialization.IHumanReadableConverter
,
Engine.Serialization.Int16HumanReadableConverter
,
Engine.Serialization.Int32HumanReadableConverter
,
Engine.Serialization.Int64HumanReadableConverter
,
Engine.Serialization.MatrixHumanReadableConverter
,
Engine.Serialization.PlaneHumanReadableConverter
,
Engine.Serialization.Point2HumanReadableConverter
,
Engine.Serialization.Point3HumanReadableConverter
,
Engine.Serialization.QuaternionHumanReadableConverter
,
Engine.Serialization.RectangleHumanReadableConverter
,
Engine.Serialization.SingleHumanReadableConverter
,
Engine.Serialization.StringHumanReadableConverter
,
Engine.Serialization.SystemDrawingTypesConverters.ColorStringConverter
,
Engine.Serialization.SystemDrawingTypesConverters.PointFStringConverter
,
Engine.Serialization.SystemDrawingTypesConverters.PointStringConverter
,
Engine.Serialization.SystemDrawingTypesConverters.RectangleFStringConverter
,
Engine.Serialization.SystemDrawingTypesConverters.RectangleStringConverter
,
Engine.Serialization.SystemDrawingTypesConverters.SizeFStringConverter
,
Engine.Serialization.SystemDrawingTypesConverters.SizeStringConverter
,
Engine.Serialization.UInt16HumanReadableConverter
,
Engine.Serialization.UInt32HumanReadableConverter
,
Engine.Serialization.UInt64HumanReadableConverter
,
Engine.Serialization.Vector2HumanReadableConverter
,
Engine.Serialization.Vector3HumanReadableConverter
,
Engine.Serialization.Vector4HumanReadableConverter
,
Engine.Serialization.VersionHumanReadableConverter
,
Game.EntityReferenceHumanReadableConverter
,
Game.FloatCurve.HumanReadableConverter
,
TemplatesDatabase.ProceduralValueStringConverter
ConvertFromString< T >() :
Engine.Serialization.HumanReadableConverter
ConvertGamepadName() :
Game.GamepadMappingScreen
ConvertProject() :
Game.VersionConverter128To129
,
Game.VersionConverter21To22
,
Game.VersionConverter22To23
ConvertProjectXml() :
Game.VersionConverter
,
Game.VersionConverter10To14
,
Game.VersionConverter112To113
,
Game.VersionConverter113To114
,
Game.VersionConverter120To121
,
Game.VersionConverter121To122
,
Game.VersionConverter126To127
,
Game.VersionConverter128To129
,
Game.VersionConverter20To21
,
Game.VersionConverter21To22
,
Game.VersionConverter22To23
,
Game.VersionConverter23To24
ConvertToString() :
Engine.Serialization.BlendStateHumanReadableConverter
,
Engine.Serialization.BooleanHumanReadableConverter
,
Engine.Serialization.BoundingBoxHumanReadableConverter
,
Engine.Serialization.BoundingCircleHumanReadableConverter
,
Engine.Serialization.BoundingRectangleHumanReadableConverter
,
Engine.Serialization.BoundingSphereHumanReadableConverter
,
Engine.Serialization.BoxHumanReadableConverter
,
Engine.Serialization.ByteHumanReadableConverter
,
Engine.Serialization.CharHumanReadableConverter
,
Engine.Serialization.ColorHumanReadableConverter
,
Engine.Serialization.DateTimeHumanReadableConverter
,
Engine.Serialization.DecimalHumanReadableConverter
,
Engine.Serialization.DoubleHumanReadableConverter
,
Engine.Serialization.EnumHumanReadableConverter
,
Engine.Serialization.GuidHumanReadableConverter
,
Engine.Serialization.HumanReadableConverter
,
Engine.Serialization.IHumanReadableConverter
,
Engine.Serialization.Int16HumanReadableConverter
,
Engine.Serialization.Int32HumanReadableConverter
,
Engine.Serialization.Int64HumanReadableConverter
,
Engine.Serialization.MatrixHumanReadableConverter
,
Engine.Serialization.PlaneHumanReadableConverter
,
Engine.Serialization.Point2HumanReadableConverter
,
Engine.Serialization.Point3HumanReadableConverter
,
Engine.Serialization.QuaternionHumanReadableConverter
,
Engine.Serialization.RectangleHumanReadableConverter
,
Engine.Serialization.SingleHumanReadableConverter
,
Engine.Serialization.StringHumanReadableConverter
,
Engine.Serialization.SystemDrawingTypesConverters.ColorStringConverter
,
Engine.Serialization.SystemDrawingTypesConverters.PointFStringConverter
,
Engine.Serialization.SystemDrawingTypesConverters.PointStringConverter
,
Engine.Serialization.SystemDrawingTypesConverters.RectangleFStringConverter
,
Engine.Serialization.SystemDrawingTypesConverters.RectangleStringConverter
,
Engine.Serialization.SystemDrawingTypesConverters.SizeFStringConverter
,
Engine.Serialization.SystemDrawingTypesConverters.SizeStringConverter
,
Engine.Serialization.UInt16HumanReadableConverter
,
Engine.Serialization.UInt32HumanReadableConverter
,
Engine.Serialization.UInt64HumanReadableConverter
,
Engine.Serialization.Vector2HumanReadableConverter
,
Engine.Serialization.Vector3HumanReadableConverter
,
Engine.Serialization.Vector4HumanReadableConverter
,
Engine.Serialization.VersionHumanReadableConverter
,
Game.EntityReferenceHumanReadableConverter
,
Game.FloatCurve.HumanReadableConverter
,
TemplatesDatabase.ProceduralValueStringConverter
ConvertTypesToEngine() :
Game.VersionConverter126To127
ConvertValue() :
Game.VersionConverter128To129
,
Game.VersionConverter21To22
ConvertWorld() :
Game.VersionConverter
,
Game.VersionConverter10To14
,
Game.VersionConverter112To113
,
Game.VersionConverter113To114
,
Game.VersionConverter120To121
,
Game.VersionConverter121To122
,
Game.VersionConverter126To127
,
Game.VersionConverter128To129
,
Game.VersionConverter20To21
,
Game.VersionConverter21To22
,
Game.VersionConverter22To23
,
Game.VersionConverter23To24
CookedBirdBlock() :
Game.CookedBirdBlock
CookedFishBlock() :
Game.CookedFishBlock
CookedMeatBlock() :
Game.CookedMeatBlock
CopperAxeBlock() :
Game.CopperAxeBlock
CopperBlock() :
Game.CopperBlock
CopperIngotBlock() :
Game.CopperIngotBlock
CopperMacheteBlock() :
Game.CopperMacheteBlock
CopperPickaxeBlock() :
Game.CopperPickaxeBlock
CopperRakeBlock() :
Game.CopperRakeBlock
CopperShovelBlock() :
Game.CopperShovelBlock
CopperSpearBlock() :
Game.CopperSpearBlock
Copy() :
Game.IEditableItemData
,
Game.MemoryBankData
,
Game.TruthTableData
CopyAbsoluteBoneTransformsTo() :
Engine.Graphics.Model
CopyFile() :
Engine.Storage
CopyMemory() :
Engine.Graphics.DXWrapper
CopySliceContentsHashes() :
Game.TerrainChunk
CopyTo() :
Engine.DynamicArray< T >
,
Engine.Media.StreamingSource
,
Engine.ReadOnlyList< T >
,
Game.WorldPalette
Cos() :
Engine.MathUtils
Cost() :
Game.IAStarWorld< T >
,
Game.SubsystemPathfinding.World
Cough() :
Game.ComponentFlu
Count() :
Game.TerrainBrush.Counter
CountBox() :
Game.TerrainBrush
CountCreatures() :
Game.SubsystemCreatureSpawn
CountCreaturesInArea() :
Game.SubsystemCreatureSpawn
CountDelayPredecessors() :
Game.DelayGateElectricElement
CounterBlock() :
Game.CounterBlock
CounterElectricElement() :
Game.CounterElectricElement
CountFurnitureDesigns() :
Game.FurnitureSetItemWidget
CountNonDiagonalNeighbors() :
Game.TerrainBrush
CraftingRecipeSlotWidget() :
Game.CraftingRecipeSlotWidget
CraftingRecipesManagerInitialize() :
Game.ModLoader
CraftingRecipesManagerInitialized() :
Game.ModLoader
CraftingRecipeWidget() :
Game.CraftingRecipeWidget
CraftingTableWidget() :
Game.CraftingTableWidget
Create() :
Game.ZipArchive
CreateBoundingBoxesHelper() :
Game.FurnitureDesign
CreateBrushes() :
Game.TerrainContentsGenerator21
,
Game.TerrainContentsGenerator22
,
Game.TerrainContentsGenerator23
,
Game.TerrainContentsGenerator24
CreateBuffer< T >() :
Engine.Audio.SoundBuffer
CreateBufferViews() :
Engine.Graphics.DXWrapper
CreateCollectionNode() :
Game.CommunityContentScreen
CreateCollisionAndInteractionBoxes() :
Game.FurnitureDesign
CreateContext() :
Engine.Graphics.Egl
CreateDebrisParticleSystem() :
Game.AttachedSignBlock
,
Game.BasePumpkinBlock
,
Game.Block
,
Game.CarpetBlock
,
Game.ChristmasTreeBlock
,
Game.CottonBlock
,
Game.FallenLeavesBlock
,
Game.FenceBlock
,
Game.FenceGateBlock
,
Game.FurnitureBlock
,
Game.GrassBlock
,
Game.GrassTrapBlock
,
Game.IvyBlock
,
Game.KelpBlock
,
Game.LeavesBlock
,
Game.PaintedCubeBlock
,
Game.PostedSignBlock
,
Game.PressurePlateBlock
,
Game.RyeBlock
,
Game.SeagrassBlock
,
Game.SeaUrchinBlock
,
Game.SlabBlock
,
Game.StairsBlock
,
Game.StarfishBlock
,
Game.TallGrassBlock
CreateDevice() :
Engine.Graphics.DXWrapper
CreateDirectory() :
Engine.Storage
CreateElectricElement() :
Game.AdjustableDelayGateBlock
,
Game.AnalogToDigitalConverterBlock
,
Game.AndGateBlock
,
Game.AttachedSignBlock
,
Game.BatteryBlock
,
Game.ButtonBlock
,
Game.ChristmasTreeBlock
,
Game.CounterBlock
,
Game.DelayGateBlock
,
Game.DetonatorBlock
,
Game.DigitalToAnalogConverterBlock
,
Game.DispenserBlock
,
Game.DoorBlock
,
Game.FenceGateBlock
,
Game.FourLedBlock
,
Game.FurnitureBlock
,
Game.GunpowderKegBlock
,
Game.HygrometerBlock
,
Game.IElectricElementBlock
,
Game.LedBlock
,
Game.LightbulbBlock
,
Game.MemoryBankBlock
,
Game.MotionDetectorBlock
,
Game.MountedElectricElementBlock
,
Game.MulticoloredLedBlock
,
Game.NandGateBlock
,
Game.NorGateBlock
,
Game.NotGateBlock
,
Game.OneLedBlock
,
Game.OrGateBlock
,
Game.PhotodiodeBlock
,
Game.PistonBlock
,
Game.PostedSignBlock
,
Game.PressurePlateBlock
,
Game.RandomGeneratorBlock
,
Game.RealTimeClockBlock
,
Game.SevenSegmentDisplayBlock
,
Game.SoundGeneratorBlock
,
Game.SpikedPlankBlock
,
Game.SRLatchBlock
,
Game.SwitchBlock
,
Game.TargetBlock
,
Game.ThermometerBlock
,
Game.TrapdoorBlock
,
Game.TruthTableCircuitBlock
,
Game.WireBlock
,
Game.WireThroughBlock
,
Game.XorGateBlock
CreateElement() :
Engine.Media.Collada
CreateEntity() :
Game.DatabaseManager
,
GameEntitySystem.Project
CreateFabricColors() :
Game.SubsystemPalette
CreateFallenLeaves() :
Game.SubsystemDeciduousLeavesBlockBehavior
CreateFromAngle() :
Engine.Vector2
CreateFromAxisAngle() :
Engine.Matrix
,
Engine.Quaternion
CreateFromQuaternion() :
Engine.Matrix
CreateFromRotationMatrix() :
Engine.Quaternion
CreateFromYawPitchRoll() :
Engine.Matrix
,
Engine.Quaternion
CreateFurniturePack() :
Game.FurniturePacksManager
CreateGeometry() :
Game.FurnitureDesign
CreateId() :
Engine.Media.Collada.ColladaGeometry
CreateInstance() :
Engine.Serialization.Archive
,
Engine.Serialization.Archive.SerializeData
CreateInstancedModelData() :
Game.InstancedModelsManager
CreateLanguageSelectionDialog() :
Game.LanguageControl
CreateListWidgets() :
Game.ListPanelWidget
CreateLookAt() :
Engine.Matrix
CreateMimosaBrush() :
Game.PlantsManager
CreateOrthographic() :
Engine.Matrix
CreateOrthographicOffCenter() :
Engine.Matrix
CreatePerspective() :
Engine.Matrix
CreatePerspectiveFieldOfView() :
Engine.Matrix
CreatePerspectiveOffCenter() :
Engine.Matrix
CreatePickable() :
Game.SubsystemPickables
CreatePickable< T >() :
Game.SubsystemPickables
CreatePrecedingEmptySpacesArray() :
Game.FurnitureDesign
CreateProjectile() :
Game.SubsystemProjectiles
CreateProjectile< T >() :
Game.SubsystemProjectiles
CreateRenderTarget() :
Game.SubsystemSignBlockBehavior
CreateRotationX() :
Engine.Matrix
CreateRotationY() :
Engine.Matrix
CreateRotationZ() :
Engine.Matrix
CreateScale() :
Engine.Matrix
CreateScaleTranslation() :
Game.MatrixUtils
CreateSerializeData() :
Engine.Serialization.Archive
CreateSerializeDataForSerializable() :
Engine.Serialization.Archive
CreateSerializeDataForSerializableHelper< T >() :
Engine.Serialization.Archive
CreateSerializeDataForSerializer() :
Engine.Serialization.Archive
CreateSerializeDataForSerializerHelper< T >() :
Engine.Serialization.Archive
CreateShadow() :
Engine.Matrix
CreateSound() :
Game.SubsystemAudio
CreateTorchPoints() :
Game.FurnitureDesign
CreateTranslation() :
Engine.Matrix
CreateTreeBrush() :
Game.PlantsManager
CreateWindowSurface() :
Engine.Graphics.Egl
CreateWorld() :
Engine.Matrix
,
Game.WorldsManager
CreativeInventoryPanel() :
Game.CreativeInventoryPanel
CreativeInventoryWidget() :
Game.CreativeInventoryWidget
CreatureType() :
Game.SubsystemCreatureSpawn.CreatureType
CropGlyph() :
Engine.Media.BitmapFont
Cross() :
Engine.Point2
,
Engine.Point3
,
Engine.Vector2
,
Engine.Vector3
CrossbowWidget() :
Game.CrossbowWidget
CullFace() :
Engine.Graphics.GLWrapper
制作者
1.16.1