◆ Clear()
| void Game.SubsystemExplosions.SparseSpatialArray< T >.Clear |
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◆ Get()
| T Game.SubsystemExplosions.SparseSpatialArray< T >.Get |
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int | x, |
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int | y, |
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int | z ) |
◆ Set()
| void Game.SubsystemExplosions.SparseSpatialArray< T >.Set |
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int | x, |
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int | y, |
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int | z, |
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T | value ) |
◆ SparseSpatialArray()
| Game.SubsystemExplosions.SparseSpatialArray< T >.SparseSpatialArray |
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int | centerX, |
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int | centerY, |
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int | centerZ, |
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T | outside ) |
◆ ToDictionary()
| Dictionary< Point3, T > Game.SubsystemExplosions.SparseSpatialArray< T >.ToDictionary |
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◆ m_bits1
| const int Game.SubsystemExplosions.SparseSpatialArray< T >.m_bits1 = 4 |
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◆ m_bits2
| const int Game.SubsystemExplosions.SparseSpatialArray< T >.m_bits2 = 4 |
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◆ m_data
| T [][] Game.SubsystemExplosions.SparseSpatialArray< T >.m_data |
◆ m_diameter
| const int Game.SubsystemExplosions.SparseSpatialArray< T >.m_diameter = 256 |
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static |
◆ m_mask1
| const int Game.SubsystemExplosions.SparseSpatialArray< T >.m_mask1 = 15 |
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◆ m_mask2
| const int Game.SubsystemExplosions.SparseSpatialArray< T >.m_mask2 = 15 |
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static |
◆ m_originX
| int Game.SubsystemExplosions.SparseSpatialArray< T >.m_originX |
◆ m_originY
| int Game.SubsystemExplosions.SparseSpatialArray< T >.m_originY |
◆ m_originZ
| int Game.SubsystemExplosions.SparseSpatialArray< T >.m_originZ |
◆ m_outside
| T Game.SubsystemExplosions.SparseSpatialArray< T >.m_outside |
该类的文档由以下文件生成: