◆ AddGameWidgetForPlayer()
| virtual void Game.SubsystemGameWidgets.AddGameWidgetForPlayer |
( |
PlayerData | playerData | ) |
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virtual |
◆ CalculateDistanceFromNearestView()
| virtual float Game.SubsystemGameWidgets.CalculateDistanceFromNearestView |
( |
Vector3 | p | ) |
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virtual |
◆ CalculateSquaredDistanceFromNearestView()
| virtual float Game.SubsystemGameWidgets.CalculateSquaredDistanceFromNearestView |
( |
Vector3 | p | ) |
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virtual |
◆ Dispose()
| override void Game.SubsystemGameWidgets.Dispose |
( |
| ) |
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virtual |
◆ Load()
| override void Game.SubsystemGameWidgets.Load |
( |
ValuesDictionary | valuesDictionary | ) |
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virtual |
◆ RemoveGameWidget()
| virtual void Game.SubsystemGameWidgets.RemoveGameWidget |
( |
GameWidget | gameWidget | ) |
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virtual |
◆ Update()
| virtual void Game.SubsystemGameWidgets.Update |
( |
float | dt | ) |
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virtual |
◆ m_gameWidgets
| List<GameWidget> Game.SubsystemGameWidgets.m_gameWidgets = [] |
◆ m_subsystemPlayers
◆ GamesWidget
| virtual GamesWidget Game.SubsystemGameWidgets.GamesWidget |
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getset |
◆ GameWidgets
| virtual ReadOnlyList<GameWidget> Game.SubsystemGameWidgets.GameWidgets |
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get |
◆ MaxGameWidgets
| int Game.SubsystemGameWidgets.MaxGameWidgets |
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get |
◆ SubsystemTerrain
| virtual SubsystemTerrain Game.SubsystemGameWidgets.SubsystemTerrain |
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getset |
◆ UpdateOrder
| virtual UpdateOrder Game.SubsystemGameWidgets.UpdateOrder |
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get |
该类的文档由以下文件生成: