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| static implicit | operator Vector2 ((float X, float Y) v) |
| static Vector2 | CreateFromAngle (float angle) |
| static float | Distance (Vector2 v1, Vector2 v2) |
| static float | DistanceSquared (Vector2 v1, Vector2 v2) |
| static float | Dot (Vector2 v1, Vector2 v2) |
| static float | Cross (Vector2 v1, Vector2 v2) |
| static Vector2 | Perpendicular (Vector2 v) |
| static Vector2 | Rotate (Vector2 v, float angle) |
| static Vector2 | Floor (Vector2 v) |
| static Vector2 | Ceiling (Vector2 v) |
| static Vector2 | Round (Vector2 v) |
| static Vector2 | Min (Vector2 v, float f) |
| static Vector2 | Min (Vector2 v1, Vector2 v2) |
| static Vector2 | Max (Vector2 v, float f) |
| static Vector2 | Max (Vector2 v1, Vector2 v2) |
| static Vector2 | Clamp (Vector2 v, float min, float max) |
| static Vector2 | Saturate (Vector2 v) |
| static Vector2 | Lerp (Vector2 v1, Vector2 v2, float f) |
| static Vector2 | CatmullRom (Vector2 v1, Vector2 v2, Vector2 v3, Vector2 v4, float f) |
| static Vector2 | Normalize (Vector2 v) |
| static Vector2 | LimitLength (Vector2 v, float maxLength) |
| static float | Angle (Vector2 v1, Vector2 v2) |
| static Vector2 | Transform (Vector2 v, Matrix m) |
| static void | Transform (ref Vector2 v, ref Matrix m, out Vector2 result) |
| static Vector2 | Transform (Vector2 v, Quaternion q) |
| static void | Transform (ref Vector2 v, ref Quaternion q, out Vector2 result) |
| static void | Transform (Vector2[] sourceArray, int sourceIndex, ref Matrix m, Vector2[] destinationArray, int destinationIndex, int count) |
| static Vector2 | TransformNormal (Vector2 v, Matrix m) |
| static void | TransformNormal (ref Vector2 v, ref Matrix m, out Vector2 result) |
| static void | TransformNormal (Vector2[] sourceArray, int sourceIndex, ref Matrix m, Vector2[] destinationArray, int destinationIndex, int count) |
| static bool | operator== (Vector2 v1, Vector2 v2) |
| static bool | operator!= (Vector2 v1, Vector2 v2) |
| static Vector2 | operator+ (Vector2 v) |
| static Vector2 | operator- (Vector2 v) |
| static Vector2 | operator+ (Vector2 v1, Vector2 v2) |
| static Vector2 | operator- (Vector2 v1, Vector2 v2) |
| static Vector2 | operator* (Vector2 v1, Vector2 v2) |
| static Vector2 | operator* (Vector2 v, float s) |
| static Vector2 | operator* (float s, Vector2 v) |
| static Vector2 | operator/ (Vector2 v1, Vector2 v2) |
| static Vector2 | operator/ (Vector2 v, float d) |
| static Vector2 | operator/ (float d, Vector2 v) |
| static Vector2 | FixNaN (Vector2 v) |