|
| DynamicArray< byte > | Data = [] |
◆ Copy()
◆ LoadString()
| void Game.MemoryBankData.LoadString |
( |
string | data | ) |
|
◆ Read()
| byte Game.MemoryBankData.Read |
( |
int | address | ) |
|
◆ SaveString() [1/2]
| string Game.MemoryBankData.SaveString |
( |
| ) |
|
◆ SaveString() [2/2]
| string Game.MemoryBankData.SaveString |
( |
bool | saveLastOutput | ) |
|
◆ Write()
| void Game.MemoryBankData.Write |
( |
int | address, |
|
|
byte | data ) |
◆ Data
| DynamicArray<byte> Game.MemoryBankData.Data = [] |
◆ m_hexChars
| List<char> Game.MemoryBankData.m_hexChars |
|
static |
初始值: = [
'0',
'1',
'2',
'3',
'4',
'5',
'6',
'7',
'8',
'9',
'A',
'B',
'C',
'D',
'E',
'F'
]
在文件 MemoryBankData.cs 第 6 行定义.
◆ LastOutput
| byte Game.MemoryBankData.LastOutput |
|
getset |
该类的文档由以下文件生成: