◆ BasePerspectiveCamera()
| Game.BasePerspectiveCamera.BasePerspectiveCamera |
( |
GameWidget | gameWidget | ) |
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◆ CalculateBaseProjectionMatrix()
| virtual Matrix Game.BasePerspectiveCamera.CalculateBaseProjectionMatrix |
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virtual |
◆ PrepareForDrawing()
| override void Game.BasePerspectiveCamera.PrepareForDrawing |
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| ) |
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virtual |
◆ SetupPerspectiveCamera()
| void Game.BasePerspectiveCamera.SetupPerspectiveCamera |
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Vector3 | position, |
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Vector3 | direction, |
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Vector3 | up ) |
◆ m_invertedProjectionMatrix
| Matrix? Game.BasePerspectiveCamera.m_invertedProjectionMatrix |
◆ m_invertedViewMatrix
| Matrix? Game.BasePerspectiveCamera.m_invertedViewMatrix |
◆ m_projectionMatrix
| Matrix? Game.BasePerspectiveCamera.m_projectionMatrix |
◆ m_screenProjectionMatrix
| Matrix? Game.BasePerspectiveCamera.m_screenProjectionMatrix |
◆ m_viewDirection
| Vector3 Game.BasePerspectiveCamera.m_viewDirection |
◆ m_viewFrustum
◆ m_viewFrustumValid
| bool Game.BasePerspectiveCamera.m_viewFrustumValid |
◆ m_viewMatrix
| Matrix? Game.BasePerspectiveCamera.m_viewMatrix |
◆ m_viewportMatrix
| Matrix? Game.BasePerspectiveCamera.m_viewportMatrix |
◆ m_viewportSize
| Vector2? Game.BasePerspectiveCamera.m_viewportSize |
◆ m_viewPosition
| Vector3 Game.BasePerspectiveCamera.m_viewPosition |
◆ m_viewProjectionMatrix
| Matrix? Game.BasePerspectiveCamera.m_viewProjectionMatrix |
◆ m_viewRight
| Vector3 Game.BasePerspectiveCamera.m_viewRight |
◆ m_viewUp
| Vector3 Game.BasePerspectiveCamera.m_viewUp |
◆ InvertedProjectionMatrix
| override Matrix Game.BasePerspectiveCamera.InvertedProjectionMatrix |
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get |
◆ InvertedViewMatrix
| override Matrix Game.BasePerspectiveCamera.InvertedViewMatrix |
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get |
◆ ProjectionMatrix
| override Matrix Game.BasePerspectiveCamera.ProjectionMatrix |
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get |
◆ ScreenProjectionMatrix
| override Matrix Game.BasePerspectiveCamera.ScreenProjectionMatrix |
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get |
◆ ViewDirection
| override Vector3 Game.BasePerspectiveCamera.ViewDirection |
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get |
◆ ViewFrustum
◆ ViewMatrix
| override Matrix Game.BasePerspectiveCamera.ViewMatrix |
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get |
◆ ViewportMatrix
| override Matrix Game.BasePerspectiveCamera.ViewportMatrix |
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get |
◆ ViewportSize
| override Vector2 Game.BasePerspectiveCamera.ViewportSize |
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get |
◆ ViewPosition
| override Vector3 Game.BasePerspectiveCamera.ViewPosition |
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get |
◆ ViewProjectionMatrix
| override Matrix Game.BasePerspectiveCamera.ViewProjectionMatrix |
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get |
◆ ViewRight
| override Vector3 Game.BasePerspectiveCamera.ViewRight |
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get |
◆ ViewUp
| override Vector3 Game.BasePerspectiveCamera.ViewUp |
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get |
该类的文档由以下文件生成: