Survivalcraft API 1.8.2.3 v1.8.2.3
Survivalcraft 2.4
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Game.CommunityContentManager

静态 Public 成员函数

static void Initialize ()
static string GetDownloadedContentAddress (ExternalContentType type, string name)
static bool IsContentRated (string address, string userId)
static void List (string cursor, string userFilter, string typeFilter, string moderationFilter, string sortOrder, string keySearch, string searchType, CancellableProgress progress, Action< List< CommunityContentEntry >, string > success, Action< Exception > failure)
static void Download (string address, string name, ExternalContentType type, string userId, CancellableProgress progress, Action success, Action< Exception > failure)
static void Publish (string address, string name, ExternalContentType type, string userId, CancellableProgress progress, Action success, Action< Exception > failure)
static void Delete (string address, string userId, CancellableProgress progress, Action success, Action< Exception > failure)
static void Rate (string address, string userId, int rating, CancellableProgress progress, Action success, Action< Exception > failure)
static void Report (string address, string userId, string report, CancellableProgress progress, Action success, Action< Exception > failure)
static void SendPlayTime (string address, string userId, double time, CancellableProgress progress, Action success, Action< Exception > failure)
static void VerifyLinkContent (string address, string name, ExternalContentType type, CancellableProgress progress, Action< byte[]> success, Action< Exception > failure)
static void Feedback (string address, string feedback, string feedbackParameter, string hash, long size, string userId, CancellableProgress progress, Action success, Action< Exception > failure)
static void UpdateLockState (int id, int lockState, string reason, int duration, CancellableProgress progress, Action< byte[]> success, Action< Exception > failure)
static void ResetPassword (int id, CancellableProgress progress, Action< byte[]> success, Action< Exception > failure)
static void UpdateBoutique (string type, int id, int boutique, CancellableProgress progress, Action< byte[]> success, Action< Exception > failure)
static void UpdateHidePara (int id, int isShow, CancellableProgress progress, Action< byte[]> success, Action< Exception > failure)
static void DeleteFile (int id, CancellableProgress progress, Action< byte[]> success, Action< Exception > failure)
static void IsAdmin (CancellableProgress progress, Action< bool > success, Action< Exception > failure)
static string CalculateContentHashString (byte[] data)
static string MakeFeedbackCacheKey (string address, string feedback, string userId)
static string MakeContentIdString (ExternalContentType type, string name)
static void Load ()
static void Save ()

静态 Public 属性

static Dictionary< string, string > m_idToAddressMap = []
static Dictionary< string, bool > m_feedbackCache = []
const string fName = "CommunityContentManager"

详细描述

在文件 CommunityContentManager.cs11 行定义.

成员函数说明

◆ CalculateContentHashString()

string Game.CommunityContentManager.CalculateContentHashString ( byte[] data)
static

在文件 CommunityContentManager.cs634 行定义.

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◆ Delete()

void Game.CommunityContentManager.Delete ( string address,
string userId,
CancellableProgress progress,
Action success,
Action< Exception > failure )
static

在文件 CommunityContentManager.cs240 行定义.

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◆ DeleteFile()

void Game.CommunityContentManager.DeleteFile ( int id,
CancellableProgress progress,
Action< byte[]> success,
Action< Exception > failure )
static

在文件 CommunityContentManager.cs587 行定义.

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◆ Download()

void Game.CommunityContentManager.Download ( string address,
string name,
ExternalContentType type,
string userId,
CancellableProgress progress,
Action success,
Action< Exception > failure )
static

在文件 CommunityContentManager.cs119 行定义.

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◆ Feedback()

void Game.CommunityContentManager.Feedback ( string address,
string feedback,
string feedbackParameter,
string hash,
long size,
string userId,
CancellableProgress progress,
Action success,
Action< Exception > failure )
static

在文件 CommunityContentManager.cs345 行定义.

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◆ GetDownloadedContentAddress()

string Game.CommunityContentManager.GetDownloadedContentAddress ( ExternalContentType type,
string name )
static

在文件 CommunityContentManager.cs33 行定义.

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◆ Initialize()

void Game.CommunityContentManager.Initialize ( )
static

在文件 CommunityContentManager.cs18 行定义.

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◆ IsAdmin()

void Game.CommunityContentManager.IsAdmin ( CancellableProgress progress,
Action< bool > success,
Action< Exception > failure )
static

在文件 CommunityContentManager.cs606 行定义.

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◆ IsContentRated()

bool Game.CommunityContentManager.IsContentRated ( string address,
string userId )
static

在文件 CommunityContentManager.cs38 行定义.

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◆ List()

void Game.CommunityContentManager.List ( string cursor,
string userFilter,
string typeFilter,
string moderationFilter,
string sortOrder,
string keySearch,
string searchType,
CancellableProgress progress,
Action< List< CommunityContentEntry >, string > success,
Action< Exception > failure )
static

在文件 CommunityContentManager.cs43 行定义.

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◆ Load()

void Game.CommunityContentManager.Load ( )
static

在文件 CommunityContentManager.cs640 行定义.

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◆ MakeContentIdString()

string Game.CommunityContentManager.MakeContentIdString ( ExternalContentType type,
string name )
static

在文件 CommunityContentManager.cs638 行定义.

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◆ MakeFeedbackCacheKey()

string Game.CommunityContentManager.MakeFeedbackCacheKey ( string address,
string feedback,
string userId )
static

在文件 CommunityContentManager.cs636 行定义.

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◆ Publish()

void Game.CommunityContentManager.Publish ( string address,
string name,
ExternalContentType type,
string userId,
CancellableProgress progress,
Action success,
Action< Exception > failure )
static

在文件 CommunityContentManager.cs191 行定义.

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◆ Rate()

void Game.CommunityContentManager.Rate ( string address,
string userId,
int rating,
CancellableProgress progress,
Action success,
Action< Exception > failure )
static

在文件 CommunityContentManager.cs264 行定义.

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◆ Report()

void Game.CommunityContentManager.Report ( string address,
string userId,
string report,
CancellableProgress progress,
Action success,
Action< Exception > failure )
static

在文件 CommunityContentManager.cs279 行定义.

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◆ ResetPassword()

void Game.CommunityContentManager.ResetPassword ( int id,
CancellableProgress progress,
Action< byte[]> success,
Action< Exception > failure )
static

在文件 CommunityContentManager.cs519 行定义.

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◆ Save()

void Game.CommunityContentManager.Save ( )
static

在文件 CommunityContentManager.cs667 行定义.

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◆ SendPlayTime()

void Game.CommunityContentManager.SendPlayTime ( string address,
string userId,
double time,
CancellableProgress progress,
Action success,
Action< Exception > failure )
static

在文件 CommunityContentManager.cs298 行定义.

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◆ UpdateBoutique()

void Game.CommunityContentManager.UpdateBoutique ( string type,
int id,
int boutique,
CancellableProgress progress,
Action< byte[]> success,
Action< Exception > failure )
static

在文件 CommunityContentManager.cs540 行定义.

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◆ UpdateHidePara()

void Game.CommunityContentManager.UpdateHidePara ( int id,
int isShow,
CancellableProgress progress,
Action< byte[]> success,
Action< Exception > failure )
static

在文件 CommunityContentManager.cs566 行定义.

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◆ UpdateLockState()

void Game.CommunityContentManager.UpdateLockState ( int id,
int lockState,
string reason,
int duration,
CancellableProgress progress,
Action< byte[]> success,
Action< Exception > failure )
static

在文件 CommunityContentManager.cs487 行定义.

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◆ VerifyLinkContent()

void Game.CommunityContentManager.VerifyLinkContent ( string address,
string name,
ExternalContentType type,
CancellableProgress progress,
Action< byte[]> success,
Action< Exception > failure )
static

在文件 CommunityContentManager.cs317 行定义.

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类成员变量说明

◆ fName

const string Game.CommunityContentManager.fName = "CommunityContentManager"
static

在文件 CommunityContentManager.cs16 行定义.

◆ m_feedbackCache

Dictionary<string, bool> Game.CommunityContentManager.m_feedbackCache = []
static

在文件 CommunityContentManager.cs14 行定义.

◆ m_idToAddressMap

Dictionary<string, string> Game.CommunityContentManager.m_idToAddressMap = []
static

在文件 CommunityContentManager.cs13 行定义.


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