◆ Rectangle()
| Engine.Rectangle.Rectangle |
( |
int | left, |
|
|
int | top, |
|
|
int | width, |
|
|
int | height ) |
◆ Contains()
| bool Engine.Rectangle.Contains |
( |
Point2 | p | ) |
|
◆ Equals() [1/2]
| override bool Engine.Rectangle.Equals |
( |
object | obj | ) |
|
◆ Equals() [2/2]
| bool Engine.Rectangle.Equals |
( |
Rectangle | other | ) |
|
◆ GetHashCode()
| override int Engine.Rectangle.GetHashCode |
( |
| ) |
|
◆ Intersection() [1/2]
| bool Engine.Rectangle.Intersection |
( |
Rectangle | r | ) |
|
◆ Intersection() [2/2]
◆ operator Rectangle()
◆ operator!=()
◆ operator==()
◆ ToString()
| override string Engine.Rectangle.ToString |
( |
| ) |
|
◆ Union()
◆ Empty
◆ Height
| int Engine.Rectangle.Height |
◆ Left
| int Engine.Rectangle.Left |
◆ Top
◆ Width
| int Engine.Rectangle.Width |
◆ Bottom
| int Engine.Rectangle.Bottom |
|
get |
◆ Location
| Point2 Engine.Rectangle.Location |
|
getset |
◆ Right
| int Engine.Rectangle.Right |
|
get |
◆ Size
该结构体的文档由以下文件生成:
- E:/sc/doxygen/SurvivalcraftApi 1.8.2.3/Engine/Engine/Rectangle.cs