|
| string | GroupId = groupId [get] |
| IReadOnlyCollection< string > | Keys [get] |
|
| readonly HashSet< string > | keys = [] |
◆ AddKey()
| void Game.KeyCompatibleGroupsManager.KeyCompatibleGroup.AddKey |
( |
string | key | ) |
|
◆ AddKeys()
| void Game.KeyCompatibleGroupsManager.KeyCompatibleGroup.AddKeys |
( |
params string[] | keys1 | ) |
|
◆ ContainsAll()
| bool Game.KeyCompatibleGroupsManager.KeyCompatibleGroup.ContainsAll |
( |
IEnumerable< string > | keyList | ) |
|
◆ ContainsKey()
| bool Game.KeyCompatibleGroupsManager.KeyCompatibleGroup.ContainsKey |
( |
string | key | ) |
|
◆ keys
| readonly HashSet<string> Game.KeyCompatibleGroupsManager.KeyCompatibleGroup.keys = [] |
|
private |
◆ GroupId
| string Game.KeyCompatibleGroupsManager.KeyCompatibleGroup.GroupId = groupId |
|
get |
◆ Keys
| IReadOnlyCollection<string> Game.KeyCompatibleGroupsManager.KeyCompatibleGroup.Keys |
|
get |
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