◆ AfterFrame()
| void MultiKeyboard.AfterFrame |
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staticpackage |
◆ BeforeFrame()
| void MultiKeyboard.BeforeFrame |
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staticpackage |
◆ Clear()
| void MultiKeyboard.Clear |
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◆ Dispose()
| void MultiKeyboard.Dispose |
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staticpackage |
◆ Initialize()
| void MultiKeyboard.Initialize |
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staticpackage |
◆ IsConnected()
| bool MultiKeyboard.IsConnected |
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int | keyboardIndex | ) |
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◆ IsKeyDown()
| bool MultiKeyboard.IsKeyDown |
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int | keyboardIndex, |
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Key | key ) |
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◆ IsKeyDownOnce()
| bool MultiKeyboard.IsKeyDownOnce |
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int | keyboardIndex, |
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Key | key ) |
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◆ IsKeyDownRepeat()
| bool MultiKeyboard.IsKeyDownRepeat |
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int | keyboardIndex, |
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Key | key ) |
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◆ LastChar()
| ? char MultiKeyboard.LastChar |
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int | keyboardIndex | ) |
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◆ LastKey()
| ? Key MultiKeyboard.LastKey |
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int | keyboardIndex | ) |
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◆ ProcessCharacterEntered()
| bool MultiKeyboard.ProcessCharacterEntered |
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int | keyboardIndex, |
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char | ch ) |
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◆ ProcessKeyDown()
| bool MultiKeyboard.ProcessKeyDown |
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int | keyboardIndex, |
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Key | key ) |
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◆ ProcessKeyUp()
| bool MultiKeyboard.ProcessKeyUp |
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int | keyboardIndex, |
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Key | key ) |
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staticprivate |
◆ SetIsConnected()
| void MultiKeyboard.SetIsConnected |
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int | keyboardIndex, |
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bool | value ) |
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staticprivate |
◆ _KeyboardData
| KeyboardData [] MultiKeyboard._KeyboardData = [new(), new(), new(), new()] |
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◆ KeyFirstRepeatTime
| double MultiKeyboard.KeyFirstRepeatTime = 0.3 |
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◆ KeyNextRepeatTime
| double MultiKeyboard.KeyNextRepeatTime = 0.04 |
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◆ BackButtonQuitsApp
| bool MultiKeyboard.BackButtonQuitsApp |
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staticgetset |
◆ CharacterEntered
| Action<int, char> MultiKeyboard.CharacterEntered |
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◆ KeyDown
| Action<int, Key> MultiKeyboard.KeyDown |
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◆ KeyUp
| Action<int, Key> MultiKeyboard.KeyUp |
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