◆ ConvertProjectXml()
| override void Game.VersionConverter113To114.ConvertProjectXml |
( |
XElement | projectNode | ) |
|
|
virtual |
◆ ConvertWorld()
| override void Game.VersionConverter113To114.ConvertWorld |
( |
string | directoryName | ) |
|
|
virtual |
◆ ProcessAttribute()
| void Game.VersionConverter113To114.ProcessAttribute |
( |
XAttribute | attribute | ) |
|
◆ ProcessNode()
| void Game.VersionConverter113To114.ProcessNode |
( |
XElement | node | ) |
|
◆ SourceVersion
| override string Game.VersionConverter113To114.SourceVersion |
|
get |
◆ TargetVersion
| override string Game.VersionConverter113To114.TargetVersion |
|
get |
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