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| | TerrainContentsGenerator21 (SubsystemTerrain subsystemTerrain) |
| Vector3 | FindCoarseSpawnPosition () |
| void | GenerateChunkContentsPass1 (TerrainChunk chunk) |
| void | GenerateChunkContentsPass2 (TerrainChunk chunk) |
| void | GenerateChunkContentsPass3 (TerrainChunk chunk) |
| void | GenerateChunkContentsPass4 (TerrainChunk chunk) |
| float | CalculateOceanShoreDistance (float x, float z) |
| float | CalculateMountainRangeFactor (float x, float z) |
| float | CalculateHeight (float x, float z) |
| int | CalculateTemperature (float x, float z) |
| int | CalculateHumidity (float x, float z) |
| float | CalculateOceanShoreX (float z) |
| float | CalculateOceanShoreZ (float x) |
| float | ScoreSpawnPosition (int x, int z) |
| void | GenerateSurfaceParameters (TerrainChunk chunk, int x1, int z1, int x2, int z2) |
| void | GenerateTerrain (TerrainChunk chunk, int x1, int z1, int x2, int z2) |
| void | GenerateSurface (TerrainChunk chunk) |
| void | GenerateMinerals (TerrainChunk chunk) |
| void | GeneratePockets (TerrainChunk chunk) |
| void | GenerateCaves (TerrainChunk chunk) |
| void | GenerateTreesAndLogs (TerrainChunk chunk) |
| void | GenerateBedrockAndAir (TerrainChunk chunk) |
| void | GenerateGrassAndPlants (TerrainChunk chunk) |
| void | GenerateBottomSuckers (TerrainChunk chunk) |
| void | GenerateCacti (TerrainChunk chunk) |
| void | GeneratePumpkins (TerrainChunk chunk) |
| void | GenerateKelp (TerrainChunk chunk) |
| void | GenerateSeagrass (TerrainChunk chunk) |
| void | GenerateIvy (TerrainChunk chunk) |
| void | GenerateTraps (TerrainChunk chunk) |
| void | GenerateGraves (TerrainChunk chunk) |
| void | GenerateSnowAndIce (TerrainChunk chunk) |
| void | PropagateFluidsDownwards (TerrainChunk chunk) |
| virtual void | UpdateFluidIsTop (TerrainChunk chunk) |
◆ TerrainContentsGenerator21() [1/2]
| Game.TerrainContentsGenerator21.TerrainContentsGenerator21 |
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staticprivate |
◆ TerrainContentsGenerator21() [2/2]
| Game.TerrainContentsGenerator21.TerrainContentsGenerator21 |
( |
SubsystemTerrain | subsystemTerrain | ) |
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◆ CalculateHeight()
| float Game.TerrainContentsGenerator21.CalculateHeight |
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float | x, |
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float | z ) |
◆ CalculateHumidity()
| int Game.TerrainContentsGenerator21.CalculateHumidity |
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float | x, |
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float | z ) |
◆ CalculateMountainRangeFactor()
| float Game.TerrainContentsGenerator21.CalculateMountainRangeFactor |
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float | x, |
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float | z ) |
◆ CalculateOceanShoreDistance()
| float Game.TerrainContentsGenerator21.CalculateOceanShoreDistance |
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float | x, |
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float | z ) |
◆ CalculateOceanShoreX()
| float Game.TerrainContentsGenerator21.CalculateOceanShoreX |
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float | z | ) |
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◆ CalculateOceanShoreZ()
| float Game.TerrainContentsGenerator21.CalculateOceanShoreZ |
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float | x | ) |
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◆ CalculateTemperature()
| int Game.TerrainContentsGenerator21.CalculateTemperature |
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float | x, |
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float | z ) |
◆ CreateBrushes()
| void Game.TerrainContentsGenerator21.CreateBrushes |
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static |
◆ FindCoarseSpawnPosition()
| Vector3 Game.TerrainContentsGenerator21.FindCoarseSpawnPosition |
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| ) |
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◆ GenerateBedrockAndAir()
| void Game.TerrainContentsGenerator21.GenerateBedrockAndAir |
( |
TerrainChunk | chunk | ) |
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◆ GenerateBottomSuckers()
| void Game.TerrainContentsGenerator21.GenerateBottomSuckers |
( |
TerrainChunk | chunk | ) |
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◆ GenerateCacti()
| void Game.TerrainContentsGenerator21.GenerateCacti |
( |
TerrainChunk | chunk | ) |
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◆ GenerateCaves()
| void Game.TerrainContentsGenerator21.GenerateCaves |
( |
TerrainChunk | chunk | ) |
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◆ GenerateChunkContentsPass1()
| void Game.TerrainContentsGenerator21.GenerateChunkContentsPass1 |
( |
TerrainChunk | chunk | ) |
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◆ GenerateChunkContentsPass2()
| void Game.TerrainContentsGenerator21.GenerateChunkContentsPass2 |
( |
TerrainChunk | chunk | ) |
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◆ GenerateChunkContentsPass3()
| void Game.TerrainContentsGenerator21.GenerateChunkContentsPass3 |
( |
TerrainChunk | chunk | ) |
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◆ GenerateChunkContentsPass4()
| void Game.TerrainContentsGenerator21.GenerateChunkContentsPass4 |
( |
TerrainChunk | chunk | ) |
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◆ GenerateGrassAndPlants()
| void Game.TerrainContentsGenerator21.GenerateGrassAndPlants |
( |
TerrainChunk | chunk | ) |
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◆ GenerateGraves()
| void Game.TerrainContentsGenerator21.GenerateGraves |
( |
TerrainChunk | chunk | ) |
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◆ GenerateIvy()
| void Game.TerrainContentsGenerator21.GenerateIvy |
( |
TerrainChunk | chunk | ) |
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◆ GenerateKelp()
| void Game.TerrainContentsGenerator21.GenerateKelp |
( |
TerrainChunk | chunk | ) |
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◆ GenerateMinerals()
| void Game.TerrainContentsGenerator21.GenerateMinerals |
( |
TerrainChunk | chunk | ) |
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◆ GeneratePockets()
| void Game.TerrainContentsGenerator21.GeneratePockets |
( |
TerrainChunk | chunk | ) |
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◆ GeneratePumpkins()
| void Game.TerrainContentsGenerator21.GeneratePumpkins |
( |
TerrainChunk | chunk | ) |
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◆ GenerateSeagrass()
| void Game.TerrainContentsGenerator21.GenerateSeagrass |
( |
TerrainChunk | chunk | ) |
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◆ GenerateSnowAndIce()
| void Game.TerrainContentsGenerator21.GenerateSnowAndIce |
( |
TerrainChunk | chunk | ) |
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◆ GenerateSurface()
| void Game.TerrainContentsGenerator21.GenerateSurface |
( |
TerrainChunk | chunk | ) |
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◆ GenerateSurfaceParameters()
| void Game.TerrainContentsGenerator21.GenerateSurfaceParameters |
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TerrainChunk | chunk, |
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int | x1, |
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int | z1, |
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int | x2, |
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int | z2 ) |
◆ GenerateTerrain()
| void Game.TerrainContentsGenerator21.GenerateTerrain |
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TerrainChunk | chunk, |
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int | x1, |
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int | z1, |
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int | x2, |
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int | z2 ) |
◆ GenerateTraps()
| void Game.TerrainContentsGenerator21.GenerateTraps |
( |
TerrainChunk | chunk | ) |
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◆ GenerateTreesAndLogs()
| void Game.TerrainContentsGenerator21.GenerateTreesAndLogs |
( |
TerrainChunk | chunk | ) |
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◆ PropagateFluidsDownwards()
| void Game.TerrainContentsGenerator21.PropagateFluidsDownwards |
( |
TerrainChunk | chunk | ) |
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◆ ScoreSpawnPosition()
| float Game.TerrainContentsGenerator21.ScoreSpawnPosition |
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int | x, |
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int | z ) |
◆ UpdateFluidIsTop()
| virtual void Game.TerrainContentsGenerator21.UpdateFluidIsTop |
( |
TerrainChunk | chunk | ) |
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virtual |
◆ m_basaltPocketBrushes
| List<TerrainBrush> Game.TerrainContentsGenerator21.m_basaltPocketBrushes |
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static |
◆ m_caveBrushesByType
| List<List<TerrainBrush> > Game.TerrainContentsGenerator21.m_caveBrushesByType |
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static |
◆ m_clayPocketBrushes
| List<TerrainBrush> Game.TerrainContentsGenerator21.m_clayPocketBrushes |
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static |
◆ m_coalBrushes
| List<TerrainBrush> Game.TerrainContentsGenerator21.m_coalBrushes |
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static |
◆ m_copperBrushes
| List<TerrainBrush> Game.TerrainContentsGenerator21.m_copperBrushes |
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static |
◆ m_diamondBrushes
| List<TerrainBrush> Game.TerrainContentsGenerator21.m_diamondBrushes |
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static |
◆ m_dirtPocketBrushes
| List<TerrainBrush> Game.TerrainContentsGenerator21.m_dirtPocketBrushes |
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static |
◆ m_germaniumBrushes
| List<TerrainBrush> Game.TerrainContentsGenerator21.m_germaniumBrushes |
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static |
◆ m_granitePocketBrushes
| List<TerrainBrush> Game.TerrainContentsGenerator21.m_granitePocketBrushes |
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static |
◆ m_gravelPocketBrushes
| List<TerrainBrush> Game.TerrainContentsGenerator21.m_gravelPocketBrushes |
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static |
◆ m_humidityOffset
| Vector2 Game.TerrainContentsGenerator21.m_humidityOffset |
◆ m_ironBrushes
| List<TerrainBrush> Game.TerrainContentsGenerator21.m_ironBrushes |
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static |
◆ m_islandSize
| Vector2? Game.TerrainContentsGenerator21.m_islandSize |
◆ m_limestonePocketBrushes
| List<TerrainBrush> Game.TerrainContentsGenerator21.m_limestonePocketBrushes |
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static |
◆ m_magmaPocketBrushes
| List<TerrainBrush> Game.TerrainContentsGenerator21.m_magmaPocketBrushes |
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static |
◆ m_mountainsOffset
| Vector2 Game.TerrainContentsGenerator21.m_mountainsOffset |
◆ m_oceanCorner
| Vector2 Game.TerrainContentsGenerator21.m_oceanCorner |
◆ m_riversOffset
| Vector2 Game.TerrainContentsGenerator21.m_riversOffset |
◆ m_saltpeterBrushes
| List<TerrainBrush> Game.TerrainContentsGenerator21.m_saltpeterBrushes |
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◆ m_sandPocketBrushes
| List<TerrainBrush> Game.TerrainContentsGenerator21.m_sandPocketBrushes |
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static |
◆ m_seed
| int Game.TerrainContentsGenerator21.m_seed |
◆ m_subsystemBottomSuckerBlockBehavior
◆ m_subsystemTerrain
◆ m_sulphurBrushes
| List<TerrainBrush> Game.TerrainContentsGenerator21.m_sulphurBrushes |
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static |
◆ m_temperatureOffset
| Vector2 Game.TerrainContentsGenerator21.m_temperatureOffset |
◆ m_waterPocketBrushes
| List<TerrainBrush> Game.TerrainContentsGenerator21.m_waterPocketBrushes |
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static |
◆ m_worldSettings
◆ TGBiomeScaling
| float Game.TerrainContentsGenerator21.TGBiomeScaling |
◆ TGCavesAndPockets
| bool Game.TerrainContentsGenerator21.TGCavesAndPockets |
◆ TGDensityBias
| float Game.TerrainContentsGenerator21.TGDensityBias |
◆ TGExtras
| bool Game.TerrainContentsGenerator21.TGExtras |
◆ TGHeightBias
| float Game.TerrainContentsGenerator21.TGHeightBias |
◆ TGHillsStrength
| float Game.TerrainContentsGenerator21.TGHillsStrength |
◆ TGIslandsFrequency
| float Game.TerrainContentsGenerator21.TGIslandsFrequency |
◆ TGMountainsPercentage
| float Game.TerrainContentsGenerator21.TGMountainsPercentage |
◆ TGMountainsPeriod
| float Game.TerrainContentsGenerator21.TGMountainsPeriod |
◆ TGMountainsStrength
| float Game.TerrainContentsGenerator21.TGMountainsStrength |
◆ TGNewBiomeNoise
| bool Game.TerrainContentsGenerator21.TGNewBiomeNoise |
◆ TGOceanSlope
| float Game.TerrainContentsGenerator21.TGOceanSlope |
◆ TGOceanSlopeVariation
| float Game.TerrainContentsGenerator21.TGOceanSlopeVariation |
◆ TGRiversStrength
| float Game.TerrainContentsGenerator21.TGRiversStrength |
◆ TGShoreFluctuations
| float Game.TerrainContentsGenerator21.TGShoreFluctuations |
◆ TGShoreFluctuationsScaling
| float Game.TerrainContentsGenerator21.TGShoreFluctuationsScaling |
◆ TGSurfaceMultiplier
| float Game.TerrainContentsGenerator21.TGSurfaceMultiplier |
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static |
◆ TGTurbulencePower
| float Game.TerrainContentsGenerator21.TGTurbulencePower |
◆ TGTurbulenceStrength
| float Game.TerrainContentsGenerator21.TGTurbulenceStrength |
◆ TGTurbulenceTopOffset
| float Game.TerrainContentsGenerator21.TGTurbulenceTopOffset |
◆ TGWater
| bool Game.TerrainContentsGenerator21.TGWater |
◆ OceanLevel
| int Game.TerrainContentsGenerator21.OceanLevel |
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get |
该类的文档由以下文件生成: