◆ CalculateGameTimeDalta()
| virtual float Game.SubsystemTime.CalculateGameTimeDalta |
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virtual |
◆ IsAllPlayerLivingSleeping()
| virtual bool Game.SubsystemTime.IsAllPlayerLivingSleeping |
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virtual |
◆ Load()
◆ NextFrame()
| virtual void Game.SubsystemTime.NextFrame |
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virtual |
◆ PeriodicGameTimeEvent()
| bool Game.SubsystemTime.PeriodicGameTimeEvent |
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double | period, |
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double | offset ) |
◆ QueueGameTimeDelayedExecution()
| void Game.SubsystemTime.QueueGameTimeDelayedExecution |
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double | gameTime, |
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Action | action ) |
◆ DefaultFixedTimeStep
| float Game.SubsystemTime.DefaultFixedTimeStep = 0.05f |
◆ DefaultFixedUpdateStep
| int Game.SubsystemTime.DefaultFixedUpdateStep = 20 |
◆ GameMenuDialogTimeFactor
| float Game.SubsystemTime.GameMenuDialogTimeFactor = 0f |
◆ m_delayedExecutionsRequests
◆ m_gameTime
| double Game.SubsystemTime.m_gameTime |
◆ m_gameTimeDelta
| float Game.SubsystemTime.m_gameTimeDelta |
◆ m_gameTimeFactor
| float Game.SubsystemTime.m_gameTimeFactor = 1f |
◆ m_gameTimeFactorSleep
| float? Game.SubsystemTime.m_gameTimeFactorSleep = 60f |
◆ m_maxFixedGameTimeDelta
| float? Game.SubsystemTime.m_maxFixedGameTimeDelta |
◆ m_maxGameTimeDelta
| float? Game.SubsystemTime.m_maxGameTimeDelta |
◆ m_prevGameTimeDelta
| float Game.SubsystemTime.m_prevGameTimeDelta |
◆ m_subsystemPlayers
◆ m_subsystemUpdate
◆ BasicGameTimeFactor
| float Game.SubsystemTime.BasicGameTimeFactor = 1f |
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getset |
◆ FixedTimeStep
| float? Game.SubsystemTime.FixedTimeStep |
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getprivate set |
◆ GameTime
| double Game.SubsystemTime.GameTime |
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get |
◆ GameTimeDelta
| float Game.SubsystemTime.GameTimeDelta |
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get |
◆ GameTimeFactor
| float Game.SubsystemTime.GameTimeFactor |
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getset |
◆ MaxFixedGameTimeDelta
| float Game.SubsystemTime.MaxFixedGameTimeDelta |
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getset |
◆ MaxGameTimeDelta
| float Game.SubsystemTime.MaxGameTimeDelta |
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getset |
◆ PreviousGameTimeDelta
| float Game.SubsystemTime.PreviousGameTimeDelta |
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get |
该类的文档由以下文件生成:
- E:/sc/doxygen/SurvivalcraftApi 1.8.2.3/Survivalcraft.Windows/Subsystem/SubsystemTime.cs