◆ CalculateHeight()
| float Game.ITerrainContentsGenerator.CalculateHeight |
( |
float | x, |
|
|
float | z ) |
◆ CalculateHumidity()
| int Game.ITerrainContentsGenerator.CalculateHumidity |
( |
float | x, |
|
|
float | z ) |
◆ CalculateMountainRangeFactor()
| float Game.ITerrainContentsGenerator.CalculateMountainRangeFactor |
( |
float | x, |
|
|
float | z ) |
◆ CalculateOceanShoreDistance()
| float Game.ITerrainContentsGenerator.CalculateOceanShoreDistance |
( |
float | x, |
|
|
float | z ) |
◆ CalculateTemperature()
| int Game.ITerrainContentsGenerator.CalculateTemperature |
( |
float | x, |
|
|
float | z ) |
◆ FindCoarseSpawnPosition()
| Vector3 Game.ITerrainContentsGenerator.FindCoarseSpawnPosition |
( |
| ) |
|
◆ GenerateChunkContentsPass1()
| void Game.ITerrainContentsGenerator.GenerateChunkContentsPass1 |
( |
TerrainChunk | chunk | ) |
|
◆ GenerateChunkContentsPass2()
| void Game.ITerrainContentsGenerator.GenerateChunkContentsPass2 |
( |
TerrainChunk | chunk | ) |
|
◆ GenerateChunkContentsPass3()
| void Game.ITerrainContentsGenerator.GenerateChunkContentsPass3 |
( |
TerrainChunk | chunk | ) |
|
◆ GenerateChunkContentsPass4()
| void Game.ITerrainContentsGenerator.GenerateChunkContentsPass4 |
( |
TerrainChunk | chunk | ) |
|
◆ OceanLevel
| int Game.ITerrainContentsGenerator.OceanLevel |
|
get |
该接口的文档由以下文件生成: