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| static void | Run () |
| static void | CapturePhoto (Action success, Action< Exception > failure) |
| static void | Capture (int width, int height, string filename) |
◆ Capture()
| void Game.ScreenCaptureManager.Capture |
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int | width, |
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int | height, |
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string | filename ) |
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◆ CapturePhoto()
| void Game.ScreenCaptureManager.CapturePhoto |
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Action | success, |
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Action< Exception > | failure ) |
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◆ Run()
| void Game.ScreenCaptureManager.Run |
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| ) |
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◆ m_captureRequested
| bool Game.ScreenCaptureManager.m_captureRequested |
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◆ m_failureHandler
| Action<Exception> Game.ScreenCaptureManager.m_failureHandler |
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◆ m_successHandler
| Action Game.ScreenCaptureManager.m_successHandler |
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◆ ScreenshotDir
| readonly string Game.ScreenCaptureManager.ScreenshotDir = "app:/ScreenCapture" |
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static |
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