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| static HashSet< string > | InvalidDllNames = ["Survivalcraft.dll", "Engine.dll", "EntitySystem.dll"] |
| const string | fName = "ModEntity" |
◆ ModEntity() [1/3]
| Game.ModEntity.ModEntity |
( |
| ) |
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◆ ModEntity() [2/3]
◆ ModEntity() [3/3]
| Game.ModEntity.ModEntity |
( |
string | FileName, |
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ZipArchive | zipArchive ) |
◆ CheckDependencies()
| virtual void Game.ModEntity.CheckDependencies |
( |
List< ModEntity > | modEntities = null | ) |
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virtual |
◆ Dispose()
| virtual void Game.ModEntity.Dispose |
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| ) |
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virtual |
◆ Equals()
| override bool Game.ModEntity.Equals |
( |
object | obj | ) |
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◆ GetAssemblies()
| virtual Assembly[] Game.ModEntity.GetAssemblies |
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| ) |
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virtual |
◆ GetAssetsFile()
| virtual bool Game.ModEntity.GetAssetsFile |
( |
string | filename, |
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Action< Stream > | stream ) |
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virtual |
◆ GetFile()
| virtual bool Game.ModEntity.GetFile |
( |
string | filename, |
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Action< Stream > | stream ) |
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virtual |
◆ GetFiles()
| virtual void Game.ModEntity.GetFiles |
( |
string | extension, |
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Action< string, Stream > | action ) |
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virtual |
◆ GetFilesAndExist()
| virtual bool Game.ModEntity.GetFilesAndExist |
( |
string | extension, |
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Action< string, Stream > | action ) |
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virtual |
- 参数
-
| extension | 文件扩展名 |
| action | 参数1文件名参数,2打开的文件流 |
<return>列表是否为空</return>
在文件 ModEntity.cs 第 82 行定义.
◆ GetHashCode()
| override int Game.ModEntity.GetHashCode |
( |
| ) |
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◆ HandleAssembly()
| virtual void Game.ModEntity.HandleAssembly |
( |
Assembly | assembly | ) |
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virtual |
◆ InitResources()
| virtual void Game.ModEntity.InitResources |
( |
| ) |
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virtual |
◆ LoadBlocksData()
| virtual void Game.ModEntity.LoadBlocksData |
( |
| ) |
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virtual |
◆ LoadClo()
| virtual void Game.ModEntity.LoadClo |
( |
ClothingBlock | block, |
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ref XElement | xElement ) |
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virtual |
◆ LoadCr()
| virtual void Game.ModEntity.LoadCr |
( |
ref XElement | xElement | ) |
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virtual |
◆ LoadIcon()
| virtual void Game.ModEntity.LoadIcon |
( |
Stream | stream | ) |
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virtual |
◆ LoadJs()
| virtual void Game.ModEntity.LoadJs |
( |
| ) |
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virtual |
◆ LoadLauguage()
| virtual void Game.ModEntity.LoadLauguage |
( |
| ) |
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virtual |
◆ LoadSettings()
| virtual void Game.ModEntity.LoadSettings |
( |
XElement | xElement | ) |
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virtual |
◆ LoadXdb()
| virtual void Game.ModEntity.LoadXdb |
( |
ref XElement | xElement | ) |
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virtual |
◆ ModInitialize()
| virtual void Game.ModEntity.ModInitialize |
( |
| ) |
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virtual |
◆ OnBlocksInitalized()
| virtual void Game.ModEntity.OnBlocksInitalized |
( |
| ) |
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virtual |
◆ SaveSettings()
| virtual void Game.ModEntity.SaveSettings |
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XElement | xElement | ) |
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virtual |
◆ BlockTypes
| List<Type> Game.ModEntity.BlockTypes = [] |
◆ DisableReason
◆ fName
| const string Game.ModEntity.fName = "ModEntity" |
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static |
◆ Icon
◆ InvalidDllNames
| HashSet<string> Game.ModEntity.InvalidDllNames = ["Survivalcraft.dll", "Engine.dll", "EntitySystem.dll"] |
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static |
◆ IsDependencyChecked
| bool Game.ModEntity.IsDependencyChecked |
◆ IsDisabled
| bool Game.ModEntity.IsDisabled |
◆ ModArchive
◆ ModFilePath
| string Game.ModEntity.ModFilePath |
◆ ModFiles
◆ modInfo
◆ ModLoader_
◆ Size
◆ Loader
该类的文档由以下文件生成:
- E:/sc/doxygen/SurvivalcraftApi 1.8.2.3/Survivalcraft.Windows/ModsManager/ModEntity.cs