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| static void | Initialize () |
| static void | LoadData (XElement item) |
| static CraftingRecipe | DecodeElementToCraftingRecipe (XElement item, int horizontalLen=3) |
| static CraftingRecipe | FindMatchingRecipe (SubsystemTerrain terrain, string[] ingredients, float heatLevel, float playerLevel) |
| static int | DecodeResult (string result) |
| static void | DecodeIngredient (string ingredient, out string craftingId, out int? data) |
| static bool | MatchRecipe (string[] requiredIngredients, string[] actualIngredients) |
| static bool | TransformRecipe (string[] transformedIngredients, string[] ingredients, int shiftX, int shiftY, bool flip) |
| static bool | CompareIngredients (string requiredIngredient, string actualIngredient) |
◆ CompareIngredients()
| bool Game.CraftingRecipesManager.CompareIngredients |
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string | requiredIngredient, |
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string | actualIngredient ) |
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◆ DecodeElementToCraftingRecipe()
| CraftingRecipe Game.CraftingRecipesManager.DecodeElementToCraftingRecipe |
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XElement | item, |
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int | horizontalLen = 3 ) |
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◆ DecodeIngredient()
| void Game.CraftingRecipesManager.DecodeIngredient |
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string | ingredient, |
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out string | craftingId, |
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out int? | data ) |
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◆ DecodeResult()
| int Game.CraftingRecipesManager.DecodeResult |
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string | result | ) |
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◆ FindMatchingRecipe()
◆ Initialize()
| void Game.CraftingRecipesManager.Initialize |
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| ) |
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◆ LoadData()
| void Game.CraftingRecipesManager.LoadData |
( |
XElement | item | ) |
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◆ MatchRecipe()
| bool Game.CraftingRecipesManager.MatchRecipe |
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string[] | requiredIngredients, |
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string[] | actualIngredients ) |
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◆ TransformRecipe()
| bool Game.CraftingRecipesManager.TransformRecipe |
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string[] | transformedIngredients, |
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string[] | ingredients, |
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int | shiftX, |
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int | shiftY, |
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bool | flip ) |
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◆ EnableLevelRestrictions
| bool Game.CraftingRecipesManager.EnableLevelRestrictions = true |
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◆ fName
| string Game.CraftingRecipesManager.fName = "CraftingRecipesManager" |
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◆ m_recipes
◆ Recipes
该类的文档由以下文件生成: