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| T1 | FindFlatBatch (int layer, DepthStencilState depthStencilState, RasterizerState rasterizerState, BlendState blendState) |
| T2 | FindTexturedBatch (Texture2D texture, bool useAlphaTest, int layer, DepthStencilState depthStencilState, RasterizerState rasterizerState, BlendState blendState, SamplerState samplerState) |
| T3 | FindFontBatch (BitmapFont font, int layer, DepthStencilState depthStencilState, RasterizerState rasterizerState, BlendState blendState, SamplerState samplerState) |
| void | Flush (Matrix matrix, bool clearAfterFlush=true, int maxLayer=int.MaxValue) |
| void | Flush (Matrix matrix, Vector4 color, bool clearAfterFlush=true, int maxLayer=int.MaxValue) |
| void | Clear () |
◆ Clear()
| void Engine.Graphics.BasePrimitivesRenderer< T1, T2, T3 >.Clear |
( |
| ) |
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◆ FindFlatBatch()
◆ FindFontBatch()
◆ FindTexturedBatch()
◆ Flush() [1/2]
| void Engine.Graphics.BasePrimitivesRenderer< T1, T2, T3 >.Flush |
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Matrix | matrix, |
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bool | clearAfterFlush = true, |
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int | maxLayer = int::MaxValue ) |
◆ Flush() [2/2]
| void Engine.Graphics.BasePrimitivesRenderer< T1, T2, T3 >.Flush |
( |
Matrix | matrix, |
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Vector4 | color, |
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bool | clearAfterFlush = true, |
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int | maxLayer = int::MaxValue ) |
◆ m_allBatches
| List<BaseBatch> Engine.Graphics.BasePrimitivesRenderer< T1, T2, T3 >.m_allBatches = [] |
◆ m_flatBatches
| LinkedList<T1> Engine.Graphics.BasePrimitivesRenderer< T1, T2, T3 >.m_flatBatches = new() |
◆ m_fontBatches
| LinkedList<T3> Engine.Graphics.BasePrimitivesRenderer< T1, T2, T3 >.m_fontBatches = new() |
◆ m_sortNeeded
| bool Engine.Graphics.BasePrimitivesRenderer< T1, T2, T3 >.m_sortNeeded |
◆ m_texturedBatches
| LinkedList<T2> Engine.Graphics.BasePrimitivesRenderer< T1, T2, T3 >.m_texturedBatches = new() |
◆ FlatBatches
| IEnumerable<T1> Engine.Graphics.BasePrimitivesRenderer< T1, T2, T3 >.FlatBatches |
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get |
◆ FontBatches
| IEnumerable<T3> Engine.Graphics.BasePrimitivesRenderer< T1, T2, T3 >.FontBatches |
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get |
◆ TexturedBatches
| IEnumerable<T2> Engine.Graphics.BasePrimitivesRenderer< T1, T2, T3 >.TexturedBatches |
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get |
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