◆ CalculateBoundingBox()
| BoundingBox Game.ObjModelReader.ObjMesh.CalculateBoundingBox |
( |
| ) |
|
◆ ChildMeshes
| List<ObjMesh> Game.ObjModelReader.ObjMesh.ChildMeshes = [] |
◆ ElementIndex
| int Game.ObjModelReader.ObjMesh.ElementIndex |
◆ Indices
| DynamicArray<int> Game.ObjModelReader.ObjMesh.Indices = [] |
◆ MeshMatrix
| Matrix? Game.ObjModelReader.ObjMesh.MeshMatrix |
◆ MeshName
| string Game.ObjModelReader.ObjMesh.MeshName = meshname |
◆ TexturePath
| string Game.ObjModelReader.ObjMesh.TexturePath = "Textures/NoneTexture" |
◆ Vertices
| DynamicArray<ObjVertex> Game.ObjModelReader.ObjMesh.Vertices = [] |
该类的文档由以下文件生成:
- E:/sc/doxygen/SurvivalcraftApi 1.8.2.3/Survivalcraft.Windows/ModsManager/ObjModelReader.cs