◆ Mix
◆ ChangeMenuMusic()
| void Game.MusicManager.ChangeMenuMusic |
( |
| ) |
|
|
static |
◆ Initialize()
| void Game.MusicManager.Initialize |
( |
| ) |
|
|
static |
◆ PlayMusic()
| void Game.MusicManager.PlayMusic |
( |
string | name, |
|
|
float | startPercentage ) |
|
static |
◆ StopMusic()
| void Game.MusicManager.StopMusic |
( |
| ) |
|
|
static |
◆ Update()
| void Game.MusicManager.Update |
( |
| ) |
|
|
static |
◆ m_currentMix
| Mix Game.MusicManager.m_currentMix |
|
static |
◆ m_fadeSound
◆ m_fadeSpeed
| float Game.MusicManager.m_fadeSpeed = 0.33f |
|
static |
◆ m_fadeStartTime
| double Game.MusicManager.m_fadeStartTime |
|
static |
◆ m_fadeWait
| float Game.MusicManager.m_fadeWait = 2f |
|
static |
◆ m_nextSongTime
| double Game.MusicManager.m_nextSongTime |
|
static |
◆ m_random
| Random Game.MusicManager.m_random = new() |
|
static |
◆ m_sound
◆ m_volume
| ? float Game.MusicManager.m_volume |
|
static |
◆ CurrentMix
| Mix Game.MusicManager.CurrentMix |
|
staticgetset |
◆ IsPlaying
| bool Game.MusicManager.IsPlaying |
|
staticget |
◆ Volume
| float Game.MusicManager.Volume |
|
staticgetset |
该类的文档由以下文件生成:
- E:/sc/doxygen/SurvivalcraftApi 1.8.2.3/Survivalcraft.Windows/Managers/MusicManager.cs