Survivalcraft API 1.8.2.3 v1.8.2.3
Survivalcraft 2.4
载入中...
搜索中...
未找到
Game.FurniturePacksManager

静态 Public 成员函数

static void Initialize ()
static string GetFileName (string name)
static string GetDisplayName (string name)
static DateTime GetCreationDate (string name)
static string ImportFurniturePack (string name, Stream stream)
static void ExportFurniturePack (string name, Stream stream)
static string CreateFurniturePack (string name, ICollection< FurnitureDesign > designs)
static void DeleteFurniturePack (string name)
static void UpdateFurniturePacksList ()
static List< FurnitureDesignLoadFurniturePack (SubsystemTerrain subsystemTerrain, string name)
static void ValidateFurniturePack (Stream stream)
static List< FurnitureDesignLoadFurniturePack (SubsystemTerrain subsystemTerrain, Stream stream)

静态 Public 属性

static List< string > m_furniturePackNames

属性

static ReadOnlyList< string > FurniturePackNames [get]
static string FurniturePacksDirectoryName [get]

事件

static Action< string > FurniturePackDeleted

静态 Private 成员函数

static FurniturePacksManager ()

详细描述

在文件 FurniturePacksManager.cs6 行定义.

构造及析构函数说明

◆ FurniturePacksManager()

Game.FurniturePacksManager.FurniturePacksManager ( )
staticprivate

在文件 FurniturePacksManager.cs15 行定义.

成员函数说明

◆ CreateFurniturePack()

string Game.FurniturePacksManager.CreateFurniturePack ( string name,
ICollection< FurnitureDesign > designs )
static

在文件 FurniturePacksManager.cs64 行定义.

函数调用图:
这是这个函数的调用关系图:

◆ DeleteFurniturePack()

void Game.FurniturePacksManager.DeleteFurniturePack ( string name)
static

在文件 FurniturePacksManager.cs80 行定义.

函数调用图:
这是这个函数的调用关系图:

◆ ExportFurniturePack()

void Game.FurniturePacksManager.ExportFurniturePack ( string name,
Stream stream )
static

在文件 FurniturePacksManager.cs58 行定义.

函数调用图:

◆ GetCreationDate()

DateTime Game.FurniturePacksManager.GetCreationDate ( string name)
static

在文件 FurniturePacksManager.cs25 行定义.

函数调用图:
这是这个函数的调用关系图:

◆ GetDisplayName()

string Game.FurniturePacksManager.GetDisplayName ( string name)
static

在文件 FurniturePacksManager.cs23 行定义.

这是这个函数的调用关系图:

◆ GetFileName()

string Game.FurniturePacksManager.GetFileName ( string name)
static

在文件 FurniturePacksManager.cs21 行定义.

这是这个函数的调用关系图:

◆ ImportFurniturePack()

string Game.FurniturePacksManager.ImportFurniturePack ( string name,
Stream stream )
static

在文件 FurniturePacksManager.cs34 行定义.

函数调用图:
这是这个函数的调用关系图:

◆ Initialize()

void Game.FurniturePacksManager.Initialize ( )
static

在文件 FurniturePacksManager.cs17 行定义.

函数调用图:
这是这个函数的调用关系图:

◆ LoadFurniturePack() [1/2]

List< FurnitureDesign > Game.FurniturePacksManager.LoadFurniturePack ( SubsystemTerrain subsystemTerrain,
Stream stream )
static

在文件 FurniturePacksManager.cs109 行定义.

函数调用图:

◆ LoadFurniturePack() [2/2]

List< FurnitureDesign > Game.FurniturePacksManager.LoadFurniturePack ( SubsystemTerrain subsystemTerrain,
string name )
static

在文件 FurniturePacksManager.cs99 行定义.

函数调用图:
这是这个函数的调用关系图:

◆ UpdateFurniturePacksList()

void Game.FurniturePacksManager.UpdateFurniturePacksList ( )
static

在文件 FurniturePacksManager.cs90 行定义.

函数调用图:
这是这个函数的调用关系图:

◆ ValidateFurniturePack()

void Game.FurniturePacksManager.ValidateFurniturePack ( Stream stream)
static

在文件 FurniturePacksManager.cs105 行定义.

函数调用图:
这是这个函数的调用关系图:

类成员变量说明

◆ m_furniturePackNames

List<string> Game.FurniturePacksManager.m_furniturePackNames
static

在文件 FurniturePacksManager.cs7 行定义.

属性说明

◆ FurniturePackNames

ReadOnlyList<string> Game.FurniturePacksManager.FurniturePackNames
staticget

在文件 FurniturePacksManager.cs9 行定义.

◆ FurniturePacksDirectoryName

string Game.FurniturePacksManager.FurniturePacksDirectoryName
staticget

在文件 FurniturePacksManager.cs11 行定义.

事件说明

◆ FurniturePackDeleted

Action<string> Game.FurniturePacksManager.FurniturePackDeleted
static

在文件 FurniturePacksManager.cs13 行定义.


该类的文档由以下文件生成: