◆ FurniturePacksManager()
| Game.FurniturePacksManager.FurniturePacksManager |
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◆ CreateFurniturePack()
| string Game.FurniturePacksManager.CreateFurniturePack |
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string | name, |
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ICollection< FurnitureDesign > | designs ) |
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◆ DeleteFurniturePack()
| void Game.FurniturePacksManager.DeleteFurniturePack |
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string | name | ) |
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◆ ExportFurniturePack()
| void Game.FurniturePacksManager.ExportFurniturePack |
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string | name, |
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Stream | stream ) |
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◆ GetCreationDate()
| DateTime Game.FurniturePacksManager.GetCreationDate |
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string | name | ) |
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◆ GetDisplayName()
| string Game.FurniturePacksManager.GetDisplayName |
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string | name | ) |
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◆ GetFileName()
| string Game.FurniturePacksManager.GetFileName |
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string | name | ) |
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◆ ImportFurniturePack()
| string Game.FurniturePacksManager.ImportFurniturePack |
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string | name, |
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Stream | stream ) |
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◆ Initialize()
| void Game.FurniturePacksManager.Initialize |
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◆ LoadFurniturePack() [1/2]
◆ LoadFurniturePack() [2/2]
◆ UpdateFurniturePacksList()
| void Game.FurniturePacksManager.UpdateFurniturePacksList |
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◆ ValidateFurniturePack()
| void Game.FurniturePacksManager.ValidateFurniturePack |
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Stream | stream | ) |
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◆ m_furniturePackNames
| List<string> Game.FurniturePacksManager.m_furniturePackNames |
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◆ FurniturePackNames
| ReadOnlyList<string> Game.FurniturePacksManager.FurniturePackNames |
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staticget |
◆ FurniturePacksDirectoryName
| string Game.FurniturePacksManager.FurniturePacksDirectoryName |
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staticget |
◆ FurniturePackDeleted
| Action<string> Game.FurniturePacksManager.FurniturePackDeleted |
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static |
该类的文档由以下文件生成: