◆ Add()
| void Engine.ReadOnlyList< T >.Add |
( |
T | item | ) |
|
◆ Clear()
| void Engine.ReadOnlyList< T >.Clear |
( |
| ) |
|
◆ Contains()
| bool Engine.ReadOnlyList< T >.Contains |
( |
T | item | ) |
|
◆ CopyTo()
| void Engine.ReadOnlyList< T >.CopyTo |
( |
T[] | array, |
|
|
int | arrayIndex ) |
◆ Dispose()
| void Engine.ReadOnlyList< T >.Dispose |
( |
| ) |
|
◆ Enumerator()
| Engine.ReadOnlyList< T >.Enumerator |
( |
IList< T > | list | ) |
|
◆ GetEnumerator() [1/3]
| IEnumerator IEnumerable. Engine.ReadOnlyList< T >.GetEnumerator |
( |
| ) |
|
◆ GetEnumerator() [2/3]
| IEnumerator< T > IEnumerable< T >. Engine.ReadOnlyList< T >.GetEnumerator |
( |
| ) |
|
◆ GetEnumerator() [3/3]
| Enumerator Engine.ReadOnlyList< T >.GetEnumerator |
( |
| ) |
|
◆ IndexOf()
| int Engine.ReadOnlyList< T >.IndexOf |
( |
T | item | ) |
|
◆ Insert()
| void Engine.ReadOnlyList< T >.Insert |
( |
int | index, |
|
|
T | item ) |
◆ MoveNext()
| bool Engine.ReadOnlyList< T >.MoveNext |
( |
| ) |
|
◆ ReadOnlyList()
| Engine.ReadOnlyList< T >.ReadOnlyList |
( |
IList< T > | list | ) |
|
◆ Remove()
| bool Engine.ReadOnlyList< T >.Remove |
( |
T | item | ) |
|
◆ RemoveAt()
| void Engine.ReadOnlyList< T >.RemoveAt |
( |
int | index | ) |
|
◆ Reset()
| void Engine.ReadOnlyList< T >.Reset |
( |
| ) |
|
◆ m_empty
| ReadOnlyList<T> Engine.ReadOnlyList< T >.m_empty = new(new T[0]) |
|
static |
◆ m_index
| int Engine.ReadOnlyList< T >.m_index |
◆ m_list
| IList<T> Engine.ReadOnlyList< T >.m_list |
◆ Count
| int Engine.ReadOnlyList< T >.Count |
|
get |
◆ Current [1/2]
| object IEnumerator. Engine.ReadOnlyList< T >.Current |
|
get |
◆ Current [2/2]
| T Engine.ReadOnlyList< T >.Current |
|
get |
◆ Empty
◆ IsReadOnly
| bool Engine.ReadOnlyList< T >.IsReadOnly |
|
get |
◆ this[int index]
| T Engine.ReadOnlyList< T >.this[int index] |
|
getset |
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