Survivalcraft API 1.8.2.3 v1.8.2.3
Survivalcraft 2.4
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Game.ComponentPickableGathererPlayer
类 Game.ComponentPickableGathererPlayer 继承关系图:
Game.ComponentPickableGathererPlayer 的协作图:

Public 成员函数

override bool CanGatherPickable (Pickable pickable)
override void GatherPickable (Pickable pickable)
override void Update (float dt)
override void Load (ValuesDictionary valuesDictionary, IdToEntityMap idToEntityMap)
Public 成员函数 继承自 Game.ComponentPickableGatherer
virtual bool IsPickableInAttractRange (Pickable pickable, float distanceToTargetSquare)
virtual bool IsPickableInGatherRange (Pickable pickable, float distanceToTargetSquare)
Public 成员函数 继承自 GameEntitySystem.Component
virtual IEnumerable< EntityGetOwnedEntities ()
virtual void OnEntityAdded ()
virtual void OnEntityRemoved ()
virtual void Save (ValuesDictionary valuesDictionary, EntityToIdMap entityToIdMap)
virtual void Dispose ()
virtual void InheritFromComponent (Component baseComponent)
virtual void Initialize (Entity entity, ValuesDictionary valuesDictionary)

Public 属性

ComponentPlayer m_componentPlayer
IInventory m_inventory
int m_experienceBlockIndex
ComponentHealth m_componentHealth
Public 属性 继承自 Game.ComponentPickableGatherer
Vector3 Position
SubsystemPickables m_subsystemPickables
ComponentBody m_componentBody
SubsystemBlockBehaviors m_subsystemBlockBehaviors
SubsystemAudio m_subsystemAudio
SubsystemGameInfo m_subsystemGameInfo
Public 属性 继承自 GameEntitySystem.Component
Entity m_entity
ValuesDictionary m_valuesDictionary

额外继承的成员函数

包函数 继承自 GameEntitySystem.Component
void DisposeInternal ()
属性 继承自 Game.ComponentPickableGatherer
UpdateOrder UpdateOrder [get]
属性 继承自 GameEntitySystem.Component
ValuesDictionary ValuesDictionary [get]
Entity Entity [get]
Project Project [get]
bool IsAddedToProject [get]
属性 继承自 Game.IUpdateable
UpdateOrder UpdateOrder [get]
float FloatUpdateOrder [get]

详细描述

在文件 ComponentPickableGathererPlayer.cs5 行定义.

成员函数说明

◆ CanGatherPickable()

override bool Game.ComponentPickableGathererPlayer.CanGatherPickable ( Pickable pickable)
virtual

重载 Game.ComponentPickableGatherer .

在文件 ComponentPickableGathererPlayer.cs14 行定义.

函数调用图:

◆ GatherPickable()

override void Game.ComponentPickableGathererPlayer.GatherPickable ( Pickable pickable)
virtual

重载 Game.ComponentPickableGatherer .

在文件 ComponentPickableGathererPlayer.cs34 行定义.

函数调用图:

◆ Load()

override void Game.ComponentPickableGathererPlayer.Load ( ValuesDictionary valuesDictionary,
IdToEntityMap idToEntityMap )
virtual

重载 Game.ComponentPickableGatherer .

在文件 ComponentPickableGathererPlayer.cs58 行定义.

函数调用图:

◆ Update()

override void Game.ComponentPickableGathererPlayer.Update ( float dt)
virtual

类成员变量说明

◆ m_componentHealth

ComponentHealth Game.ComponentPickableGathererPlayer.m_componentHealth

在文件 ComponentPickableGathererPlayer.cs12 行定义.

◆ m_componentPlayer

ComponentPlayer Game.ComponentPickableGathererPlayer.m_componentPlayer

在文件 ComponentPickableGathererPlayer.cs6 行定义.

◆ m_experienceBlockIndex

int Game.ComponentPickableGathererPlayer.m_experienceBlockIndex

在文件 ComponentPickableGathererPlayer.cs10 行定义.

◆ m_inventory

IInventory Game.ComponentPickableGathererPlayer.m_inventory

在文件 ComponentPickableGathererPlayer.cs8 行定义.


该类的文档由以下文件生成: