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Survivalcraft API 1.8.2.3 v1.8.2.3
Survivalcraft 2.4
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Public 成员函数 | |
| override bool | CanGatherPickable (Pickable pickable) |
| override void | GatherPickable (Pickable pickable) |
| override void | Update (float dt) |
| override void | Load (ValuesDictionary valuesDictionary, IdToEntityMap idToEntityMap) |
| Public 成员函数 继承自 Game.ComponentPickableGatherer | |
| virtual bool | IsPickableInAttractRange (Pickable pickable, float distanceToTargetSquare) |
| virtual bool | IsPickableInGatherRange (Pickable pickable, float distanceToTargetSquare) |
| Public 成员函数 继承自 GameEntitySystem.Component | |
| virtual IEnumerable< Entity > | GetOwnedEntities () |
| virtual void | OnEntityAdded () |
| virtual void | OnEntityRemoved () |
| virtual void | Save (ValuesDictionary valuesDictionary, EntityToIdMap entityToIdMap) |
| virtual void | Dispose () |
| virtual void | InheritFromComponent (Component baseComponent) |
| virtual void | Initialize (Entity entity, ValuesDictionary valuesDictionary) |
额外继承的成员函数 | |
| 包函数 继承自 GameEntitySystem.Component | |
| void | DisposeInternal () |
| 属性 继承自 Game.ComponentPickableGatherer | |
| UpdateOrder | UpdateOrder [get] |
| 属性 继承自 GameEntitySystem.Component | |
| ValuesDictionary | ValuesDictionary [get] |
| Entity | Entity [get] |
| Project | Project [get] |
| bool | IsAddedToProject [get] |
| 属性 继承自 Game.IUpdateable | |
| UpdateOrder | UpdateOrder [get] |
| float | FloatUpdateOrder [get] |
在文件 ComponentPickableGathererPlayer.cs 第 5 行定义.
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重载 Game.ComponentPickableGatherer .
在文件 ComponentPickableGathererPlayer.cs 第 51 行定义.
| ComponentHealth Game.ComponentPickableGathererPlayer.m_componentHealth |
在文件 ComponentPickableGathererPlayer.cs 第 12 行定义.
| ComponentPlayer Game.ComponentPickableGathererPlayer.m_componentPlayer |
在文件 ComponentPickableGathererPlayer.cs 第 6 行定义.
| int Game.ComponentPickableGathererPlayer.m_experienceBlockIndex |
在文件 ComponentPickableGathererPlayer.cs 第 10 行定义.
| IInventory Game.ComponentPickableGathererPlayer.m_inventory |
在文件 ComponentPickableGathererPlayer.cs 第 8 行定义.