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| | SoundBuffer (byte[] data, int startIndex, int itemsCount, int channelsCount, int samplingFrequency) |
| | SoundBuffer (short[] data, int startIndex, int itemsCount, int channelsCount, int samplingFrequency) |
| | SoundBuffer (Stream stream, int bytesCount, int channelsCount, int samplingFrequency) |
| | SoundBuffer () |
| void | Dispose () |
| void | InitializeProperties (int samplesCount, int channelsCount, int samplingFrequency) |
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| void | InternalDispose () |
| unsafe void | CreateBuffer< T > (T[] data, int startIndex, int itemsCount, int channelsCount, int samplingFrequency) |
| void | Initialize< T > (T[] data, int startIndex, int itemsCount, int channelsCount, int samplingFrequency) |
| byte[] | Initialize (Stream stream, int bytesCount, int channelsCount, int samplingFrequency) |
◆ SoundBuffer() [1/4]
| Engine.Audio.SoundBuffer.SoundBuffer |
( |
byte[] | data, |
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int | startIndex, |
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int | itemsCount, |
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int | channelsCount, |
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int | samplingFrequency ) |
◆ SoundBuffer() [2/4]
| Engine.Audio.SoundBuffer.SoundBuffer |
( |
short[] | data, |
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int | startIndex, |
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int | itemsCount, |
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int | channelsCount, |
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int | samplingFrequency ) |
◆ SoundBuffer() [3/4]
| Engine.Audio.SoundBuffer.SoundBuffer |
( |
Stream | stream, |
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int | bytesCount, |
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int | channelsCount, |
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int | samplingFrequency ) |
◆ SoundBuffer() [4/4]
| Engine.Audio.SoundBuffer.SoundBuffer |
( |
| ) |
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◆ CreateBuffer< T >()
| unsafe void Engine.Audio.SoundBuffer.CreateBuffer< T > |
( |
T[] | data, |
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int | startIndex, |
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int | itemsCount, |
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int | channelsCount, |
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int | samplingFrequency ) |
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private |
◆ Dispose()
| void Engine.Audio.SoundBuffer.Dispose |
( |
| ) |
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◆ Initialize()
| byte[] Engine.Audio.SoundBuffer.Initialize |
( |
Stream | stream, |
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int | bytesCount, |
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int | channelsCount, |
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int | samplingFrequency ) |
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private |
◆ Initialize< T >()
◆ InitializeProperties()
| void Engine.Audio.SoundBuffer.InitializeProperties |
( |
int | samplesCount, |
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int | channelsCount, |
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int | samplingFrequency ) |
◆ InternalDispose()
| void Engine.Audio.SoundBuffer.InternalDispose |
( |
| ) |
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private |
◆ Load() [1/5]
◆ Load() [2/5]
| SoundBuffer Engine.Audio.SoundBuffer.Load |
( |
Stream | stream | ) |
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static |
◆ Load() [3/5]
◆ Load() [4/5]
| SoundBuffer Engine.Audio.SoundBuffer.Load |
( |
string | fileName | ) |
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static |
◆ Load() [5/5]
◆ m_buffer
| int Engine.Audio.SoundBuffer.m_buffer |
◆ ChannelsCount
| int Engine.Audio.SoundBuffer.ChannelsCount |
|
getset |
◆ SamplesCount
| int Engine.Audio.SoundBuffer.SamplesCount |
|
getset |
◆ SamplingFrequency
| int Engine.Audio.SoundBuffer.SamplingFrequency |
|
getset |
◆ UseCount
| int Engine.Audio.SoundBuffer.UseCount |
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getset |
该类的文档由以下文件生成:
- E:/sc/doxygen/SurvivalcraftApi 1.8.2.3/Engine/Engine.Audio/SoundBuffer.cs