Survivalcraft API 1.8.2.3 v1.8.2.3
Survivalcraft 2.4
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Game.SubsystemProjectiles
类 Game.SubsystemProjectiles 继承关系图:
Game.SubsystemProjectiles 的协作图:

Public 成员函数

virtual Projectile AddProjectile (Projectile projectile)
virtual Projectile AddProjectile (int value, Vector3 position, Vector3 velocity, Vector3 angularVelocity, ComponentCreature owner)
virtual Projectile CreateProjectile (int value, Vector3 position, Vector3 velocity, Vector3 angularVelocity, ComponentCreature owner)
virtual T CreateProjectile< T > (int value, Vector3 position, Vector3 velocity, Vector3 angularVelocity, ComponentCreature owner)
virtual T AddProjectile< T > (int value, Vector3 position, Vector3 velocity, Vector3 angularVelocity, ComponentCreature owner)
virtual Projectile FireProjectile (int value, Vector3 position, Vector3 velocity, Vector3 angularVelocity, ComponentCreature owner)
virtual bool CanFireProjectile (int value, Vector3 position, Vector3 velocity, ComponentCreature owner, out Vector3 firePosition)
virtual T FireProjectile< T > (int value, Vector3 position, Vector3 velocity, Vector3 angularVelocity, ComponentCreature owner)
virtual void FireProjectileFast (Projectile projectile)
virtual void AddTrail (Projectile projectile, Vector3 offset, ITrailParticleSystem particleSystem)
virtual void RemoveTrail (Projectile projectile)
virtual void Draw (Camera camera, int drawOrder)
virtual void Update (float dt)
override void Load (ValuesDictionary valuesDictionary)
override void Save (ValuesDictionary valuesDictionary)
virtual bool IsWater (Vector3 position)
virtual bool IsMagma (Vector3 position)
virtual void MakeProjectileNoise (Projectile projectile)
Public 成员函数 继承自 GameEntitySystem.Subsystem
virtual void OnEntityAdded (Entity entity)
virtual void OnEntityRemoved (Entity entity)
virtual void Dispose ()
virtual void Initialize (Project project, ValuesDictionary valuesDictionary)

静态 Public 成员函数

static void CalculateVelocityAlignMatrix (Block projectileBlock, Vector3 position, Vector3 velocity, out Matrix matrix)

Public 属性

SubsystemAudio m_subsystemAudio
SubsystemSoundMaterials m_subsystemSoundMaterials
SubsystemParticles m_subsystemParticles
SubsystemPickables m_subsystemPickables
SubsystemBodies m_subsystemBodies
SubsystemTerrain m_subsystemTerrain
SubsystemSky m_subsystemSky
SubsystemTime m_subsystemTime
SubsystemNoise m_subsystemNoise
SubsystemExplosions m_subsystemExplosions
SubsystemGameInfo m_subsystemGameInfo
SubsystemBlockBehaviors m_subsystemBlockBehaviors
SubsystemFluidBlockBehavior m_subsystemFluidBlockBehavior
SubsystemFireBlockBehavior m_subsystemFireBlockBehavior
List< Projectilem_projectiles = []
List< Projectilem_projectilesToRemove = []
PrimitivesRenderer3D m_primitivesRenderer = new()
Random m_random = new()
DrawBlockEnvironmentData m_drawBlockEnvironmentData = new()

静态 Public 属性

const float BodyInflateAmount = 0.2f
static int[] m_drawOrders = [10]

属性

ReadOnlyList< ProjectileProjectiles [get]
int[] DrawOrders [get]
virtual Action< ProjectileProjectileAdded [get, set]
virtual Action< ProjectileProjectileRemoved [get, set]
UpdateOrder UpdateOrder [get]
属性 继承自 GameEntitySystem.Subsystem
Project Project [get]
ValuesDictionary ValuesDictionary [get]
属性 继承自 Game.IUpdateable
float FloatUpdateOrder [get]

Private 属性

readonly Lock m_lock = new()

额外继承的成员函数

包函数 继承自 GameEntitySystem.Subsystem
void DisposeInternal ()

详细描述

在文件 SubsystemProjectiles.cs9 行定义.

成员函数说明

◆ AddProjectile() [1/2]

virtual Projectile Game.SubsystemProjectiles.AddProjectile ( int value,
Vector3 position,
Vector3 velocity,
Vector3 angularVelocity,
ComponentCreature owner )
virtual

在文件 SubsystemProjectiles.cs88 行定义.

◆ AddProjectile() [2/2]

virtual Projectile Game.SubsystemProjectiles.AddProjectile ( Projectile projectile)
virtual

在文件 SubsystemProjectiles.cs64 行定义.

函数调用图:
这是这个函数的调用关系图:

◆ AddProjectile< T >()

virtual T Game.SubsystemProjectiles.AddProjectile< T > ( int value,
Vector3 position,
Vector3 velocity,
Vector3 angularVelocity,
ComponentCreature owner )
virtual
类型限制
T :Projectile 
T :new() 

在文件 SubsystemProjectiles.cs114 行定义.

函数调用图:

◆ AddTrail()

virtual void Game.SubsystemProjectiles.AddTrail ( Projectile projectile,
Vector3 offset,
ITrailParticleSystem particleSystem )
virtual

在文件 SubsystemProjectiles.cs181 行定义.

函数调用图:

◆ CalculateVelocityAlignMatrix()

void Game.SubsystemProjectiles.CalculateVelocityAlignMatrix ( Block projectileBlock,
Vector3 position,
Vector3 velocity,
out Matrix matrix )
static

在文件 SubsystemProjectiles.cs341 行定义.

函数调用图:

◆ CanFireProjectile()

virtual bool Game.SubsystemProjectiles.CanFireProjectile ( int value,
Vector3 position,
Vector3 velocity,
ComponentCreature owner,
out Vector3 firePosition )
virtual

在文件 SubsystemProjectiles.cs130 行定义.

函数调用图:
这是这个函数的调用关系图:

◆ CreateProjectile()

virtual Projectile Game.SubsystemProjectiles.CreateProjectile ( int value,
Vector3 position,
Vector3 velocity,
Vector3 angularVelocity,
ComponentCreature owner )
virtual

在文件 SubsystemProjectiles.cs91 行定义.

◆ CreateProjectile< T >()

virtual T Game.SubsystemProjectiles.CreateProjectile< T > ( int value,
Vector3 position,
Vector3 velocity,
Vector3 angularVelocity,
ComponentCreature owner )
virtual
类型限制
T :Projectile 
T :new() 

在文件 SubsystemProjectiles.cs94 行定义.

函数调用图:
这是这个函数的调用关系图:

◆ Draw()

virtual void Game.SubsystemProjectiles.Draw ( Camera camera,
int drawOrder )
virtual

实现了 Game.IDrawable.

在文件 SubsystemProjectiles.cs196 行定义.

函数调用图:

◆ FireProjectile()

virtual Projectile Game.SubsystemProjectiles.FireProjectile ( int value,
Vector3 position,
Vector3 velocity,
Vector3 angularVelocity,
ComponentCreature owner )
virtual

在文件 SubsystemProjectiles.cs127 行定义.

◆ FireProjectile< T >()

virtual T Game.SubsystemProjectiles.FireProjectile< T > ( int value,
Vector3 position,
Vector3 velocity,
Vector3 angularVelocity,
ComponentCreature owner )
virtual
类型限制
T :Projectile 
T :new() 

在文件 SubsystemProjectiles.cs160 行定义.

函数调用图:

◆ FireProjectileFast()

virtual void Game.SubsystemProjectiles.FireProjectileFast ( Projectile projectile)
virtual

在文件 SubsystemProjectiles.cs170 行定义.

函数调用图:
这是这个函数的调用关系图:

◆ IsMagma()

virtual bool Game.SubsystemProjectiles.IsMagma ( Vector3 position)
virtual

在文件 SubsystemProjectiles.cs324 行定义.

函数调用图:

◆ IsWater()

virtual bool Game.SubsystemProjectiles.IsWater ( Vector3 position)
virtual

在文件 SubsystemProjectiles.cs314 行定义.

函数调用图:
这是这个函数的调用关系图:

◆ Load()

override void Game.SubsystemProjectiles.Load ( ValuesDictionary valuesDictionary)
virtual

重载 GameEntitySystem.Subsystem .

在文件 SubsystemProjectiles.cs247 行定义.

函数调用图:
这是这个函数的调用关系图:

◆ MakeProjectileNoise()

virtual void Game.SubsystemProjectiles.MakeProjectileNoise ( Projectile projectile)
virtual

在文件 SubsystemProjectiles.cs334 行定义.

◆ RemoveTrail()

virtual void Game.SubsystemProjectiles.RemoveTrail ( Projectile projectile)
virtual

在文件 SubsystemProjectiles.cs187 行定义.

这是这个函数的调用关系图:

◆ Save()

override void Game.SubsystemProjectiles.Save ( ValuesDictionary valuesDictionary)
virtual

重载 GameEntitySystem.Subsystem .

在文件 SubsystemProjectiles.cs297 行定义.

函数调用图:

◆ Update()

virtual void Game.SubsystemProjectiles.Update ( float dt)
virtual

实现了 Game.IUpdateable.

在文件 SubsystemProjectiles.cs215 行定义.

函数调用图:

类成员变量说明

◆ BodyInflateAmount

const float Game.SubsystemProjectiles.BodyInflateAmount = 0.2f
static

在文件 SubsystemProjectiles.cs48 行定义.

◆ m_drawBlockEnvironmentData

DrawBlockEnvironmentData Game.SubsystemProjectiles.m_drawBlockEnvironmentData = new()

在文件 SubsystemProjectiles.cs46 行定义.

◆ m_drawOrders

int [] Game.SubsystemProjectiles.m_drawOrders = [10]
static

在文件 SubsystemProjectiles.cs50 行定义.

◆ m_lock

readonly Lock Game.SubsystemProjectiles.m_lock = new()
private

在文件 SubsystemProjectiles.cs62 行定义.

◆ m_primitivesRenderer

PrimitivesRenderer3D Game.SubsystemProjectiles.m_primitivesRenderer = new()

在文件 SubsystemProjectiles.cs42 行定义.

◆ m_projectiles

List<Projectile> Game.SubsystemProjectiles.m_projectiles = []

在文件 SubsystemProjectiles.cs38 行定义.

◆ m_projectilesToRemove

List<Projectile> Game.SubsystemProjectiles.m_projectilesToRemove = []

在文件 SubsystemProjectiles.cs40 行定义.

◆ m_random

Random Game.SubsystemProjectiles.m_random = new()

在文件 SubsystemProjectiles.cs44 行定义.

◆ m_subsystemAudio

SubsystemAudio Game.SubsystemProjectiles.m_subsystemAudio

在文件 SubsystemProjectiles.cs10 行定义.

◆ m_subsystemBlockBehaviors

SubsystemBlockBehaviors Game.SubsystemProjectiles.m_subsystemBlockBehaviors

在文件 SubsystemProjectiles.cs32 行定义.

◆ m_subsystemBodies

SubsystemBodies Game.SubsystemProjectiles.m_subsystemBodies

在文件 SubsystemProjectiles.cs18 行定义.

◆ m_subsystemExplosions

SubsystemExplosions Game.SubsystemProjectiles.m_subsystemExplosions

在文件 SubsystemProjectiles.cs28 行定义.

◆ m_subsystemFireBlockBehavior

SubsystemFireBlockBehavior Game.SubsystemProjectiles.m_subsystemFireBlockBehavior

在文件 SubsystemProjectiles.cs36 行定义.

◆ m_subsystemFluidBlockBehavior

SubsystemFluidBlockBehavior Game.SubsystemProjectiles.m_subsystemFluidBlockBehavior

在文件 SubsystemProjectiles.cs34 行定义.

◆ m_subsystemGameInfo

SubsystemGameInfo Game.SubsystemProjectiles.m_subsystemGameInfo

在文件 SubsystemProjectiles.cs30 行定义.

◆ m_subsystemNoise

SubsystemNoise Game.SubsystemProjectiles.m_subsystemNoise

在文件 SubsystemProjectiles.cs26 行定义.

◆ m_subsystemParticles

SubsystemParticles Game.SubsystemProjectiles.m_subsystemParticles

在文件 SubsystemProjectiles.cs14 行定义.

◆ m_subsystemPickables

SubsystemPickables Game.SubsystemProjectiles.m_subsystemPickables

在文件 SubsystemProjectiles.cs16 行定义.

◆ m_subsystemSky

SubsystemSky Game.SubsystemProjectiles.m_subsystemSky

在文件 SubsystemProjectiles.cs22 行定义.

◆ m_subsystemSoundMaterials

SubsystemSoundMaterials Game.SubsystemProjectiles.m_subsystemSoundMaterials

在文件 SubsystemProjectiles.cs12 行定义.

◆ m_subsystemTerrain

SubsystemTerrain Game.SubsystemProjectiles.m_subsystemTerrain

在文件 SubsystemProjectiles.cs20 行定义.

◆ m_subsystemTime

SubsystemTime Game.SubsystemProjectiles.m_subsystemTime

在文件 SubsystemProjectiles.cs24 行定义.

属性说明

◆ DrawOrders

int [] Game.SubsystemProjectiles.DrawOrders
get

实现了 Game.IDrawable.

在文件 SubsystemProjectiles.cs54 行定义.

◆ ProjectileAdded

virtual Action<Projectile> Game.SubsystemProjectiles.ProjectileAdded
getset

在文件 SubsystemProjectiles.cs56 行定义.

◆ ProjectileRemoved

virtual Action<Projectile> Game.SubsystemProjectiles.ProjectileRemoved
getset

在文件 SubsystemProjectiles.cs58 行定义.

◆ Projectiles

ReadOnlyList<Projectile> Game.SubsystemProjectiles.Projectiles
get

在文件 SubsystemProjectiles.cs52 行定义.

◆ UpdateOrder

UpdateOrder Game.SubsystemProjectiles.UpdateOrder
get

实现了 Game.IUpdateable.

在文件 SubsystemProjectiles.cs60 行定义.


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