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Survivalcraft API 1.8.2.3 v1.8.2.3
Survivalcraft 2.4
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Public 成员函数 | |
| virtual Projectile | AddProjectile (Projectile projectile) |
| virtual Projectile | AddProjectile (int value, Vector3 position, Vector3 velocity, Vector3 angularVelocity, ComponentCreature owner) |
| virtual Projectile | CreateProjectile (int value, Vector3 position, Vector3 velocity, Vector3 angularVelocity, ComponentCreature owner) |
| virtual T | CreateProjectile< T > (int value, Vector3 position, Vector3 velocity, Vector3 angularVelocity, ComponentCreature owner) |
| virtual T | AddProjectile< T > (int value, Vector3 position, Vector3 velocity, Vector3 angularVelocity, ComponentCreature owner) |
| virtual Projectile | FireProjectile (int value, Vector3 position, Vector3 velocity, Vector3 angularVelocity, ComponentCreature owner) |
| virtual bool | CanFireProjectile (int value, Vector3 position, Vector3 velocity, ComponentCreature owner, out Vector3 firePosition) |
| virtual T | FireProjectile< T > (int value, Vector3 position, Vector3 velocity, Vector3 angularVelocity, ComponentCreature owner) |
| virtual void | FireProjectileFast (Projectile projectile) |
| virtual void | AddTrail (Projectile projectile, Vector3 offset, ITrailParticleSystem particleSystem) |
| virtual void | RemoveTrail (Projectile projectile) |
| virtual void | Draw (Camera camera, int drawOrder) |
| virtual void | Update (float dt) |
| override void | Load (ValuesDictionary valuesDictionary) |
| override void | Save (ValuesDictionary valuesDictionary) |
| virtual bool | IsWater (Vector3 position) |
| virtual bool | IsMagma (Vector3 position) |
| virtual void | MakeProjectileNoise (Projectile projectile) |
| Public 成员函数 继承自 GameEntitySystem.Subsystem | |
| virtual void | OnEntityAdded (Entity entity) |
| virtual void | OnEntityRemoved (Entity entity) |
| virtual void | Dispose () |
| virtual void | Initialize (Project project, ValuesDictionary valuesDictionary) |
静态 Public 成员函数 | |
| static void | CalculateVelocityAlignMatrix (Block projectileBlock, Vector3 position, Vector3 velocity, out Matrix matrix) |
静态 Public 属性 | |
| const float | BodyInflateAmount = 0.2f |
| static int[] | m_drawOrders = [10] |
属性 | |
| ReadOnlyList< Projectile > | Projectiles [get] |
| int[] | DrawOrders [get] |
| virtual Action< Projectile > | ProjectileAdded [get, set] |
| virtual Action< Projectile > | ProjectileRemoved [get, set] |
| UpdateOrder | UpdateOrder [get] |
| 属性 继承自 GameEntitySystem.Subsystem | |
| Project | Project [get] |
| ValuesDictionary | ValuesDictionary [get] |
| 属性 继承自 Game.IUpdateable | |
| float | FloatUpdateOrder [get] |
Private 属性 | |
| readonly Lock | m_lock = new() |
额外继承的成员函数 | |
| 包函数 继承自 GameEntitySystem.Subsystem | |
| void | DisposeInternal () |
在文件 SubsystemProjectiles.cs 第 9 行定义.
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virtual |
在文件 SubsystemProjectiles.cs 第 88 行定义.
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virtual |
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virtual |
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virtual |
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virtual |
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virtual |
在文件 SubsystemProjectiles.cs 第 91 行定义.
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virtual |
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virtual |
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virtual |
在文件 SubsystemProjectiles.cs 第 127 行定义.
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virtual |
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virtual |
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virtual |
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virtual |
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virtual |
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virtual |
在文件 SubsystemProjectiles.cs 第 334 行定义.
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static |
在文件 SubsystemProjectiles.cs 第 48 行定义.
| DrawBlockEnvironmentData Game.SubsystemProjectiles.m_drawBlockEnvironmentData = new() |
在文件 SubsystemProjectiles.cs 第 46 行定义.
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static |
在文件 SubsystemProjectiles.cs 第 50 行定义.
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private |
在文件 SubsystemProjectiles.cs 第 62 行定义.
| PrimitivesRenderer3D Game.SubsystemProjectiles.m_primitivesRenderer = new() |
在文件 SubsystemProjectiles.cs 第 42 行定义.
| List<Projectile> Game.SubsystemProjectiles.m_projectiles = [] |
在文件 SubsystemProjectiles.cs 第 38 行定义.
| List<Projectile> Game.SubsystemProjectiles.m_projectilesToRemove = [] |
在文件 SubsystemProjectiles.cs 第 40 行定义.
| Random Game.SubsystemProjectiles.m_random = new() |
在文件 SubsystemProjectiles.cs 第 44 行定义.
| SubsystemAudio Game.SubsystemProjectiles.m_subsystemAudio |
在文件 SubsystemProjectiles.cs 第 10 行定义.
| SubsystemBlockBehaviors Game.SubsystemProjectiles.m_subsystemBlockBehaviors |
在文件 SubsystemProjectiles.cs 第 32 行定义.
| SubsystemBodies Game.SubsystemProjectiles.m_subsystemBodies |
在文件 SubsystemProjectiles.cs 第 18 行定义.
| SubsystemExplosions Game.SubsystemProjectiles.m_subsystemExplosions |
在文件 SubsystemProjectiles.cs 第 28 行定义.
| SubsystemFireBlockBehavior Game.SubsystemProjectiles.m_subsystemFireBlockBehavior |
在文件 SubsystemProjectiles.cs 第 36 行定义.
| SubsystemFluidBlockBehavior Game.SubsystemProjectiles.m_subsystemFluidBlockBehavior |
在文件 SubsystemProjectiles.cs 第 34 行定义.
| SubsystemGameInfo Game.SubsystemProjectiles.m_subsystemGameInfo |
在文件 SubsystemProjectiles.cs 第 30 行定义.
| SubsystemNoise Game.SubsystemProjectiles.m_subsystemNoise |
在文件 SubsystemProjectiles.cs 第 26 行定义.
| SubsystemParticles Game.SubsystemProjectiles.m_subsystemParticles |
在文件 SubsystemProjectiles.cs 第 14 行定义.
| SubsystemPickables Game.SubsystemProjectiles.m_subsystemPickables |
在文件 SubsystemProjectiles.cs 第 16 行定义.
| SubsystemSky Game.SubsystemProjectiles.m_subsystemSky |
在文件 SubsystemProjectiles.cs 第 22 行定义.
| SubsystemSoundMaterials Game.SubsystemProjectiles.m_subsystemSoundMaterials |
在文件 SubsystemProjectiles.cs 第 12 行定义.
| SubsystemTerrain Game.SubsystemProjectiles.m_subsystemTerrain |
在文件 SubsystemProjectiles.cs 第 20 行定义.
| SubsystemTime Game.SubsystemProjectiles.m_subsystemTime |
在文件 SubsystemProjectiles.cs 第 24 行定义.
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get |
实现了 Game.IDrawable.
在文件 SubsystemProjectiles.cs 第 54 行定义.
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getset |
在文件 SubsystemProjectiles.cs 第 56 行定义.
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getset |
在文件 SubsystemProjectiles.cs 第 58 行定义.
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get |
在文件 SubsystemProjectiles.cs 第 52 行定义.
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get |
实现了 Game.IUpdateable.
在文件 SubsystemProjectiles.cs 第 60 行定义.