◆ WidgetsList()
◆ Add() [1/2]
| void Game.WidgetsList.Add |
( |
params Widget[] | widgets | ) |
|
◆ Add() [2/2]
| void Game.WidgetsList.Add |
( |
Widget | widget | ) |
|
◆ AddRange()
| void Game.WidgetsList.AddRange |
( |
IEnumerable< Widget > | widgets | ) |
|
◆ Clear()
| void Game.WidgetsList.Clear |
( |
| ) |
|
◆ Contains()
| bool Game.WidgetsList.Contains |
( |
Widget | widget | ) |
|
◆ Find() [1/2]
| Widget Game.WidgetsList.Find |
( |
string | name, |
|
|
bool | throwIfNotFound = true ) |
◆ Find() [2/2]
| Widget Game.WidgetsList.Find |
( |
string | name, |
|
|
Type | type, |
|
|
bool | throwIfNotFound = true ) |
◆ Find< T >() [1/2]
◆ Find< T >() [2/2]
◆ GetEnumerator() [1/3]
| IEnumerator IEnumerable. Game.WidgetsList.GetEnumerator |
( |
| ) |
|
|
private |
◆ GetEnumerator() [2/3]
| IEnumerator< Widget > IEnumerable< Widget >. Game.WidgetsList.GetEnumerator |
( |
| ) |
|
|
private |
◆ GetEnumerator() [3/3]
◆ IndexOf()
| int Game.WidgetsList.IndexOf |
( |
Widget | widget | ) |
|
◆ Insert()
| void Game.WidgetsList.Insert |
( |
int | index, |
|
|
Widget | widget ) |
◆ InsertAfter()
| void Game.WidgetsList.InsertAfter |
( |
Widget | afterWidget, |
|
|
Widget | widget ) |
◆ InsertBefore()
| void Game.WidgetsList.InsertBefore |
( |
Widget | beforeWidget, |
|
|
Widget | widget ) |
◆ Remove()
| void Game.WidgetsList.Remove |
( |
Widget | widget | ) |
|
◆ RemoveAt()
| void Game.WidgetsList.RemoveAt |
( |
int | index | ) |
|
◆ m_containerWidget
◆ m_version
| int Game.WidgetsList.m_version |
◆ m_widgets
| List<Widget> Game.WidgetsList.m_widgets = [] |
◆ Count
| int Game.WidgetsList.Count |
|
get |
◆ this[int index]
| Widget Game.WidgetsList.this[int index] |
|
get |
该类的文档由以下文件生成:
- E:/sc/doxygen/SurvivalcraftApi 1.8.2.3/Survivalcraft.Windows/Widget/WidgetsList.cs