Survivalcraft API 1.8.2.3 v1.8.2.3
Survivalcraft 2.4
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Game.SubsystemFluidBlockBehaviorabstract
类 Game.SubsystemFluidBlockBehavior 继承关系图:
Game.SubsystemFluidBlockBehavior 的协作图:

Public 成员函数

 SubsystemFluidBlockBehavior (FluidBlock fluidBlock, bool generateSources)
virtual void UpdateIsTop (int value, int x, int y, int z)
override void OnBlockAdded (int value, int oldValue, int x, int y, int z)
override void OnBlockModified (int value, int oldValue, int x, int y, int z)
override void OnNeighborBlockChanged (int x, int y, int z, int neighborX, int neighborY, int neighborZ)
override void OnItemHarvested (int x, int y, int z, int blockValue, ref BlockDropValue dropValue, ref int newBlockValue)
float? GetSurfaceHeight (int x, int y, int z, out FluidBlock surfaceFluidBlock)
float? GetSurfaceHeight (int x, int y, int z)
Vector2CalculateFlowSpeed (int x, int y, int z, out FluidBlock surfaceBlock, out float? surfaceHeight)
Vector2CalculateFlowSpeed (int x, int y, int z)
override void Load (ValuesDictionary valuesDictionary)
void SpreadFluid ()
virtual bool OnFluidInteract (int interactValue, int x, int y, int z, int fluidValue)
float? CalculateDistanceToFluid (Vector3 p, int radius, bool flowingFluidOnly)
void Set (int x, int y, int z, int value)
void FlowTo (int x, int y, int z, int level)
int LevelAtNearestFall (int x, int y, int z, int level, Dictionary< Point3, int > levels)
Public 成员函数 继承自 Game.SubsystemBlockBehavior
virtual void OnChunkInitialized (TerrainChunk chunk)
virtual void OnChunkDiscarding (TerrainChunk chunk)
virtual void OnBlockGenerated (int value, int x, int y, int z, bool isLoaded)
virtual void OnBlockRemoved (int value, int newValue, int x, int y, int z)
virtual void OnBlockStartMoving (int value, int newValue, int x, int y, int z, MovingBlock movingBlock)
virtual void OnBlockStopMoving (int value, int oldValue, int x, int y, int z, MovingBlock movingBlock)
virtual bool OnUse (Ray3 ray, ComponentMiner componentMiner)
virtual bool OnInteract (TerrainRaycastResult raycastResult, ComponentMiner componentMiner)
virtual bool OnInteract (MovingBlocksRaycastResult movingBlocksRaycastResult, ComponentMiner componentMiner)
virtual bool OnAim (Ray3 aim, ComponentMiner componentMiner, AimState state)
virtual bool OnEditBlock (int x, int y, int z, int value, ComponentPlayer componentPlayer)
virtual bool OnEditInventoryItem (IInventory inventory, int slotIndex, ComponentPlayer componentPlayer)
virtual void OnItemPlaced (int x, int y, int z, ref BlockPlacementData placementData, int itemValue)
virtual void OnCollide (CellFace cellFace, float velocity, ComponentBody componentBody)
virtual void OnExplosion (int value, int x, int y, int z, float damage)
virtual void OnFiredAsProjectile (Projectile projectile)
virtual bool OnHitAsProjectile (CellFace? cellFace, ComponentBody componentBody, WorldItem worldItem)
virtual void OnHitByProjectile (CellFace cellFace, WorldItem worldItem)
virtual void OnHitByProjectile (MovingBlock movingBlock, WorldItem worldItem)
virtual int GetProcessInventoryItemCapacity (IInventory inventory, int slotIndex, int value)
virtual void ProcessInventoryItem (IInventory inventory, int slotIndex, int value, int count, int processCount, out int processedValue, out int processedCount)
virtual void OnPickableGathered (Pickable pickable, ComponentPickableGatherer target, Vector3 distanceToTarget)
Public 成员函数 继承自 GameEntitySystem.Subsystem
virtual void OnEntityAdded (Entity entity)
virtual void OnEntityRemoved (Entity entity)
virtual void Save (ValuesDictionary valuesDictionary)
virtual void Dispose ()
virtual void Initialize (Project project, ValuesDictionary valuesDictionary)

Public 属性

FluidBlock m_fluidBlock
Dictionary< Point3, bool > m_toUpdate = []
Dictionary< Point3, int > m_toSet = []
Dictionary< Point3, int > m_visited = []
Dictionary< Point3, Vector2m_fluidRandomFlowDirections = []
bool m_generateSources

静态 Public 属性

static Point2[] m_sideNeighbors = [new(-1, 0), new(1, 0), new(0, -1), new(0, 1)]

属性

SubsystemTime SubsystemTime [get, set]
SubsystemAudio SubsystemAudio [get, set]
SubsystemAmbientSounds SubsystemAmbientSounds [get, set]
属性 继承自 Game.SubsystemBlockBehavior
virtual int[] HandledBlocks [get]
SubsystemTerrain SubsystemTerrain [get, set]
属性 继承自 GameEntitySystem.Subsystem
Project Project [get]
ValuesDictionary ValuesDictionary [get]

额外继承的成员函数

包函数 继承自 GameEntitySystem.Subsystem
void DisposeInternal ()

详细描述

在文件 SubsystemFluidBlockBehavior.cs5 行定义.

构造及析构函数说明

◆ SubsystemFluidBlockBehavior()

Game.SubsystemFluidBlockBehavior.SubsystemFluidBlockBehavior ( FluidBlock fluidBlock,
bool generateSources )

在文件 SubsystemFluidBlockBehavior.cs26 行定义.

成员函数说明

◆ CalculateDistanceToFluid()

float? Game.SubsystemFluidBlockBehavior.CalculateDistanceToFluid ( Vector3 p,
int radius,
bool flowingFluidOnly )

在文件 SubsystemFluidBlockBehavior.cs284 行定义.

函数调用图:
这是这个函数的调用关系图:

◆ CalculateFlowSpeed() [1/2]

Vector2? Game.SubsystemFluidBlockBehavior.CalculateFlowSpeed ( int x,
int y,
int z )

在文件 SubsystemFluidBlockBehavior.cs140 行定义.

◆ CalculateFlowSpeed() [2/2]

Vector2? Game.SubsystemFluidBlockBehavior.CalculateFlowSpeed ( int x,
int y,
int z,
out FluidBlock surfaceBlock,
out float? surfaceHeight )

在文件 SubsystemFluidBlockBehavior.cs96 行定义.

函数调用图:

◆ FlowTo()

void Game.SubsystemFluidBlockBehavior.FlowTo ( int x,
int y,
int z,
int level )

在文件 SubsystemFluidBlockBehavior.cs336 行定义.

函数调用图:
这是这个函数的调用关系图:

◆ GetSurfaceHeight() [1/2]

float? Game.SubsystemFluidBlockBehavior.GetSurfaceHeight ( int x,
int y,
int z )

在文件 SubsystemFluidBlockBehavior.cs94 行定义.

◆ GetSurfaceHeight() [2/2]

float? Game.SubsystemFluidBlockBehavior.GetSurfaceHeight ( int x,
int y,
int z,
out FluidBlock surfaceFluidBlock )

在文件 SubsystemFluidBlockBehavior.cs66 行定义.

函数调用图:
这是这个函数的调用关系图:

◆ LevelAtNearestFall()

int Game.SubsystemFluidBlockBehavior.LevelAtNearestFall ( int x,
int y,
int z,
int level,
Dictionary< Point3, int > levels )

在文件 SubsystemFluidBlockBehavior.cs354 行定义.

函数调用图:
这是这个函数的调用关系图:

◆ Load()

override void Game.SubsystemFluidBlockBehavior.Load ( ValuesDictionary valuesDictionary)
virtual

◆ OnBlockAdded()

override void Game.SubsystemFluidBlockBehavior.OnBlockAdded ( int value,
int oldValue,
int x,
int y,
int z )
virtual

重载 Game.SubsystemBlockBehavior .

Game.SubsystemMagmaBlockBehavior 重载.

在文件 SubsystemFluidBlockBehavior.cs45 行定义.

函数调用图:

◆ OnBlockModified()

override void Game.SubsystemFluidBlockBehavior.OnBlockModified ( int value,
int oldValue,
int x,
int y,
int z )
virtual

重载 Game.SubsystemBlockBehavior .

在文件 SubsystemFluidBlockBehavior.cs49 行定义.

函数调用图:

◆ OnFluidInteract()

virtual bool Game.SubsystemFluidBlockBehavior.OnFluidInteract ( int interactValue,
int x,
int y,
int z,
int fluidValue )
virtual

Game.SubsystemMagmaBlockBehavior , 以及 Game.SubsystemWaterBlockBehavior 重载.

在文件 SubsystemFluidBlockBehavior.cs267 行定义.

函数调用图:
这是这个函数的调用关系图:

◆ OnItemHarvested()

override void Game.SubsystemFluidBlockBehavior.OnItemHarvested ( int x,
int y,
int z,
int blockValue,
ref BlockDropValue dropValue,
ref int newBlockValue )
virtual

◆ OnNeighborBlockChanged()

override void Game.SubsystemFluidBlockBehavior.OnNeighborBlockChanged ( int x,
int y,
int z,
int neighborX,
int neighborY,
int neighborZ )
virtual

◆ Set()

void Game.SubsystemFluidBlockBehavior.Set ( int x,
int y,
int z,
int value )

在文件 SubsystemFluidBlockBehavior.cs331 行定义.

这是这个函数的调用关系图:

◆ SpreadFluid()

void Game.SubsystemFluidBlockBehavior.SpreadFluid ( )

在文件 SubsystemFluidBlockBehavior.cs149 行定义.

函数调用图:
这是这个函数的调用关系图:

◆ UpdateIsTop()

virtual void Game.SubsystemFluidBlockBehavior.UpdateIsTop ( int value,
int x,
int y,
int z )
virtual

在文件 SubsystemFluidBlockBehavior.cs31 行定义.

函数调用图:
这是这个函数的调用关系图:

类成员变量说明

◆ m_fluidBlock

FluidBlock Game.SubsystemFluidBlockBehavior.m_fluidBlock

在文件 SubsystemFluidBlockBehavior.cs8 行定义.

◆ m_fluidRandomFlowDirections

Dictionary<Point3, Vector2> Game.SubsystemFluidBlockBehavior.m_fluidRandomFlowDirections = []

在文件 SubsystemFluidBlockBehavior.cs16 行定义.

◆ m_generateSources

bool Game.SubsystemFluidBlockBehavior.m_generateSources

在文件 SubsystemFluidBlockBehavior.cs18 行定义.

◆ m_sideNeighbors

Point2 [] Game.SubsystemFluidBlockBehavior.m_sideNeighbors = [new(-1, 0), new(1, 0), new(0, -1), new(0, 1)]
static

在文件 SubsystemFluidBlockBehavior.cs6 行定义.

◆ m_toSet

Dictionary<Point3, int> Game.SubsystemFluidBlockBehavior.m_toSet = []

在文件 SubsystemFluidBlockBehavior.cs12 行定义.

◆ m_toUpdate

Dictionary<Point3, bool> Game.SubsystemFluidBlockBehavior.m_toUpdate = []

在文件 SubsystemFluidBlockBehavior.cs10 行定义.

◆ m_visited

Dictionary<Point3, int> Game.SubsystemFluidBlockBehavior.m_visited = []

在文件 SubsystemFluidBlockBehavior.cs14 行定义.

属性说明

◆ SubsystemAmbientSounds

SubsystemAmbientSounds Game.SubsystemFluidBlockBehavior.SubsystemAmbientSounds
getset

在文件 SubsystemFluidBlockBehavior.cs24 行定义.

◆ SubsystemAudio

SubsystemAudio Game.SubsystemFluidBlockBehavior.SubsystemAudio
getset

在文件 SubsystemFluidBlockBehavior.cs22 行定义.

◆ SubsystemTime

SubsystemTime Game.SubsystemFluidBlockBehavior.SubsystemTime
getset

在文件 SubsystemFluidBlockBehavior.cs20 行定义.


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