◆ CreateEntity() [1/3]
◆ CreateEntity() [2/3]
| Entity Game.DatabaseManager.CreateEntity |
( |
Project | project, |
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string | entityTemplateName, |
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bool | throwIfNotFound ) |
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static |
◆ CreateEntity() [3/3]
◆ FindEntityValuesDictionary()
| ValuesDictionary Game.DatabaseManager.FindEntityValuesDictionary |
( |
string | entityTemplateName, |
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bool | throwIfNotFound ) |
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static |
◆ FindValuesDictionaryForComponent()
◆ Initialize()
| void Game.DatabaseManager.Initialize |
( |
| ) |
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static |
◆ LoadDataBaseFromXml()
| void Game.DatabaseManager.LoadDataBaseFromXml |
( |
XElement | node | ) |
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static |
◆ DatabaseNode
| XElement Game.DatabaseManager.DatabaseNode |
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static |
◆ m_gameDatabase
◆ m_valueDictionaries
| Dictionary<string, ValuesDictionary> Game.DatabaseManager.m_valueDictionaries = [] |
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static |
◆ EntitiesValuesDictionaries
◆ GameDatabase
| GameDatabase Game.DatabaseManager.GameDatabase |
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staticget |
该类的文档由以下文件生成:
- E:/sc/doxygen/SurvivalcraftApi 1.8.2.3/Survivalcraft.Windows/ModsManager/Changes/DatabaseManager.cs