|
| Vector3 | ModelOffset [get, set] |
| | 模型偏移
|
| float | Transparent [get, set] |
| | 模型透明度
|
| float | ModelScale [get, set] |
| | 模型大小缩放
|
| string | TextureRoute [get, set] |
| | 纹理路径
|
| string | ModelRoute [get, set] |
| | 模型路径
|
| float? | Opacity [get, set] |
| Vector3? | DiffuseColor [get, set] |
| Vector4? | EmissionColor [get, set] |
| Model | Model [get, set] |
| Texture2D | TextureOverride [get, set] |
| virtual Func< bool > | OnAnimate [get, set] |
| bool | CastsShadow [get, set] |
| int | PrepareOrder [get, set] |
| virtual ModelRenderingMode | RenderingMode [get, set] |
| int[] | MeshDrawOrders [get, set] |
| bool | IsVisibleForCamera [get, set] |
| Matrix[] | AbsoluteBoneTransformsForCamera [get, set] |
| ValuesDictionary | ValuesDictionary [get] |
| Entity | Entity [get] |
| Project | Project [get] |
| bool | IsAddedToProject [get] |
◆ Animate()
| virtual void Game.ComponentModel.Animate |
( |
| ) |
|
|
virtual |
◆ CalculateAbsoluteBonesTransforms()
| virtual void Game.ComponentModel.CalculateAbsoluteBonesTransforms |
( |
Camera | camera | ) |
|
|
virtual |
◆ CalculateIsVisible()
| virtual void Game.ComponentModel.CalculateIsVisible |
( |
Camera | camera | ) |
|
|
virtual |
◆ DrawExtras()
| virtual void Game.ComponentModel.DrawExtras |
( |
Camera | camera | ) |
|
|
virtual |
◆ GetBoneTransform()
| virtual ? Matrix Game.ComponentModel.GetBoneTransform |
( |
int | boneIndex | ) |
|
|
virtual |
◆ Load()
◆ ProcessBoneHierarchy()
| virtual void Game.ComponentModel.ProcessBoneHierarchy |
( |
ModelBone | modelBone, |
|
|
Matrix | currentTransform, |
|
|
Matrix[] | transforms ) |
|
virtual |
◆ SetBoneTransform()
| virtual void Game.ComponentModel.SetBoneTransform |
( |
int | boneIndex, |
|
|
Matrix? | transformation ) |
|
virtual |
◆ SetModel()
| virtual void Game.ComponentModel.SetModel |
( |
Model | model | ) |
|
|
virtual |
◆ Animated
| bool Game.ComponentModel.Animated |
◆ IsExtrasDrawn
| bool Game.ComponentModel.IsExtrasDrawn |
◆ IsSet
| bool Game.ComponentModel.IsSet |
◆ m_boneTransforms
| Matrix? [] Game.ComponentModel.m_boneTransforms |
◆ m_boundingSphereRadius
| float Game.ComponentModel.m_boundingSphereRadius |
◆ m_componentFrame
◆ m_model
| Model Game.ComponentModel.m_model |
◆ m_subsystemSky
◆ AbsoluteBoneTransformsForCamera
| Matrix [] Game.ComponentModel.AbsoluteBoneTransformsForCamera |
|
getset |
◆ CastsShadow
| bool Game.ComponentModel.CastsShadow |
|
getset |
◆ DiffuseColor
| Vector3? Game.ComponentModel.DiffuseColor |
|
getset |
◆ EmissionColor
| Vector4? Game.ComponentModel.EmissionColor |
|
getset |
◆ IsVisibleForCamera
| bool Game.ComponentModel.IsVisibleForCamera |
|
getset |
◆ MeshDrawOrders
| int [] Game.ComponentModel.MeshDrawOrders |
|
getset |
◆ Model
| Model Game.ComponentModel.Model |
|
getset |
◆ ModelOffset
| Vector3 Game.ComponentModel.ModelOffset |
|
getset |
◆ ModelRoute
| string Game.ComponentModel.ModelRoute |
|
getset |
◆ ModelScale
| float Game.ComponentModel.ModelScale |
|
getset |
◆ OnAnimate
| virtual Func<bool> Game.ComponentModel.OnAnimate |
|
getset |
◆ Opacity
| float? Game.ComponentModel.Opacity |
|
getset |
◆ PrepareOrder
| int Game.ComponentModel.PrepareOrder |
|
getset |
◆ RenderingMode
◆ TextureOverride
| Texture2D Game.ComponentModel.TextureOverride |
|
getset |
◆ TextureRoute
| string Game.ComponentModel.TextureRoute |
|
getset |
◆ Transparent
| float Game.ComponentModel.Transparent |
|
getset |
该类的文档由以下文件生成:
- E:/sc/doxygen/SurvivalcraftApi 1.8.2.3/Survivalcraft.Windows/Component/ComponentModel.cs