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| static implicit | operator Point2 ((int X, int Y) v) |
| static int | Dot (Point2 p1, Point2 p2) |
| static int | Cross (Point2 p1, Point2 p2) |
| static Point2 | Perpendicular (Point2 p) |
| static Point2 | Min (Point2 p, int v) |
| static Point2 | Min (Point2 p1, Point2 p2) |
| static Point2 | Max (Point2 p, int v) |
| static Point2 | Max (Point2 p1, Point2 p2) |
| static int | MinElement (Point2 p) |
| static int | MaxElement (Point2 p) |
| static bool | operator== (Point2 p1, Point2 p2) |
| static bool | operator!= (Point2 p1, Point2 p2) |
| static Point2 | operator+ (Point2 p) |
| static Point2 | operator- (Point2 p) |
| static Point2 | operator+ (Point2 p1, Point2 p2) |
| static Point2 | operator- (Point2 p1, Point2 p2) |
| static Point2 | operator* (int n, Point2 p) |
| static Point2 | operator* (Point2 p, int n) |
| static Point2 | operator* (Point2 p1, Point2 p2) |
| static Point2 | operator/ (Point2 p, int n) |
| static Point2 | operator/ (Point2 p1, Point2 p2) |
| static implicit | operator Vector2 (Point2 p) |
| static Point2 | Round (Vector2 v) |
| static Point2 | Round (float x, float y) |
| static Point2 | Ceiling (Vector2 v) |
| static Point2 | Ceiling (float x, float y) |
| static Point2 | Floor (Vector2 v) |
| static Point2 | Floor (float x, float y) |