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| override bool | IsEmpty () |
| override void | Clear () |
| void | Flush (Matrix matrix, bool clearAfterFlush=true) |
| override void | Flush (Matrix matrix, Vector4 color, bool clearAfterFlush=true) |
| void | FlushWithDeviceState (BitmapFont font, SamplerState samplerState, Matrix matrix, Vector4 color, bool clearAfterFlush=true) |
| void | FlushWithDeviceState (Shader shader, bool clearAfterFlush=true) |
| void | FlushWithCurrentStateAndShader (Shader shader, bool clearAfterFlush=true) |
| void | TransformTriangles (Matrix matrix, int start=0, int end=-1) |
| void | TransformTrianglesColors (Color color, int start=0, int end=-1) |
| Vector2 | CalculateTextOffset (string text, int start, int count, TextAnchor anchor, Vector2 scale, Vector2 spacing) |
| bool | IsEmpty () |
| void | Clear () |
| void | Flush (Matrix matrix, Vector4 color, bool clearAfterFlush=true) |
◆ CalculateTextOffset()
◆ Clear()
| override void Engine.Graphics.BaseFontBatch.Clear |
( |
| ) |
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◆ Flush() [1/2]
| void Engine.Graphics.BaseFontBatch.Flush |
( |
Matrix | matrix, |
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bool | clearAfterFlush = true ) |
◆ Flush() [2/2]
| override void Engine.Graphics.BaseFontBatch.Flush |
( |
Matrix | matrix, |
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Vector4 | color, |
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bool | clearAfterFlush = true ) |
◆ FlushWithCurrentStateAndShader()
| void Engine.Graphics.BaseFontBatch.FlushWithCurrentStateAndShader |
( |
Shader | shader, |
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bool | clearAfterFlush = true ) |
◆ FlushWithDeviceState() [1/2]
◆ FlushWithDeviceState() [2/2]
| void Engine.Graphics.BaseFontBatch.FlushWithDeviceState |
( |
Shader | shader, |
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bool | clearAfterFlush = true ) |
◆ IsEmpty()
| override bool Engine.Graphics.BaseFontBatch.IsEmpty |
( |
| ) |
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◆ TransformTriangles()
| void Engine.Graphics.BaseFontBatch.TransformTriangles |
( |
Matrix | matrix, |
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int | start = 0, |
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int | end = -1 ) |
◆ TransformTrianglesColors()
| void Engine.Graphics.BaseFontBatch.TransformTrianglesColors |
( |
Color | color, |
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int | start = 0, |
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int | end = -1 ) |
◆ m_shader
| UnlitShader Engine.Graphics.BaseFontBatch.m_shader = new(true, true, false, false) |
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static |
◆ TriangleIndices
| readonly DynamicArray<int> Engine.Graphics.BaseFontBatch.TriangleIndices = [] |
◆ TriangleVertices
◆ Font
◆ SamplerState
| SamplerState Engine.Graphics.BaseFontBatch.SamplerState |
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getset |
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