◆ Compression
| enum Game.ZipArchive.Compression : ushort |
◆ ZipArchive()
| Game.ZipArchive.ZipArchive |
( |
| ) |
|
|
staticprivate |
◆ AddStream()
| void Game.ZipArchive.AddStream |
( |
string | filenameInZip, |
|
|
Stream | source ) |
◆ Close()
| void Game.ZipArchive.Close |
( |
| ) |
|
◆ Create()
| ZipArchive Game.ZipArchive.Create |
( |
Stream | stream, |
|
|
bool | keepStreamOpen = false ) |
|
static |
◆ DateTimeToDosTime()
| uint Game.ZipArchive.DateTimeToDosTime |
( |
DateTime | _dt | ) |
|
◆ Dispose()
| void Game.ZipArchive.Dispose |
( |
| ) |
|
◆ DosTimeToDateTime()
| DateTime Game.ZipArchive.DosTimeToDateTime |
( |
uint | _dt | ) |
|
◆ ExtractFile()
◆ GetFileOffset()
| uint Game.ZipArchive.GetFileOffset |
( |
uint | _headerOffset | ) |
|
◆ IsUTF8Bytes()
| bool Game.ZipArchive.IsUTF8Bytes |
( |
byte[] | data, |
|
|
int | start, |
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|
int | count ) |
|
static |
◆ NormalizedFilename()
| string Game.ZipArchive.NormalizedFilename |
( |
string | _filename | ) |
|
◆ Open()
| ZipArchive Game.ZipArchive.Open |
( |
Stream | stream, |
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|
bool | keepStreamOpen = false ) |
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static |
◆ ReadCentralDir()
◆ ReadFileInfo()
| bool Game.ZipArchive.ReadFileInfo |
( |
| ) |
|
◆ Store()
◆ UpdateCrcAndSizes()
◆ WriteCentralDirRecord()
◆ WriteEndRecord()
| void Game.ZipArchive.WriteEndRecord |
( |
uint | _size, |
|
|
uint | _offset ) |
◆ WriteLocalHeader()
◆ CentralDirImage
| byte [] Game.ZipArchive.CentralDirImage |
◆ Comment
| string Game.ZipArchive.Comment = "" |
◆ CrcTable
| uint [] Game.ZipArchive.CrcTable |
|
static |
◆ ExistingFiles
| ushort Game.ZipArchive.ExistingFiles |
◆ Files
◆ ForceDeflating
| bool Game.ZipArchive.ForceDeflating |
◆ KeepStreamOpen
| bool Game.ZipArchive.KeepStreamOpen |
◆ ReadOnly
| bool Game.ZipArchive.ReadOnly |
◆ ZipFileStream
| Stream Game.ZipArchive.ZipFileStream |
该类的文档由以下文件生成:
- E:/sc/doxygen/SurvivalcraftApi 1.8.2.3/Survivalcraft.Windows/Game/ZipArchive.cs