◆ BoundingRectangle() [1/3]
| Engine.BoundingRectangle.BoundingRectangle |
( |
float | x1, |
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float | y1, |
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float | x2, |
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float | y2 ) |
◆ BoundingRectangle() [2/3]
| Engine.BoundingRectangle.BoundingRectangle |
( |
Vector2 | min, |
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Vector2 | max ) |
◆ BoundingRectangle() [3/3]
| Engine.BoundingRectangle.BoundingRectangle |
( |
IEnumerable< Vector2 > | points | ) |
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◆ Area()
| float Engine.BoundingRectangle.Area |
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| ) |
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◆ Center()
| Vector2 Engine.BoundingRectangle.Center |
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| ) |
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◆ Contains()
| bool Engine.BoundingRectangle.Contains |
( |
Vector2 | p | ) |
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◆ Distance()
◆ Equals() [1/2]
◆ Equals() [2/2]
| override bool Engine.BoundingRectangle.Equals |
( |
object | obj | ) |
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◆ GetHashCode()
| override int Engine.BoundingRectangle.GetHashCode |
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| ) |
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◆ Intersection() [1/3]
◆ Intersection() [2/3]
◆ Intersection() [3/3]
◆ operator BoundingRectangle()
| implicit Engine.BoundingRectangle.operator BoundingRectangle |
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(float X1, float Y1, float X2, float Y2) | v | ) |
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static |
◆ operator!=()
◆ operator==()
◆ Size()
| Vector2 Engine.BoundingRectangle.Size |
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| ) |
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◆ ToString()
| override string Engine.BoundingRectangle.ToString |
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| ) |
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◆ Union() [1/2]
◆ Union() [2/2]
◆ Max
| Vector2 Engine.BoundingRectangle.Max |
◆ Min
| Vector2 Engine.BoundingRectangle.Min |
◆ Corners
| IEnumerable<Vector2> Engine.BoundingRectangle.Corners |
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get |
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