◆ CalculateDay()
| double Game.SubsystemTimeOfDay.CalculateDay |
( |
double | totalElapsedGameTime | ) |
|
◆ CalculateTimeOfDay()
| float Game.SubsystemTimeOfDay.CalculateTimeOfDay |
( |
double | totalElapsedGameTime | ) |
|
◆ Load()
◆ Save()
◆ UpdateStarts()
| virtual void Game.SubsystemTimeOfDay.UpdateStarts |
( |
| ) |
|
|
virtual |
◆ m_subsystemGameInfo
◆ m_subsystemSeasons
◆ TimeOfDayEnabled
| bool Game.SubsystemTimeOfDay.TimeOfDayEnabled = true |
◆ DawnInterval
| float Game.SubsystemTimeOfDay.DawnInterval |
|
get |
◆ DawnStart
| float Game.SubsystemTimeOfDay.DawnStart |
|
getset |
◆ Day
| double Game.SubsystemTimeOfDay.Day |
|
get |
◆ DayDuration
| float Game.SubsystemTimeOfDay.DayDuration = 1200f |
|
getset |
◆ DayInterval
| float Game.SubsystemTimeOfDay.DayInterval |
|
get |
◆ DayStart
| float Game.SubsystemTimeOfDay.DayStart |
|
getset |
◆ DuskInterval
| float Game.SubsystemTimeOfDay.DuskInterval |
|
get |
◆ DuskStart
| float Game.SubsystemTimeOfDay.DuskStart |
|
getset |
◆ Middawn
| float Game.SubsystemTimeOfDay.Middawn |
|
get |
◆ Midday
| float Game.SubsystemTimeOfDay.Midday |
|
get |
◆ Middusk
| float Game.SubsystemTimeOfDay.Middusk |
|
get |
◆ Midnight
| float Game.SubsystemTimeOfDay.Midnight |
|
get |
◆ NightInterval
| float Game.SubsystemTimeOfDay.NightInterval |
|
get |
◆ NightStart
| float Game.SubsystemTimeOfDay.NightStart |
|
getset |
◆ TimeOfDay
| float Game.SubsystemTimeOfDay.TimeOfDay |
|
get |
◆ TimeOfDayOffset
| double Game.SubsystemTimeOfDay.TimeOfDayOffset |
|
getset |
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