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| IEnumerator< KeyValuePair< TKey, TValue > > IEnumerable< KeyValuePair< TKey, TValue > >. | GetEnumerator () |
| IEnumerator IEnumerable. | GetEnumerator () |
◆ Add()
| void Game.SortedMultiCollection< TKey, TValue >.Add |
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TKey | key, |
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TValue | value ) |
◆ AddRange()
| void Game.SortedMultiCollection< TKey, TValue >.AddRange |
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IEnumerable< KeyValuePair< TKey, TValue > > | items | ) |
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◆ Clear()
| void Game.SortedMultiCollection< TKey, TValue >.Clear |
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◆ ContainsKey()
| bool Game.SortedMultiCollection< TKey, TValue >.ContainsKey |
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TKey | key | ) |
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◆ Dispose()
| void Game.SortedMultiCollection< TKey, TValue >.Dispose |
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| ) |
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◆ EnsureCapacity()
| void Game.SortedMultiCollection< TKey, TValue >.EnsureCapacity |
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int | capacity | ) |
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◆ Enumerator()
| Game.SortedMultiCollection< TKey, TValue >.Enumerator |
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SortedMultiCollection< TKey, TValue > | collection | ) |
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package |
◆ Find()
| int Game.SortedMultiCollection< TKey, TValue >.Find |
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TKey | key | ) |
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◆ GetEnumerator() [1/3]
| IEnumerator IEnumerable. Game.SortedMultiCollection< TKey, TValue >.GetEnumerator |
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private |
◆ GetEnumerator() [2/3]
| IEnumerator< KeyValuePair< TKey, TValue > > IEnumerable< KeyValuePair< TKey, TValue > >. Game.SortedMultiCollection< TKey, TValue >.GetEnumerator |
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private |
◆ GetEnumerator() [3/3]
| Enumerator Game.SortedMultiCollection< TKey, TValue >.GetEnumerator |
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◆ MoveNext()
| bool Game.SortedMultiCollection< TKey, TValue >.MoveNext |
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◆ Remove()
| bool Game.SortedMultiCollection< TKey, TValue >.Remove |
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TKey | key | ) |
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◆ Reset()
| void Game.SortedMultiCollection< TKey, TValue >.Reset |
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| ) |
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◆ SortedMultiCollection() [1/4]
| Game.SortedMultiCollection< TKey, TValue >.SortedMultiCollection |
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◆ SortedMultiCollection() [2/4]
| Game.SortedMultiCollection< TKey, TValue >.SortedMultiCollection |
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IComparer< TKey > | comparer | ) |
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◆ SortedMultiCollection() [3/4]
| Game.SortedMultiCollection< TKey, TValue >.SortedMultiCollection |
( |
int | capacity | ) |
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◆ SortedMultiCollection() [4/4]
| Game.SortedMultiCollection< TKey, TValue >.SortedMultiCollection |
( |
int | capacity, |
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IComparer< TKey > | comparer ) |
◆ TryGetValue()
| bool Game.SortedMultiCollection< TKey, TValue >.TryGetValue |
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TKey | key, |
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out TValue | value ) |
◆ m_array
| KeyValuePair<TKey, TValue> [] Game.SortedMultiCollection< TKey, TValue >.m_array |
◆ m_collection
◆ m_comparer
| IComparer<TKey> Game.SortedMultiCollection< TKey, TValue >.m_comparer |
◆ m_count
| int Game.SortedMultiCollection< TKey, TValue >.m_count |
◆ m_current
| KeyValuePair<TKey, TValue> Game.SortedMultiCollection< TKey, TValue >.m_current |
◆ m_index
| int Game.SortedMultiCollection< TKey, TValue >.m_index |
◆ m_version
| int Game.SortedMultiCollection< TKey, TValue >.m_version |
◆ MinCapacity
| const int Game.SortedMultiCollection< TKey, TValue >.MinCapacity = 4 |
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static |
◆ Capacity
| int Game.SortedMultiCollection< TKey, TValue >.Capacity |
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getset |
◆ Count
| int Game.SortedMultiCollection< TKey, TValue >.Count |
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get |
◆ Current [1/2]
| object IEnumerator. Game.SortedMultiCollection< TKey, TValue >.Current |
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get |
◆ Current [2/2]
| KeyValuePair<TKey, TValue> Game.SortedMultiCollection< TKey, TValue >.Current |
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get |
◆ this[int i]
| KeyValuePair<TKey, TValue> Game.SortedMultiCollection< TKey, TValue >.this[int i] |
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get |
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