◆ TerrainContentsGeneratorFlat()
| Game.TerrainContentsGeneratorFlat.TerrainContentsGeneratorFlat |
( |
SubsystemTerrain | subsystemTerrain | ) |
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◆ CalculateHeight()
| float Game.TerrainContentsGeneratorFlat.CalculateHeight |
( |
float | x, |
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float | z ) |
◆ CalculateHumidity()
| int Game.TerrainContentsGeneratorFlat.CalculateHumidity |
( |
float | x, |
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float | z ) |
◆ CalculateMountainRangeFactor()
| float Game.TerrainContentsGeneratorFlat.CalculateMountainRangeFactor |
( |
float | x, |
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float | z ) |
◆ CalculateOceanShoreDistance()
| float Game.TerrainContentsGeneratorFlat.CalculateOceanShoreDistance |
( |
float | x, |
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float | z ) |
◆ CalculateTemperature()
| int Game.TerrainContentsGeneratorFlat.CalculateTemperature |
( |
float | x, |
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float | z ) |
◆ FindCoarseSpawnPosition()
| Vector3 Game.TerrainContentsGeneratorFlat.FindCoarseSpawnPosition |
( |
| ) |
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◆ GenerateChunkContentsPass1()
| void Game.TerrainContentsGeneratorFlat.GenerateChunkContentsPass1 |
( |
TerrainChunk | chunk | ) |
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◆ GenerateChunkContentsPass2()
| void Game.TerrainContentsGeneratorFlat.GenerateChunkContentsPass2 |
( |
TerrainChunk | chunk | ) |
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◆ GenerateChunkContentsPass3()
| void Game.TerrainContentsGeneratorFlat.GenerateChunkContentsPass3 |
( |
TerrainChunk | chunk | ) |
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◆ GenerateChunkContentsPass4()
| void Game.TerrainContentsGeneratorFlat.GenerateChunkContentsPass4 |
( |
TerrainChunk | chunk | ) |
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◆ UpdateFluidIsTop()
| virtual void Game.TerrainContentsGeneratorFlat.UpdateFluidIsTop |
( |
TerrainChunk | chunk | ) |
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virtual |
◆ m_islandSize
| Vector2? Game.TerrainContentsGeneratorFlat.m_islandSize |
◆ m_oceanCorner
| Vector2 Game.TerrainContentsGeneratorFlat.m_oceanCorner |
◆ m_shoreRoughnessAmplitude
| Vector2 Game.TerrainContentsGeneratorFlat.m_shoreRoughnessAmplitude |
◆ m_shoreRoughnessFrequency
| Vector2 Game.TerrainContentsGeneratorFlat.m_shoreRoughnessFrequency |
◆ m_shoreRoughnessOctaves
| Vector2 Game.TerrainContentsGeneratorFlat.m_shoreRoughnessOctaves |
◆ m_shoreRoughnessOffset
| float [] Game.TerrainContentsGeneratorFlat.m_shoreRoughnessOffset = new float[4] |
◆ m_subsystemTerrain
◆ m_worldSettings
◆ OceanLevel
| int Game.TerrainContentsGeneratorFlat.OceanLevel |
|
get |
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