◆ WorldPalette() [1/2]
| Game.WorldPalette.WorldPalette |
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| ) |
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◆ WorldPalette() [2/2]
◆ CopyTo()
◆ Save()
◆ VerifyColorName()
| bool Game.WorldPalette.VerifyColorName |
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string | name | ) |
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static |
◆ Colors
| Color [] Game.WorldPalette.Colors |
◆ DefaultColors
| readonly Color [] Game.WorldPalette.DefaultColors |
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static |
初始值: = [
new(255, 255, 255),
new(181, 255, 255),
new(255, 181, 255),
new(160, 181, 255),
new(255, 240, 160),
new(181, 255, 181),
new(255, 181, 160),
new(181, 181, 181),
new(112, 112, 112),
new(32, 112, 112),
new(112, 32, 112),
new(26, 52, 128),
new(87, 54, 31),
new(24, 116, 24),
new(136, 32, 32),
new(24, 24, 24)
]
在文件 WorldPalette.cs 第 10 行定义.
◆ fName
| const string Game.WorldPalette.fName = "WorldPalette" |
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static |
◆ MaxColors
| const int Game.WorldPalette.MaxColors = 16 |
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static |
◆ MaxNameLength
| const int Game.WorldPalette.MaxNameLength = 16 |
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static |
◆ Names
| string [] Game.WorldPalette.Names |
该类的文档由以下文件生成:
- E:/sc/doxygen/SurvivalcraftApi 1.8.2.3/Survivalcraft.Windows/Game/WorldPalette.cs