|
| byte[] | Data = new byte[16] |
◆ Copy()
◆ LoadBinaryString()
| void Game.TruthTableData.LoadBinaryString |
( |
string | data | ) |
|
◆ LoadString()
| void Game.TruthTableData.LoadString |
( |
string | data | ) |
|
◆ SaveBinaryString()
| string Game.TruthTableData.SaveBinaryString |
( |
| ) |
|
◆ SaveString()
| string Game.TruthTableData.SaveString |
( |
| ) |
|
◆ Data
| byte [] Game.TruthTableData.Data = new byte[16] |
◆ m_hexChars
| List<char> Game.TruthTableData.m_hexChars |
|
static |
初始值: = [
'0',
'1',
'2',
'3',
'4',
'5',
'6',
'7',
'8',
'9',
'A',
'B',
'C',
'D',
'E',
'F'
]
在文件 TruthTableData.cs 第 5 行定义.
该类的文档由以下文件生成: