◆ Platform
◆ VersionsManager()
| Game.VersionsManager.VersionsManager |
( |
| ) |
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staticprivate |
◆ CompareVersions()
| int Game.VersionsManager.CompareVersions |
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string | v1, |
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string | v2 ) |
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static |
◆ FindTransform()
| List< VersionConverter > Game.VersionsManager.FindTransform |
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string | sourceVersion, |
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string | targetVersion, |
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IEnumerable< VersionConverter > | converters, |
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int | depth ) |
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static |
◆ Initialize()
| void Game.VersionsManager.Initialize |
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| ) |
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static |
◆ UpgradeProjectXml()
| void Game.VersionsManager.UpgradeProjectXml |
( |
XElement | projectNode | ) |
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static |
◆ UpgradeWorld()
| void Game.VersionsManager.UpgradeWorld |
( |
string | directoryName | ) |
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static |
◆ IsDirect3D11
| bool Game.VersionsManager.IsDirect3D11 = false |
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static |
◆ m_versionConverters
◆ PlatformID
| PlatformID Game.VersionsManager.PlatformID = Environment.OSVersion.Platform |
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static |
◆ PlatformTag
| string Game.VersionsManager.PlatformTag = RuntimeInformation.OSDescription |
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static |
◆ BuildConfiguration
◆ CurrentPlatform
| Platform Game.VersionsManager.CurrentPlatform |
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staticget |
◆ LastLaunchedVersion
| string Game.VersionsManager.LastLaunchedVersion |
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staticgetset |
◆ PlatformString
| string Game.VersionsManager.PlatformString |
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staticget |
◆ SerializationVersion
| string Game.VersionsManager.SerializationVersion |
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staticgetset |
◆ Version
| string Game.VersionsManager.Version |
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staticgetset |
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