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| static implicit | operator Point3 ((int X, int Y, int Z) v) |
| static int | Dot (Point3 p1, Point3 p2) |
| static Point3 | Cross (Point3 p1, Point3 p2) |
| static Point3 | Min (Point3 p, int v) |
| static Point3 | Min (Point3 p1, Point3 p2) |
| static Point3 | Max (Point3 p, int v) |
| static Point3 | Max (Point3 p1, Point3 p2) |
| static int | MinElement (Point3 p) |
| static int | MaxElement (Point3 p) |
| static bool | operator== (Point3 p1, Point3 p2) |
| static bool | operator!= (Point3 p1, Point3 p2) |
| static Point3 | operator+ (Point3 p) |
| static Point3 | operator- (Point3 p) |
| static Point3 | operator+ (Point3 p1, Point3 p2) |
| static Point3 | operator- (Point3 p1, Point3 p2) |
| static Point3 | operator* (int n, Point3 p) |
| static Point3 | operator* (Point3 p, int n) |
| static Point3 | operator* (Point3 p1, Point3 p2) |
| static Point3 | operator/ (Point3 p, int n) |
| static Point3 | operator/ (Point3 p1, Point3 p2) |
| static implicit | operator Vector3 (Point3 p) |
| static Point3 | Round (Vector3 v) |
| static Point3 | Round (float x, float y, float z) |
| static Point3 | Ceiling (Vector3 v) |
| static Point3 | Ceiling (float x, float y, float z) |
| static Point3 | Floor (Vector3 v) |
| static Point3 | Floor (float x, float y, float z) |