◆ CalculateLighting()
| float Game.LightingManager.CalculateLighting |
( |
Vector3 | normal | ) |
|
|
static |
◆ CalculateLightingTables()
| void Game.LightingManager.CalculateLightingTables |
( |
| ) |
|
|
static |
◆ CalculateSmoothLight()
◆ Initialize()
| void Game.LightingManager.Initialize |
( |
| ) |
|
|
static |
◆ DirectionToLight1
| readonly Vector3 Game.LightingManager.DirectionToLight1 = new(0.12f, 0.25f, 0.34f) |
|
static |
◆ DirectionToLight2
| readonly Vector3 Game.LightingManager.DirectionToLight2 = new(-0.12f, 0.25f, -0.34f) |
|
static |
◆ LightAmbient
| readonly float Game.LightingManager.LightAmbient = 0.5f |
|
static |
◆ LightIntensityByLightValue
| readonly float [] Game.LightingManager.LightIntensityByLightValue = new float[16] |
|
static |
◆ LightIntensityByLightValueAndFace
| readonly float [] Game.LightingManager.LightIntensityByLightValueAndFace = new float[96] |
|
static |
◆ Loaded
| bool Game.LightingManager.Loaded |
|
static |
该类的文档由以下文件生成: