◆ ConvertChunks()
| void Game.VersionConverter22To23.ConvertChunks |
( |
string | directoryName | ) |
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private |
◆ ConvertProject()
| void Game.VersionConverter22To23.ConvertProject |
( |
string | directoryName | ) |
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private |
◆ ConvertProjectXml()
| override void Game.VersionConverter22To23.ConvertProjectXml |
( |
XElement | projectNode | ) |
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virtual |
◆ ConvertWorld()
| override void Game.VersionConverter22To23.ConvertWorld |
( |
string | directoryName | ) |
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virtual |
◆ SourceVersion
| override string Game.VersionConverter22To23.SourceVersion |
|
get |
◆ TargetVersion
| override string Game.VersionConverter22To23.TargetVersion |
|
get |
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