Survivalcraft API 1.8.2.3 v1.8.2.3
Survivalcraft 2.4
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Game.SubsystemFallenLeavesBlockBehavior
类 Game.SubsystemFallenLeavesBlockBehavior 继承关系图:
Game.SubsystemFallenLeavesBlockBehavior 的协作图:

Public 成员函数

override void OnNeighborBlockChanged (int x, int y, int z, int neighborX, int neighborY, int neighborZ)
override void OnBlockGenerated (int value, int x, int y, int z, bool isLoaded)
override void OnPoll (int value, int x, int y, int z, int pollPass)
override void Load (ValuesDictionary valuesDictionary)
Public 成员函数 继承自 Game.SubsystemPollableBlockBehavior
void OnPoll (int value, int x, int y, int z, int pollPass)
Public 成员函数 继承自 Game.SubsystemBlockBehavior
virtual void OnChunkInitialized (TerrainChunk chunk)
virtual void OnChunkDiscarding (TerrainChunk chunk)
virtual void OnBlockAdded (int value, int oldValue, int x, int y, int z)
virtual void OnBlockRemoved (int value, int newValue, int x, int y, int z)
virtual void OnBlockModified (int value, int oldValue, int x, int y, int z)
virtual void OnBlockStartMoving (int value, int newValue, int x, int y, int z, MovingBlock movingBlock)
virtual void OnBlockStopMoving (int value, int oldValue, int x, int y, int z, MovingBlock movingBlock)
virtual bool OnUse (Ray3 ray, ComponentMiner componentMiner)
virtual bool OnInteract (TerrainRaycastResult raycastResult, ComponentMiner componentMiner)
virtual bool OnInteract (MovingBlocksRaycastResult movingBlocksRaycastResult, ComponentMiner componentMiner)
virtual bool OnAim (Ray3 aim, ComponentMiner componentMiner, AimState state)
virtual bool OnEditBlock (int x, int y, int z, int value, ComponentPlayer componentPlayer)
virtual bool OnEditInventoryItem (IInventory inventory, int slotIndex, ComponentPlayer componentPlayer)
virtual void OnItemPlaced (int x, int y, int z, ref BlockPlacementData placementData, int itemValue)
virtual void OnItemHarvested (int x, int y, int z, int blockValue, ref BlockDropValue dropValue, ref int newBlockValue)
virtual void OnCollide (CellFace cellFace, float velocity, ComponentBody componentBody)
virtual void OnExplosion (int value, int x, int y, int z, float damage)
virtual void OnFiredAsProjectile (Projectile projectile)
virtual bool OnHitAsProjectile (CellFace? cellFace, ComponentBody componentBody, WorldItem worldItem)
virtual void OnHitByProjectile (CellFace cellFace, WorldItem worldItem)
virtual void OnHitByProjectile (MovingBlock movingBlock, WorldItem worldItem)
virtual int GetProcessInventoryItemCapacity (IInventory inventory, int slotIndex, int value)
virtual void ProcessInventoryItem (IInventory inventory, int slotIndex, int value, int count, int processCount, out int processedValue, out int processedCount)
virtual void OnPickableGathered (Pickable pickable, ComponentPickableGatherer target, Vector3 distanceToTarget)
Public 成员函数 继承自 GameEntitySystem.Subsystem
virtual void OnEntityAdded (Entity entity)
virtual void OnEntityRemoved (Entity entity)
virtual void Save (ValuesDictionary valuesDictionary)
virtual void Dispose ()
virtual void Initialize (Project project, ValuesDictionary valuesDictionary)

静态 Public 成员函数

static bool CanSupportFallenLeaves (int value)
static bool StopsFallenLeaves (int value)
static bool CanBeReplacedByFallenLeaves (int value)

Public 属性

SubsystemTerrain m_subsystemTerrain
SubsystemSeasons m_subsystemSeasons

属性

override int[] HandledBlocks [get]
属性 继承自 Game.SubsystemBlockBehavior
virtual int[] HandledBlocks [get]
SubsystemTerrain SubsystemTerrain [get, set]
属性 继承自 GameEntitySystem.Subsystem
Project Project [get]
ValuesDictionary ValuesDictionary [get]

Private 成员函数

void UpdateFallenLeaves (int x, int y, int z)

Private 属性

Random m_random = new()

额外继承的成员函数

包函数 继承自 GameEntitySystem.Subsystem
void DisposeInternal ()

详细描述

在文件 SubsystemFallenLeavesBlockBehavior.cs4 行定义.

成员函数说明

◆ CanBeReplacedByFallenLeaves()

bool Game.SubsystemFallenLeavesBlockBehavior.CanBeReplacedByFallenLeaves ( int value)
static

在文件 SubsystemFallenLeavesBlockBehavior.cs57 行定义.

这是这个函数的调用关系图:

◆ CanSupportFallenLeaves()

bool Game.SubsystemFallenLeavesBlockBehavior.CanSupportFallenLeaves ( int value)
static

在文件 SubsystemFallenLeavesBlockBehavior.cs43 行定义.

函数调用图:
这是这个函数的调用关系图:

◆ Load()

override void Game.SubsystemFallenLeavesBlockBehavior.Load ( ValuesDictionary valuesDictionary)
virtual

◆ OnBlockGenerated()

override void Game.SubsystemFallenLeavesBlockBehavior.OnBlockGenerated ( int value,
int x,
int y,
int z,
bool isLoaded )
virtual

重载 Game.SubsystemBlockBehavior .

在文件 SubsystemFallenLeavesBlockBehavior.cs27 行定义.

函数调用图:

◆ OnNeighborBlockChanged()

override void Game.SubsystemFallenLeavesBlockBehavior.OnNeighborBlockChanged ( int x,
int y,
int z,
int neighborX,
int neighborY,
int neighborZ )
virtual

重载 Game.SubsystemBlockBehavior .

在文件 SubsystemFallenLeavesBlockBehavior.cs13 行定义.

函数调用图:

◆ OnPoll()

override void Game.SubsystemFallenLeavesBlockBehavior.OnPoll ( int value,
int x,
int y,
int z,
int pollPass )

在文件 SubsystemFallenLeavesBlockBehavior.cs31 行定义.

函数调用图:

◆ StopsFallenLeaves()

bool Game.SubsystemFallenLeavesBlockBehavior.StopsFallenLeaves ( int value)
static

在文件 SubsystemFallenLeavesBlockBehavior.cs48 行定义.

函数调用图:
这是这个函数的调用关系图:

◆ UpdateFallenLeaves()

void Game.SubsystemFallenLeavesBlockBehavior.UpdateFallenLeaves ( int x,
int y,
int z )
private

在文件 SubsystemFallenLeavesBlockBehavior.cs59 行定义.

函数调用图:
这是这个函数的调用关系图:

类成员变量说明

◆ m_random

Random Game.SubsystemFallenLeavesBlockBehavior.m_random = new()
private

在文件 SubsystemFallenLeavesBlockBehavior.cs9 行定义.

◆ m_subsystemSeasons

SubsystemSeasons Game.SubsystemFallenLeavesBlockBehavior.m_subsystemSeasons

在文件 SubsystemFallenLeavesBlockBehavior.cs7 行定义.

◆ m_subsystemTerrain

SubsystemTerrain Game.SubsystemFallenLeavesBlockBehavior.m_subsystemTerrain

在文件 SubsystemFallenLeavesBlockBehavior.cs5 行定义.

属性说明

◆ HandledBlocks

override int [] Game.SubsystemFallenLeavesBlockBehavior.HandledBlocks
get

在文件 SubsystemFallenLeavesBlockBehavior.cs11 行定义.


该类的文档由以下文件生成: