◆ BoundingFrustum()
| Engine.BoundingFrustum.BoundingFrustum |
( |
Matrix | viewProjection | ) |
|
◆ ComputeIntersection()
◆ ComputeIntersectionLine()
| Ray3 Engine.BoundingFrustum.ComputeIntersectionLine |
( |
Plane | p1, |
|
|
Plane | p2 ) |
|
static |
◆ Equals() [1/2]
◆ Equals() [2/2]
| override bool Engine.BoundingFrustum.Equals |
( |
object | obj | ) |
|
◆ GetHashCode()
| override int Engine.BoundingFrustum.GetHashCode |
( |
| ) |
|
◆ Intersection() [1/3]
| bool Engine.BoundingFrustum.Intersection |
( |
BoundingBox | box | ) |
|
◆ Intersection() [2/3]
◆ Intersection() [3/3]
| bool Engine.BoundingFrustum.Intersection |
( |
Vector3 | point | ) |
|
◆ operator!=()
◆ operator==()
◆ ToString()
| override string Engine.BoundingFrustum.ToString |
( |
| ) |
|
◆ m_corners
◆ m_cornersValid
| bool Engine.BoundingFrustum.m_cornersValid |
|
private |
◆ m_planes
| Plane [] Engine.BoundingFrustum.m_planes = new Plane[6] |
|
private |
◆ m_viewProjection
| Matrix Engine.BoundingFrustum.m_viewProjection |
|
private |
◆ Bottom
| Plane Engine.BoundingFrustum.Bottom |
|
get |
◆ Corners
| ReadOnlyList<Vector3> Engine.BoundingFrustum.Corners |
|
get |
◆ Far
| Plane Engine.BoundingFrustum.Far |
|
get |
◆ Left
| Plane Engine.BoundingFrustum.Left |
|
get |
◆ Matrix
| Matrix Engine.BoundingFrustum.Matrix |
|
getset |
◆ Near
| Plane Engine.BoundingFrustum.Near |
|
get |
◆ Right
| Plane Engine.BoundingFrustum.Right |
|
get |
◆ Top
| Plane Engine.BoundingFrustum.Top |
|
get |
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