◆ Clear()
| void Engine.Graphics.BaseBatch.Clear |
( |
| ) |
|
|
abstract |
◆ Flush()
| void Engine.Graphics.BaseBatch.Flush |
( |
Matrix | matrix, |
|
|
Vector4 | color, |
|
|
bool | clearAfterFlush = true ) |
|
abstract |
◆ IsEmpty()
| bool Engine.Graphics.BaseBatch.IsEmpty |
( |
| ) |
|
|
abstract |
◆ BlendState
| BlendState Engine.Graphics.BaseBatch.BlendState |
|
getset |
◆ DepthStencilState
| DepthStencilState Engine.Graphics.BaseBatch.DepthStencilState |
|
getset |
◆ Layer
| int Engine.Graphics.BaseBatch.Layer |
|
getset |
◆ RasterizerState
| RasterizerState Engine.Graphics.BaseBatch.RasterizerState |
|
getset |
该类的文档由以下文件生成:
- E:/sc/doxygen/SurvivalcraftApi 1.8.2.3/Engine/Engine.Graphics/BaseBatch.cs