◆ ShaderParameter() [1/2]
◆ ShaderParameter() [2/2]
◆ Compare() [1/4]
◆ Compare() [2/4]
◆ Compare() [3/4]
◆ Compare() [4/4]
◆ SetValue() [1/12]
| void Engine.Graphics.ShaderParameter.SetValue |
( |
float | value | ) |
|
◆ SetValue() [2/12]
| void Engine.Graphics.ShaderParameter.SetValue |
( |
float[] | value, |
|
|
int | count ) |
◆ SetValue() [3/12]
| void Engine.Graphics.ShaderParameter.SetValue |
( |
Matrix | value | ) |
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◆ SetValue() [4/12]
| void Engine.Graphics.ShaderParameter.SetValue |
( |
Matrix[] | value, |
|
|
int | count ) |
◆ SetValue() [5/12]
| void Engine.Graphics.ShaderParameter.SetValue |
( |
SamplerState | value | ) |
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◆ SetValue() [6/12]
| void Engine.Graphics.ShaderParameter.SetValue |
( |
Texture2D | value | ) |
|
◆ SetValue() [7/12]
| void Engine.Graphics.ShaderParameter.SetValue |
( |
Vector2 | value | ) |
|
◆ SetValue() [8/12]
| void Engine.Graphics.ShaderParameter.SetValue |
( |
Vector2[] | value, |
|
|
int | count ) |
◆ SetValue() [9/12]
| void Engine.Graphics.ShaderParameter.SetValue |
( |
Vector3 | value | ) |
|
◆ SetValue() [10/12]
| void Engine.Graphics.ShaderParameter.SetValue |
( |
Vector3[] | value, |
|
|
int | count ) |
◆ SetValue() [11/12]
| void Engine.Graphics.ShaderParameter.SetValue |
( |
Vector4 | value | ) |
|
◆ SetValue() [12/12]
| void Engine.Graphics.ShaderParameter.SetValue |
( |
Vector4[] | value, |
|
|
int | count ) |
◆ Count
| readonly int Engine.Graphics.ShaderParameter.Count |
◆ IsChanged
| bool Engine.Graphics.ShaderParameter.IsChanged = true |
◆ Location
| int Engine.Graphics.ShaderParameter.Location |
◆ Name
| readonly string Engine.Graphics.ShaderParameter.Name |
◆ Resource
| object Engine.Graphics.ShaderParameter.Resource |
◆ Shader
| readonly Shader Engine.Graphics.ShaderParameter.Shader |
◆ Type
◆ Value
| float [] Engine.Graphics.ShaderParameter.Value |
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