◆ ElectricElement() [1/2]
◆ ElectricElement() [2/2]
◆ CalculateHighInputsCount()
| int Game.ElectricElement.CalculateHighInputsCount |
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◆ GetOutputVoltage()
| virtual float Game.ElectricElement.GetOutputVoltage |
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int | face | ) |
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被 Game.AnalogToDigitalConverterElectricElement, Game.AndGateElectricElement, Game.BaseDelayGateElectricElement, Game.BatteryElectricElement, Game.ButtonElectricElement, Game.ButtonFurnitureElectricElement, Game.CounterElectricElement, Game.DigitalToAnalogConverterElectricElement, Game.HygrometerElectricElement, Game.MemoryBankElectricElement, Game.MotionDetectorElectricElement, Game.NandGateElectricElement, Game.NorGateElectricElement, Game.NotGateElectricElement, Game.OrGateElectricElement, Game.PhotodiodeElectricElement, Game.PressurePlateElectricElement, Game.RandomGeneratorElectricElement, Game.RealTimeClockElectricElement, Game.SRLatchElectricElement, Game.SwitchElectricElement, Game.SwitchFurnitureElectricElement, Game.TargetElectricElement, Game.ThermometerElectricElement, Game.TruthTableCircuitElectricElement, Game.WireDomainElectricElement , 以及 Game.XorGateElectricElement 重载.
在文件 ElectricElement.cs 第 22 行定义.
◆ IsSignalHigh()
| bool Game.ElectricElement.IsSignalHigh |
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float | voltage | ) |
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◆ OnAdded()
| virtual void Game.ElectricElement.OnAdded |
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◆ OnCollide()
| virtual void Game.ElectricElement.OnCollide |
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CellFace | cellFace, |
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float | velocity, |
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ComponentBody | componentBody ) |
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virtual |
◆ OnConnectionsChanged()
| virtual void Game.ElectricElement.OnConnectionsChanged |
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virtual |
◆ OnHitByProjectile()
| virtual void Game.ElectricElement.OnHitByProjectile |
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CellFace | cellFace, |
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WorldItem | worldItem ) |
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virtual |
◆ OnInteract()
◆ OnNeighborBlockChanged()
| virtual void Game.ElectricElement.OnNeighborBlockChanged |
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CellFace | cellFace, |
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int | neighborX, |
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int | neighborY, |
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int | neighborZ ) |
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◆ OnRemoved()
| virtual void Game.ElectricElement.OnRemoved |
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virtual |
◆ Simulate()
| virtual bool Game.ElectricElement.Simulate |
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virtual |
被 Game.AnalogToDigitalConverterElectricElement, Game.AndGateElectricElement, Game.BaseDelayGateElectricElement, Game.ButtonElectricElement, Game.ButtonFurnitureElectricElement, Game.ChristmasTreeElectricElement, Game.CounterElectricElement, Game.DetonatorElectricElement, Game.DigitalToAnalogConverterElectricElement, Game.DispenserElectricElement, Game.DoorElectricElement, Game.FenceGateElectricElement, Game.FourLedElectricElement, Game.GunpowderKegElectricElement, Game.HygrometerElectricElement, Game.LedElectricElement, Game.LightBulbElectricElement, Game.MemoryBankElectricElement, Game.MotionDetectorElectricElement, Game.MulticoloredLedElectricElement, Game.MultistateFurnitureElectricElement, Game.NandGateElectricElement, Game.NorGateElectricElement, Game.NotGateElectricElement, Game.OneLedElectricElement, Game.OrGateElectricElement, Game.PhotodiodeElectricElement, Game.PistonElectricElement, Game.PressurePlateElectricElement, Game.RandomGeneratorElectricElement, Game.RealTimeClockElectricElement, Game.SevenSegmentDisplayElectricElement, Game.SignElectricElement, Game.SoundGeneratorElectricElement, Game.SpikedPlankElectricElement, Game.SRLatchElectricElement, Game.TargetElectricElement, Game.ThermometerElectricElement, Game.TrapDoorElectricElement, Game.TruthTableCircuitElectricElement, Game.WireDomainElectricElement , 以及 Game.XorGateElectricElement 重载.
在文件 ElectricElement.cs 第 24 行定义.
◆ CellFaces
| ReadOnlyList<CellFace> Game.ElectricElement.CellFaces |
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getset |
◆ Connections
◆ SubsystemElectricity
| SubsystemElectricity Game.ElectricElement.SubsystemElectricity |
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getset |
该类的文档由以下文件生成: