◆ Clear()
| void Game.TextureAtlasManager.Clear |
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| ) |
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static |
◆ GetSubtexture() [1/2]
| Subtexture Game.TextureAtlasManager.GetSubtexture |
( |
string | name | ) |
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static |
◆ GetSubtexture() [2/2]
| Subtexture Game.TextureAtlasManager.GetSubtexture |
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string | name, |
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bool | throwOnNotFound ) |
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static |
◆ Initialize()
| void Game.TextureAtlasManager.Initialize |
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| ) |
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static |
◆ LoadAtlases()
| void Game.TextureAtlasManager.LoadAtlases |
( |
Texture2D | AtlasTexture_, |
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string | Atlas ) |
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static |
◆ LoadTextureAtlas()
| void Game.TextureAtlasManager.LoadTextureAtlas |
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Texture2D | texture, |
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string | atlasDefinition, |
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string | prefix ) |
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static |
◆ AtlasTexture
| Texture2D Game.TextureAtlasManager.AtlasTexture |
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static |
◆ m_subtextures
| Dictionary<string, Subtexture> Game.TextureAtlasManager.m_subtextures = [] |
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static |
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