Survivalcraft API 1.8.2.3
v1.8.2.3
Survivalcraft 2.4
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这里列出了所有类成员,并附带类的详细说明:
- a -
A :
Engine.Color
Abs() :
Engine.MathUtils
AbsoluteBoneTransformsForCamera :
Game.ComponentModel
AbsoluteCoordinates :
Game.ArrowLineWidget
AbsolutePath :
Game.ContentInfo
Acceleration :
Game.SubsystemMovingBlocks.MovingBlockSet
AccelerationFactor :
Game.ComponentLocomotion
Accessor :
Engine.Media.Collada.ColladaSource
Acos() :
Engine.MathUtils
AcquireItems() :
Game.ComponentInventoryBase
Action :
Engine.Dispatcher.ActionInfo
,
Engine.Time.DelayedExecutionRequest
,
Game.BulletinDialog
,
Game.SubsystemTime.DelayedExecutionRequest
Action2 :
Game.BulletinDialog
Action3 :
Game.BulletinDialog
Activate() :
Game.Camera
,
Game.DeathCamera
,
Game.DebugCamera
,
Game.FixedCamera
,
Game.FlyCamera
,
Game.FppCamera
,
Game.IntroCamera
,
Game.LoadingCamera
,
Game.OrbitCamera
,
Game.RandomJumpCamera
,
Game.StraightFlightCamera
,
Game.TppCamera
Activated :
Engine.Window
Active :
Game.ScreenSpaceFireRenderer.Particle
ActiveBlockValue :
Game.ComponentMiner
ActiveCamera :
GameWidget
ActiveIndex :
Engine.Browser.SharedInputMemory
ActiveSlotIndex :
Game.ComponentClothing
,
Game.ComponentCreativeInventory
,
Game.ComponentFurnitureInventory
,
Game.ComponentInventory
,
Game.ComponentInventoryBase
,
Game.IInventory
ActiveTexture() :
Engine.Graphics.GLWrapper
ActiveUser :
Game.UserManager
ActualHeight :
Game.GridPanelWidget.Row
ActualSize :
Game.Widget
ActualWidth :
Game.GridPanelWidget.Column
AdaptEdgeToEdgeDisplay :
Game.SettingsManager
Add() :
Engine.DynamicArray< T >
,
Engine.ReadOnlyList< T >
,
Game.ContentManager
,
Game.IntervalUtils
,
Game.LoadingScreen
,
Game.SortedMultiCollection< TKey, TValue >
,
Game.Terrain.ChunksStorage
,
Game.WidgetsList
,
ModsManager.ModHook
,
TemplatesDatabase.DatabaseObject.StringBin
Add< T >() :
TemplatesDatabase.ValuesDictionary
AddBody() :
Game.SubsystemBodies
AddBox() :
Game.TerrainBrush
AddBrushPaint() :
Game.TerrainChunk
AddCamera() :
GameWidget
AddCampfireParticleSystem() :
Game.SubsystemCampfireBlockBehavior
AddCategory() :
Game.BlocksManager
AddCell() :
Game.TerrainBrush
AddChild() :
Game.TreeViewNode
AddChildren() :
Game.ContainerWidget
,
Game.TreeViewNode
AddClothingFactor() :
Game.ComponentLevel
AddClothingSlot() :
Game.ClothingSlot
AddContentReader() :
Game.ContentManager
AddDatabaseObject() :
TemplatesDatabase.Database
AddDeathRecord() :
Game.PlayerStats
AddDesign() :
Game.SubsystemFurnitureBlockBehavior
AddDrawable() :
Game.SubsystemDrawing
AddElectricElement() :
Game.SubsystemElectricity
AddElement() :
XmlUtilities.XmlUtils
AddEntities() :
GameEntitySystem.Project
AddEntity() :
GameEntitySystem.Project
AddException() :
ModsManager
AddExperience() :
Game.ComponentLevel
AddExplosion() :
Game.SubsystemExplosions
AddExplosive() :
Game.SubsystemExplosivesBlockBehavior
AddExtraStat() :
Game.PerformanceManager
AddFire() :
Game.SubsystemFireBlockBehavior
,
Game.SubsystemFurnaceBlockBehavior
AddFuel() :
Game.SubsystemCampfireBlockBehavior
AddGameWidgetForPlayer() :
Game.SubsystemGameWidgets
AddGlowPoint() :
Game.SubsystemGlow
AddHitValueParticleSystem() :
Game.Attackment
,
Game.ComponentMiner
AddItem() :
Game.ListPanelWidget
AddItems() :
Game.ListPanelWidget
Additive :
Engine.Graphics.BlendState
AdditiveBatch :
Game.ParticleSystem< T >
AdditiveColor :
Engine.Graphics.UnlitShader
AddKey() :
Game.KeyCompatibleGroupsManager.KeyCompatibleGroup
AddKeys() :
Game.KeyCompatibleGroupsManager.KeyCompatibleGroup
AddKeyToCompatibleGroup() :
Game.KeyCompatibleGroupsManager
AddLoadAction() :
Game.LoadingScreen
AddLogSink() :
Engine.Log
AddMesh() :
Engine.Graphics.Model
AddMessage() :
Game.MessageWidget
AddModel() :
Game.ModelWidget
AddMovingBlockSet() :
Game.SubsystemMovingBlocks
AddNeighbor() :
Game.SubsystemPathfinding.World
AddNodeToWidget() :
Game.TreeViewWidget
AddNote() :
Game.SoundParticleSystem
AddParticleSystem() :
Game.SubsystemParticles
AddParticleSystems() :
Game.SubsystemFurnitureBlockBehavior
AddPickable() :
Game.SubsystemPickables
AddPickable< T >() :
Game.SubsystemPickables
AddPlayerData() :
Game.SubsystemPlayers
AddPlayerStats() :
Game.Injury
AddProjectile() :
Game.SubsystemProjectiles
AddProjectile< T >() :
Game.SubsystemProjectiles
AddRange() :
Engine.DynamicArray< T >
,
Game.SortedMultiCollection< TKey, TValue >
,
Game.WidgetsList
AddRangeTyped() :
Engine.DynamicArray< T >
AddRay() :
Game.TerrainBrush
AddRemoveMeter() :
Game.SubsystemMetersBlockBehavior
Address :
Game.ActiveExternalContentInfo
,
Game.CommunityContentEntry
AddressModeU :
Engine.Graphics.SamplerState
AddressModeV :
Engine.Graphics.SamplerState
AddRoot() :
Game.TreeViewWidget
AddSample() :
Game.RunningAverage
AddSapling() :
Game.SubsystemSaplingBlockBehavior
AddScreen() :
Game.LoadingScreen
,
Game.ScreensManager
AddSerializeData() :
Engine.Serialization.Archive
AddServer() :
Game.SelectCommunityServerDialog
AddSettingButton() :
Game.SettingsScreen
AddShortTypeName() :
Engine.Serialization.TypeCache
AddSlotItems() :
Game.ComponentClothing
,
Game.ComponentCraftingTable
,
Game.ComponentCreativeInventory
,
Game.ComponentFurnace
,
Game.ComponentFurnitureInventory
,
Game.ComponentInventoryBase
,
Game.IInventory
AddSplash() :
Game.RainSplashParticleSystem
,
Game.SnowSplashParticleSystem
AddStat() :
Game.GameMenuDialog
AddState() :
Game.StateMachine
AddStream() :
Game.ZipArchive
AddTerrainBlock() :
Game.SubsystemMovingBlocks
AddTerrainFurniture() :
Game.SubsystemFurnitureBlockBehavior
AddToFurnitureSet() :
Game.SubsystemFurnitureBlockBehavior
AddTorch() :
Game.SubsystemTorchBlockBehavior
AddTrail() :
Game.SubsystemProjectiles
AddUpdateable() :
Game.SubsystemUpdate
AddWireDomains() :
Game.SubsystemElectricity
AdjustableDelayGateBlock() :
Game.AdjustableDelayGateBlock
AdjustableDelayGateElectricElement() :
Game.AdjustableDelayGateElectricElement
AdjustPiston() :
Game.SubsystemPistonBlockBehavior
Advice() :
Game.LoadingScreen
AffectedByNoise :
Game.ComponentFlyAwayBehavior
AfterFrame() :
Engine.Audio.Mixer
,
Engine.Dispatcher
,
Engine.Graphics.Display
,
Engine.Input.GamePad
,
Engine.Input.Keyboard
,
Engine.Input.Mouse
,
Engine.Input.Touch
,
Engine.Time
,
MultiKeyboard
,
MultiMouse
AfterFrameAll() :
Engine.Window
AfterWidgetUpdate() :
Game.ModLoader
Aim() :
Game.ComponentMiner
,
Game.PlayerInput
AimDuration :
Game.ComponentPlayer
AimHandAngleOrder :
Game.ComponentCreatureModel
Air :
Game.ComponentHealth
AirCapacity :
Game.ComponentHealth
AirCreatureKills :
Game.PlayerStats
AirDrag :
Game.ComponentBody
AirLackResilience :
Game.ComponentHealth
,
Game.IInjurable
AL :
Engine.Audio.Mixer
alBufferData() :
Engine.Browser.OAL
alcCloseDevice() :
Engine.Browser.OAL
alcCreateContext() :
Engine.Browser.OAL
alcDestroyContext() :
Engine.Browser.OAL
alcGetError() :
Engine.Browser.OAL
alcMakeContextCurrent() :
Engine.Browser.OAL
ALContext() :
Engine.Browser.ALContext
alcOpenDevice() :
Engine.Browser.OAL
alDeleteBuffers() :
Engine.Browser.OAL
alDeleteSources() :
Engine.Browser.OAL
alDistanceModel() :
Engine.Browser.OAL
alGenBuffers() :
Engine.Browser.OAL
alGenSources() :
Engine.Browser.OAL
alGetError() :
Engine.Browser.OAL
alGetSourcei() :
Engine.Browser.OAL
AlignToVelocity :
Game.Block
AllChildren :
Game.ContainerWidget
AllInputDevices :
Game.PlayerScreen
alListenerf() :
Engine.Browser.OAL
Allocate() :
Engine.DynamicArray< T >
,
Game.TerrainGeometryDynamicArray< T >
AllocateAndFreeChunks() :
Game.TerrainUpdater
AllocateBlock() :
Game.BlocksManager
AllocateBuffer() :
Engine.Graphics.IndexBuffer
,
Engine.Graphics.VertexBuffer
AllocateChunk() :
Game.Terrain
Allocated :
Game.BlockAllocateData
AllocatedChunks :
Game.Terrain
AllocateRenderTarget() :
Engine.Graphics.RenderTarget2D
AllocateTexture() :
Engine.Graphics.CompressedTexture2D
,
Engine.Graphics.Texture2D
AllowAttackingStandingOnBody :
Game.ComponentChaseBehavior
AllowContinue :
ModsManager
Allowed :
Game.LanguageControl
AllowedInheritanceChildren :
TemplatesDatabase.DatabaseObjectType
AllowedInheritanceParents :
TemplatesDatabase.DatabaseObjectType
AllowedNestingChildren :
TemplatesDatabase.DatabaseObjectType
AllowedNestingParents :
TemplatesDatabase.DatabaseObjectType
AllowHandleInput :
Game.ComponentInput
AllowImpulseAndStunWhenDamageIsZero :
Game.Attackment
AllowInitialIntro :
Game.SettingsManager
AllowShoesWarning :
Game.ComponentLocomotion
Alpha :
Game.PaintParticleSystem.Particle
AlphaBlend :
Engine.Graphics.BlendState
AlphaBlendedBatch :
Game.ParticleSystem< T >
AlphaBlendFunction :
Engine.Graphics.BlendState
AlphaDestinationBlend :
Engine.Graphics.BlendState
AlphaSize :
Engine.Graphics.Egl
AlphaSourceBlend :
Engine.Graphics.BlendState
AlphaTestSubsetsByFace :
Game.TerrainGeometry
AlphaThreshold :
Engine.Graphics.LitShader
,
Engine.Graphics.SkyShader
,
Engine.Graphics.UnlitShader
,
Game.ModelShader
alSource3f() :
Engine.Browser.OAL
alSourcef() :
Engine.Browser.OAL
alSourcei() :
Engine.Browser.OAL
alSourcePause() :
Engine.Browser.OAL
alSourcePlay() :
Engine.Browser.OAL
alSourceQueueBuffers() :
Engine.Browser.OAL
alSourceRewind() :
Engine.Browser.OAL
alSourceStop() :
Engine.Browser.OAL
alSourceUnqueueBuffers() :
Engine.Browser.OAL
AmbientLight :
Game.BevelledButtonWidget
,
Game.BevelledRectangleWidget
AmbientLightColor :
Engine.Graphics.LitShader
,
Game.ModelShader
AmbientParameters :
Game.DebugCamera
Amount :
Game.Injury
AnalogToDigitalConverterBlock() :
Game.AnalogToDigitalConverterBlock
AnalogToDigitalConverterElectricElement() :
Game.AnalogToDigitalConverterElectricElement
AndGateBlock() :
Game.AndGateBlock
AndGateElectricElement() :
Game.AndGateElectricElement
AndroidFilePath :
Engine.RunPath
Angle() :
Engine.Vector2
,
Game.LeavesParticleSystem.Particle
AngleSpeed :
Game.LeavesParticleSystem.Particle
AngularVelocity :
Game.Projectile
Animate() :
Game.ComponentCreatureModel
,
Game.ComponentModel
,
Game.ComponentOuterClothingModel
,
Game.ComponentSimpleModel
AnimateCreature() :
Game.ComponentBirdModel
,
Game.ComponentCreatureModel
,
Game.ComponentFishModel
,
Game.ComponentFlightlessBirdModel
,
Game.ComponentFourLeggedModel
,
Game.ComponentHumanModel
Animated :
Game.ComponentModel
AnimatedBlocksTexture :
Game.SubsystemAnimatedTextures
AnimatedTextureRefreshLimit :
Game.SettingsManager
AnimateFireBlocksTexture() :
Game.SubsystemAnimatedTextures
AnimateHandsSeed :
Game.PlayerModelWidget
AnimateHeadSeed :
Game.PlayerModelWidget
AnimateMagmaBlocksTexture() :
Game.SubsystemAnimatedTextures
AnimateVrQuad() :
Game.ScreensManager
AnimateWaterBlocksTexture() :
Game.SubsystemAnimatedTextures
AnimationTime :
Game.ScreenSpaceFireRenderer.Particle
AnisotropicClamp :
Engine.Graphics.SamplerState
AnisotropicWrap :
Engine.Graphics.SamplerState
Any :
Game.WidgetInput
APILatestReleaseLink_API :
ModsManager
APILatestReleaseLink_Client :
ModsManager
APINuGetVersion :
ModsManager
APIReleasesLink_API :
ModsManager
APIReleasesLink_Client :
ModsManager
ApiUrl :
Game.CommunityServerManager.Info
APIVersion :
Game.WorldInfo
ApiVersion :
Game.ModInfo
,
ModsManager
ApiVersionEnum :
ModsManager
ApiVersionRange :
Game.ModInfo
APIVersionString :
ModsManager
AppendBlockMesh() :
Game.BlockMesh
AppendImageExtrusion() :
Game.BlockMesh
AppendImageExtrusionRectangle() :
Game.BlockMesh
AppendImageExtrusionSlice() :
Game.BlockMesh
AppendMesh() :
Game.ObjModelReader
AppendModelMeshPart() :
Game.BlockMesh
AppendNumber() :
Game.StringUtils
AppendUserIndices() :
Engine.Graphics.DXWrapper
AppendUserVertices< T >() :
Engine.Graphics.DXWrapper
ApplyArmorProtection() :
Game.ClothingData
,
Game.ComponentClothing
,
Game.ModLoader
ApplyBlendState() :
Engine.Graphics.DXWrapper
,
Engine.Graphics.GLWrapper
ApplyBodiesShaking() :
Game.SubsystemExplosions
ApplyBrushPaints() :
Game.TerrainChunk
ApplyCellChanges() :
Game.SubsystemCellChangeQueue
ApplyDeadZone() :
Engine.Input.GamePad
ApplyDensityModifier() :
Game.ComponentVitalStats
ApplyDepthStencilState() :
Engine.Graphics.DXWrapper
,
Engine.Graphics.GLWrapper
ApplyDirectMove() :
Game.ComponentBody
ApplyImpulse() :
Game.ComponentBody
ApplyIndexBuffer() :
Engine.Graphics.DXWrapper
ApplyKerningBulking() :
Engine.Media.BitmapFont
ApplyMagmaNeighborhoodEffect() :
Game.SubsystemMagmaBlockBehavior
ApplyOverrides() :
TemplatesDatabase.ValuesDictionary
ApplyPrimitiveType() :
Engine.Graphics.DXWrapper
ApplyProtectionAfterClothes() :
Game.ModLoader
ApplyProtectionBeforeClothes() :
Game.ModLoader
ApplyPsSamplerState() :
Engine.Graphics.DXWrapper
ApplyRasterizerState() :
Engine.Graphics.DXWrapper
,
Engine.Graphics.GLWrapper
ApplyRenderTarget() :
Engine.Graphics.GLWrapper
ApplyScalingRenderTarget() :
Game.ViewWidget
ApplySerializationOptionsAttribute() :
Engine.Serialization.Archive
ApplyShaderAndBuffers() :
Engine.Graphics.GLWrapper
ApplyShaderAndRenderTarget() :
Engine.Graphics.DXWrapper
ApplyShaking() :
Game.ComponentBody
ApplyVertexBuffer() :
Engine.Graphics.DXWrapper
ApplyViewportScissor() :
Engine.Graphics.DXWrapper
,
Engine.Graphics.GLWrapper
ApplyVsSamplerState() :
Engine.Graphics.DXWrapper
ApplyWorkaroundFixingInvocations() :
Engine.Browser.TrampolineFuncs
ApproximateScreenDpi :
Game.ScreenResolutionManager
ApproximateScreenInches :
Game.ScreenResolutionManager
Archive() :
Engine.Serialization.Archive
Area() :
Engine.BoundingRectangle
AreAdventureSurvivalMechanicsEnabled :
Game.WorldSettings
AreBehaviorsNotified :
Game.TerrainChunk
AreSeasonsChanging :
Game.WorldSettings
AreSupernaturalCreaturesEnabled :
Game.WorldSettings
AreWeatherEffectsEnabled :
Game.WorldSettings
ArmorProtection :
Game.ClothingData
ArmorProtectionDivision :
Game.Attackment
Arrange() :
Game.Widget
ArrangeChildWidgetInCell() :
Game.ContainerWidget
ArrangeOverride() :
Game.BevelledRectangleWidget
,
Game.CanvasWidget
,
Game.ContainerWidget
,
Game.DragHostWidget
,
Game.FixedSizePanelWidget
,
Game.GamesWidget
,
Game.GridPanelWidget
,
Game.ListPanelWidget
,
Game.ScrollPanelWidget
,
Game.SliderWidget
,
Game.StackPanelWidget
,
Game.TreeViewWidget
,
Game.UniformSpacingPanelWidget
,
Game.Widget
Array :
Engine.DynamicArray< T >
,
Engine.Media.Collada.ColladaFloatArray
ArrayCache() :
Game.ArrayCache< T >
ArrayToStructure< T >() :
Engine.Utilities
arrowBlock :
Game.CrossbowBlock
ArrowLineWidget() :
Game.ArrowLineWidget
ArrowType :
Game.ArrowBlock
ArrowWidth :
Game.ArrowLineWidget
Asin() :
Engine.MathUtils
AspectRatio :
Engine.Graphics.Viewport
AsPointer() :
Engine.Point2
,
Engine.Point3
,
Engine.Vector2
,
Engine.Vector3
,
Engine.Vector4
Asset :
Engine.Media.Collada.ColladaRoot
assets :
Game.ReleaseInfo
AssignComponents() :
Game.ShortInventoryWidget
AssignDrawItemsLayers() :
Game.Widget.DrawContext
AssignInventorySlot() :
Game.InventorySlotWidget
AssignInventorySlots() :
Game.FurnitureInventoryPanel
AsSpan() :
Engine.Point2
,
Engine.Point3
,
Engine.Vector2
,
Engine.Vector3
,
Engine.Vector4
Atan() :
Engine.MathUtils
Atan2() :
Engine.MathUtils
AtlasTexture :
Game.TextureAtlasManager
AttachedSignBlock() :
Game.AttachedSignBlock
Attack() :
Game.ComponentChaseBehavior
AttackBody() :
Game.ComponentMiner
,
Game.ModLoader
Attacked :
Game.ComponentBody
,
Game.ComponentHealth
Attacker :
Game.Attackment
,
Game.ComponentOnFire
,
Game.Injury
AttackerPlayer :
Game.Injury
AttackFactor :
Game.ComponentBirdModel
,
Game.ComponentCreatureModel
,
Game.ComponentFlightlessBirdModel
,
Game.ComponentFourLeggedModel
,
Game.ComponentHumanModel
Attackment() :
Game.Attackment
,
Game.Injury
AttackOrder :
Game.ComponentCreatureModel
AttackPhase :
Game.ComponentBirdModel
,
Game.ComponentCreatureModel
,
Game.ComponentFishModel
,
Game.ComponentFlightlessBirdModel
,
Game.ComponentFourLeggedModel
,
Game.ComponentHumanModel
AttackPower :
Game.Attackment
,
Game.BestiaryCreatureInfo
,
Game.ComponentMiner
,
Game.Projectile
AttackPowerParameter() :
Game.ModLoader
AttackResilience :
Game.BestiaryCreatureInfo
,
Game.ComponentDamage
,
Game.ComponentHealth
AttackResilienceFactor :
Game.ComponentHealth
AttacksNonPlayerCreature :
Game.ComponentChaseBehavior
AttackSoundName :
Game.Attackment
AttackSoundPitch :
Game.Attackment
AttackSoundVolume :
Game.Attackment
AttacksPlayer :
Game.ComponentChaseBehavior
AudioError :
Engine.Browser.AL
Author :
Game.ModInfo
author :
Game.ReleaseInfo
AutoConstruct :
Engine.Serialization.Archive.SerializeData
,
Engine.Serialization.SerializationOptionsAttribute
AutoDespawn :
Game.ComponentSpawn
AutoHide :
Game.MessageDialog
,
Game.TextBoxDialog
AutoInteractRate :
Game.ComponentMiner
AutoJump :
Game.SettingsManager
AutoRotationVector :
Game.ModelWidget
AutoSize :
Game.TextBoxWidget
AutumnColor1 :
Game.DeciduousLeavesBlock
AutumnColor2 :
Game.DeciduousLeavesBlock
AutumnInterval :
Game.DeciduousLeavesBlock
AutumnIntervalInv :
Game.DeciduousLeavesBlock
AutumnSpeedupFactor :
Game.DeciduousLeavesBlock
AutumnStart :
Game.DeciduousLeavesBlock
,
Game.SubsystemSeasons
AutumnTransitionLightening :
Game.DeciduousLeavesBlock
avatar_url :
Game.Author
AverageCpuFrameDuration :
Engine.Time
AverageCpuFrameTime :
Game.PerformanceManager
AverageFrameDuration :
Engine.Time
AverageFrameTime :
Game.PerformanceManager
AverageHitCount :
Game.Profiler.Metric
AverageTime :
Game.Profiler.Metric
AvoidNearestBody() :
Game.ComponentPilot
AxeBlock() :
Game.AxeBlock
Axis :
Game.SubsystemExplosions.ProcessPoint
制作者
1.16.1