◆ VertexBuffer()
| Engine.Graphics.VertexBuffer.VertexBuffer |
( |
VertexDeclaration | vertexDeclaration, |
|
|
int | verticesCount ) |
◆ AllocateBuffer()
| void Engine.Graphics.VertexBuffer.AllocateBuffer |
( |
| ) |
|
◆ DeleteBuffer()
| void Engine.Graphics.VertexBuffer.DeleteBuffer |
( |
| ) |
|
◆ Dispose()
| override void Engine.Graphics.VertexBuffer.Dispose |
( |
| ) |
|
|
virtual |
◆ GetGpuMemoryUsage()
| override int Engine.Graphics.VertexBuffer.GetGpuMemoryUsage |
( |
| ) |
|
◆ HandleDeviceLost()
| override void Engine.Graphics.VertexBuffer.HandleDeviceLost |
( |
| ) |
|
◆ HandleDeviceReset()
| override void Engine.Graphics.VertexBuffer.HandleDeviceReset |
( |
| ) |
|
◆ InitializeVertexBuffer()
| void Engine.Graphics.VertexBuffer.InitializeVertexBuffer |
( |
VertexDeclaration | vertexDeclaration, |
|
|
int | verticesCount ) |
◆ SetData< T >()
| void Engine.Graphics.VertexBuffer.SetData< T > |
( |
T[] | source, |
|
|
int | sourceStartIndex, |
|
|
int | sourceCount, |
|
|
int | targetStartIndex = 0 ) |
◆ VerifyParametersSetData< T >()
| void Engine.Graphics.VertexBuffer.VerifyParametersSetData< T > |
( |
T[] | source, |
|
|
int | sourceStartIndex, |
|
|
int | sourceCount, |
|
|
int | targetStartIndex = 0 ) |
◆ m_buffer
| int Engine.Graphics.VertexBuffer.m_buffer |
◆ DebugName
| string Engine.Graphics.VertexBuffer.DebugName |
|
getset |
◆ Tag
| object Engine.Graphics.VertexBuffer.Tag |
|
getset |
◆ VertexDeclaration
| VertexDeclaration Engine.Graphics.VertexBuffer.VertexDeclaration |
|
getset |
◆ VerticesCount
| int Engine.Graphics.VertexBuffer.VerticesCount |
|
getset |
该类的文档由以下文件生成:
- E:/sc/doxygen/SurvivalcraftApi 1.8.2.3/Engine/Engine.Graphics/VertexBuffer.cs